MToday, creating an Indiana Jones game may appear straightforward. Just take Uncharted’s Nathan Drake, transport him back in time about 80 years, give him a fedora and a whip, and witness the emergence of the golden idol. Dog mastered the formula for indie-inspired, globe-trotting action games over a decade ago. It would be understandable if Swedish studio MachineGames followed this same template.
However, Indiana Jones and the Great Circle chooses a different path. They intentionally avoid inviting such comparisons. This unconventional blockbuster shares more similarities with games like Dishonored and Hitman rather than Uncharted. While there are action and spectacle moments, along with some platforming, the focus lies more on puzzles, free-form stealth, and battling fascist enemies while disguised as a priest.
Set in 1937 between Raiders of the Lost Ark and The Last Crusade, The Great Circle follows Indy as he investigates a cult infiltrating Marshall College and stealing valuable artifacts. Pursued by giants from this cult after stealing a cat, Indy embarks on a journey to various historical sites globally.
His first destination is Vatican City, setting the tone for the subsequent adventures. Vatican City serves as a vast, maze-like sandbox where players can freely explore at their own pace, carefully navigating around fascist threats. With various puzzle-solving elements and exciting discoveries, players get to immerse themselves in the thrill of uncovering ancient secrets while outsmarting enemy patrols.
Vatican City offers a diverse range of challenges and hidden areas to explore, setting a high standard that makes subsequent locations like the Pyramids of Giza seem more traditional in comparison. The transition to open-world exploration in later parts of the game allows for more experimentation with Indy’s abilities.
With encounters against various foes like Blackshirts and the Wehrmacht, The Great Circle captures the spontaneous action reminiscent of a Spielberg film. While combat is an option, stealth remains a preferred method, with a variety of tools at your disposal for defeating enemies. The game’s combat and stealth mechanics offer a dynamic and engaging experience amidst tomb raids and cinematic storytelling.
Despite its strong points, The Great Circle occasionally lacks the urgency expected in an Indiana Jones adventure, with pacing inconsistencies in certain acts. Nevertheless, the game picks up momentum later on, leading to a satisfying conclusion that encapsulates the essence of Spielberg’s filmography.
Overall, Indiana Jones: The Great Circle is a rich and affectionate tribute to Spielberg’s work, with a deep respect for the historical context that underlies the quest for the circular MacGuffin. It blends entertainment with poignant explorations of anti-fascist themes, shedding light on the dangers of far-right ideologies and manipulation.
Source: www.theguardian.com