bSquare Enix, which ACK purchased the series from Eidos in 2013, has released a reboot of the 1990s hit action game Tomb Raider. I I loved that game despite the first nearby semi-assault scene, I later came to consider it a bit nasty. I wasn’t the only one. It was very well received, selling 3.4 million copies in the first month alone. After that, Square Enix came out. I called it a disappointment.
The sale did not meet the publisher’s expectations. It was What are your expectations? Was it supposed to sell 5m? One month? If the book sells 10,000 copies in a week, it is considered a bestseller. Even at its popularity in the 90s, no Tomb Raider game sold over millions. Square Enix’s expectations were clearly unrealistic. That’s not the last one. In a 2016 interview with Hajime Tabata, director of Final Fantasy XV, he told me that he needs to sell 10m for the game to succeed.
In last week’s revenue call, EA executives had to explain their lack of profits. It was driven primarily by EA FC. This is the ubiquitous football series, which saw revenue declines the previous year, but CEO Andrew Wilson also chose to go single-out for the much-anticipated RPG Dragon Age: Bailguard, which was announced last October. “Dragon Age had a high quality launch and was well reviewed by critics and those who played it. However, in this highly competitive market, it didn’t resonate with a wide audience,” he says. I did.
Dragon Age “reached 1.5 million players” for several months since its release. This is likely to include people paying through subscription services and direct sales. If 3.4m was Square Enix’s disappointment in 2013, then the game can imagine 1.5m was a disaster for EA in 2024.
But as Polygon’s Maddie Myers points out Detailed analysis of comparable games 1. Last year’s genre breakout hit, Dragon’s Dogma, sold 3.3m over six months.
Breakout hit… Dragon’s Dogma 2. Photo: Capcom
Source: www.theguardian.com