ohBut out in the desert, the skies begin to darken. You are here to hunt Dosha-gama – fearsome, scaly, lion-like, squashed-faced beasts that roam the dunes in small herds. But a looming storm suggests something much bigger is approaching. Soon, a giant shadow descends from the heavens: Lei Dau, a horned, gold-trimmed dragon who wields lightning. Are you strong enough to face it? Or is it time to flee to the hills?
Monster Hunter is one of Capcom’s most successful game series, but it wasn’t always that way. When I started playing it on the PlayStation Portable in 2006, very few people were interested. It was notoriously cumbersome, demanding, and difficult, and online play didn’t work well. On the other hand, when I moved to Japan in 2008, it was hard not to see someone playing Monster Hunter on the train or in a cafe. It was 2018’s Monster Hunter: World that really made the game a global hit. Technology finally allowed for vast natural settings worthy of gigantic, intimidating, and highly realistic monsters, and smooth online play became a reality.
“It was a challenge to bring the series to a global level that hadn’t been there before,” recalls Ryozo Tsujimoto, who worked as a designer on the original Monster Hunter, which was released in Japan and North America in 2004, and has led the series ever since.
“In order to make it a global hit, there are some things we haven’t done before… It may not be so visible to players, but compared to the past, we are in much closer communication with our Western offices and staff around the world, so we’re in a much better position than before to listen to player feedback and reactions to the game and decide how to approach the next title.”
Source: www.theguardian.com