aEvery New York Millennial — and any parent — will be familiar with Pokemon cards, a mainstay of newsagent hustling since the turn of the century. The shiny metallic plastic packaging contains trading cards decorated with creatures of varying rarity, from the humble Squirtle to the special edition illustrated Snorlax. There have been several attempts to bring these expensive illustrated cards (and the fighting games you can play with them) to smartphones, but until now all was poorly received. The Pokémon trading card game Pocket, released last week, is the best game yet. That really hooked me.
Here, for the first time since the release of the Pokémon Trading Card Game on the Game Boy Color in 1998, we have a decent virtual version of the incredibly popular card game. This is good news because it's very funny, but it's also bad news Because it's alarmingly convincing. I've been playing for at least a few hours every day this week, but I'm starting to run out of things to do. I probably won't let my kids play with it. Because if I was left this helpless by the appearance of a glowing Charizard, the children would definitely have no hope.
Just like real cards, the appeal of this game revolves around the slim chance that a particular pack might contain an ultra-rare card. Tapping on a booster pack decorated with Mewtwo, Pikachu, or Charizard will reveal a shiny, shiny packet in a glittering carousel that you can select and open with a swipe of your finger. The virtual cards are beautifully rendered. The good news is that if you flip the pack before opening it, the cards will appear from the back to the front, prolonging that brief moment of suspense until you find out what the cards are. When you tilt the screen, rare items will sparkle. As I discovered this morning, when you get a really rare card, you get an entire mini-movie animation of the scene depicted on that card.
The game gives you one free booster pack every 12 hours. The £7.99 per month subscription gets you another daily pack, allowing you to play battles and earn more for money, but only up to a certain point. The Pokemon trading card game Pocket is not evil. It doesn't force you to pay for your time. A limit on the number of packs that can be opened each day is an effective brake on the randomized reward aspect of the game's dopamine mining.
On the other hand, if you want to deploy cards in battle, you can do it as many times as you like for free. This is not a simulation of collecting real Pokemon cards, but rather a simulation of fighting Pokemon cards, which surprisingly few children actually collect. The rules for these battles are exactly the same as in real card games, but simplified. Build a deck of 20 cards of different Pokémon and useful item cards, such as potions to heal damage or Poke Balls to collect creatures from your deck. Every turn, you can generate energy and attach it to your Pokemon to increase their attack power. A good deck consists of one or two very powerful Pokémon and a small phalanx of other creatures and cards that complement their abilities. The important thing is that do not have It's about who has the rarest and flashiest Pokemon cards. If you think carefully, you can make great strategic decks from relatively common cards.
After a few fights, I quickly felt how my deck worked and made small adjustments between each match. While not as good (or deep) as the actual card game, this quickfire version is much better suited to play on your phone. It's still engaging and moderately challenging, especially when playing against other human players, but it's also intuitive. what? do not have All the different currencies and items you can earn in these battles are intuitive. I spent more time figuring out what they would be used for than worrying about deck composition. Every time you reach a small collection or combat milestone, you are always rewarded with gold, sparkling dust, tickets, and hourglasses.
This is the worst thing about the free-to-play Pokemon trading card game Pocket. But overall it doesn't feel overly manipulative, and certainly no more manipulative than the actual cards. everytime It costs money. I dread to think how much my family has spent on them over the years. The amount of things you can do without opening your wallet isn't as generous as Pokémon Go, but for me monetization doesn't get in the way of fun. Despite this, it looks like he's already earned a pretty impressive $24 million.
The 226 cards currently on offer are cleverly oriented towards the peak of early 2000s Pokémon millennial nostalgia. The trading card game Pocket has a lot of appeal for those of us who are part of the first generation of Pokémaniacs. Similar to Pokémon Go, the options expand over time, so I think you'll eventually get tired of it. For now, I'm enjoying this luxury every day.
Source: www.theguardian.com