HHaving missed the original game from 2001, I parked my car in the foggy outskirts of Silent Hill town and almost gleefully honked my car horn. Here, I finally had a chance to experience an acclaimed horror classic that I was too young for at the time. As the main character, James Sunderland, I was ready to search for traces of my supposedly dead wife in this creepy 90’s American town of Anywheresville. James receives a letter from his supposedly deceased wife asking her to meet him in Silent Hill. Then hope will spring forth forever.
Before arriving in town, James encounters a woman in a cemetery. success! My wife accomplished it! But alas, no. This is also Angela. Silent Hill was called upon to look for missing people or some form of closure, and to unnecessarily slam doors in the protagonist’s face in order to extend the game’s time.
From here, Silent Hill 2 began to deeply penetrate my heart. A small, sad-looking band of bit players wander in and out as James travels through town, but they never say or do anything useful or interesting. Because their reason for being here is defined solely by a plethora of euphemistically referred to “bad things.” To make amends. I don’t have time to worry about Angela or my missing mother. It already takes up all my energy just caring about James and his one-dimensional ghost possible wife.
In a game this long and drawn-out, having so many one-dimensional characters and not having a three-dimensional story is a critical problem. James muttered sadly. He sadly explores the town. He punches a monster that looks like a trawler’s catch rolled up in glue. And for just a moment, you can tell he’s not sad anymore because of the cries and groans. But then I was sadly back to trudging around town and running into locked doors the size of Wickes showrooms.
The town is really foggy, the kind of fog where you can lose your wife if she’s not dead, and clues, keys, and puzzle pieces can be found in the most unexpected places. Why did James leave the search operation and take the time to repair a jukebox in a town bar using two broken LPs, some glue, and a button he found shoulder-deep with a horrible hole in the top? It may not be obvious to you how much you are spending. However, this game first came out in 2001. Before YouTube, that’s exactly how people solved problems.
Meanwhile, the sexual monsters roaming the streets suggest that James is a man who lives his life with incognito browsing as his default setting. Not quite zombies, they start out laughing and eating sacks of acid-spewing entrails in thongs and platform heels, before their stockinged thighs chase James through the ceiling. , corrosively evolving through various archetypes of female sexiness until you boo like a howler monkey.
Silent Hill 2 isn’t the prettiest game graphically – to the developer’s credit, it now looks like a game from 10 years ago instead of 20 – but the monsters, like James, are from the past. It is of special interest in that it is imprisoned by The model looks rough and jagged when not hidden in fog or darkness. To defeat a model, you will most likely either bravely run away until the scenery takes hold of you, or forget about you and return to where they are. First appearance. When you’re chasing monsters, something is definitely happening.
Silent Hill 2 doesn’t feel exhilarating. It’s like a game from the early 2000s, with matching monsters and puzzles. Resident Evil still makes sense in its remastered vision, but I imagine this slow-paced psychological horror would have felt more disturbing in the dull polygons of the PS2 era. I guess what’s happening in Silent Hill was supposed to play out with some twisted nightmarish dream logic, but with new voice actors and enhanced visuals, some of the pervasive weirdness is lost. I am.
For players of the original version, this should cause a steady drip of nostalgia. But if you watch this series fresh, it ends up being an overlong, outdated, and boring experience.
Source: www.theguardian.com