TThe Crush House developer Nerial describes the game as a “first-person shooter,” which is a surprisingly accurate tagline. On the Malibu coastline, a grand vaporwave-and-neon mansion stands. Producer Jae sleeps in a bleak little basement below. Your job is to roam the house from behind the camera, filming the reality show’s hot and sexy cast. You pick a panel of 12 for each season, chase them around the glitzy grounds, and make sure they fight, kiss, or both to boost ratings and satisfy viewers. You’re free to move around, but you’re warned never to talk to the cast. As the tagline suggests, the game certainly has a first-person shooter vibe, but instead of a gun, you’re brandishing a camera. Think sexy Pokémon Snap.
Every night a different demographic tunes in, and all of them have very specific needs. Some want to see drama, some want to see art in the house, some want to see food being prepared, and of course some want to see detailed, zoomed-in looks at feet, lots of feet, or other body parts. Your job is to satisfy them all, or risk your show being canceled.
This makes the play experience a fun and surprising cinematography simulator. Audience requests scroll across the screen, telling you where the cast sleeps, asking where you shower, asking if anyone will kiss you even once. They’re weirdos, but if you don’t listen to them, you’re fired. The script is sharp, funny, and sometimes a little shocking. Definitely one of the funniest games I’ve played this year. Conversations between cast members are algorithmically executed. Each of the 12 brings something slightly different to the table, and different possibilities for getting along or clashing with the other housemates. This means every combination is a surprise. If one set doesn’t work out, you can try a different combination in the next season. The housemates don’t care. You come back fresh, as if your memory has been wiped, or worse.
At night, when the housemates have retired to bed, the player re-enters the house and adds props to make it more interesting. These props (some of which match the interests of the housemates) cost money earned by running surreal advertisements during the day. Another challenge is finding a balance between the advertisements and the viewers who might enjoy them. Of course, more engaged viewers bring in more money, which might allow you to buy a sauna, a lighthouse, a saxophone, etc. – all things that make the house more interesting.
But as you set up your props after dark, you might bump into an escaped housemate who asks you for a favor: more airtime, a specific angle, a personal request to be filmed flirting with two people to really piss your mom off. It’s up to you to decide if you want to grant it or not. Going this route will reveal the stories behind the poolside fun and deep chats by the bonfire. Of course, there’s more going on than meets the eye. What fun it will be to discover the darkness that lingers behind the neon lights.
If The Crush House was simply a smart, funny photography and cinematography game, I would have been pleased and pleased. But the game offers players much more than that. Beneath the snappy text and playful design, it also has a quirky heart. It’s worth noting that the review build still had its moments of glitches, but the strength of the idea and execution far outweighs any technical issues. This in itself is remarkable. The Crush House is so much fun that I didn’t want to turn it off, even when some parts were a little broken. It’s a great way to spend the last cool evenings of summer, and the season ahead.
Source: www.theguardian.com