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Many years ago, during the progress of Civilization II, I began my career as a writer for the video game magazine Edge. As an enthusiast of the original Civilization game, I was eager to review its sequel and impressed the editor enough with my comprehensive analysis of the complex turn-based strategy game that I nearly lost my job due to my addiction to playing it non-stop for two weeks instead of writing my assigned articles. This led to a stern warning about my performance and ultimately ended my tenure as a game writer. Consequently, I did not review the next four installments of the series. Now, Civilization VII is making a comeback, and I find myself facing this captivating nemesis once again.
This game has always been a favorite among me and many other fans, offering a compelling simulation of building an empire from ancient tribes to modern superpowers. As a player, you have the opportunity to establish cities, gather resources, research new technologies, send out settlers, merchants, and armies, and expand your influence through peaceful relations or conquest. Victory can be achieved through military prowess, cultural dominance, or economic power, depending on your chosen playstyle. Each campaign offers a unique experience, making it a game that has withstood the test of time.
In this latest installment, Firaxis has made some significant changes, deviating from guiding a single civilization through the entire campaign. Instead, players now choose different leaders with unique attributes and guide them through three distinct historical ages, each time selecting a new country to control. Each country brings its own units and buildings, adding depth to the gameplay. The game structure encourages continuity and strategic decision-making, enhancing the overall experience.
Source: www.theguardian.com