wWe meet Gustave, the main character of Claire of Thru, who prepares to say goodbye to his ex-girlfriend, Sophie. Once a year, a giant godlike woman visible across the sea, the sedative is awakened, drawing numbers on a large monolith, and depicted in the peaceful town of Lumiere. This process, known as Gommage, has shortened lives for 67 years, and now it’s Sophie’s turn. Shortly after this heartbreaking goodbye, Gustave and his adopted sister Mael are ready to set sail as part of Expedition 33, defeating the pain and ending the terrifying cycle.
Although surprisingly beautiful, the continent you arrive at is not a friendly place. And the path to sedative is filled with surreal monsters called Nevrons. The characters have melee and long-range attacks, but most importantly, they have a wide variety of unique skills, including elemental magic attacks and powerful attacks with multiple hits that have the opportunity to faint. Each member of the team has a special way to deal more damage. Maelle, for example, uses a defensive, offensive, or offensive combat stance inspired by fencing, while Lune’s magic can be spent creating a so-called dirt and making other spells more powerful. Add to this long list of optional passive skills called Pictos and there are a wide range of ways to instantly enhance your character. The interaction with building action points, using skills, dealing damage and defending is truly interesting, and I’ve tried out a variety of tactics, even though it means a lot of time was spent on the menu.
A mystery shrouded in mystery…Clair’s unclear: Expedition 33. Photo: Sandfall Interactive
It may feel overwhelming, but each new skill is gradually introduced, with persistent tool tips in the Battle menu listing the effects and costs of each skill. However, since Battles uses the Parry and Dodge system, Clair Obscur’s fighting can be a very challenge. At least, the battle will soon end if it is inevitable. Successful Parry has a narrower response window than dodge, allowing the character to answer with a powerful counter. Even the normal enemies kept me on my toes with many attacks, but the power to shake the absolute screen of the successful counter felt deeply satisfied each time. I got acceptance continuously because it’s right – it can get boring if you don’t get a hit of dopamine from occasional success, or it’s frustrating if you’re constantly struggling. Also, enemies occur very often. This is intended to increase the difficulty of assumptions, but can also lengthen the attack.
Developer Sandfall Interactive is very open about taking inspiration from Japanese role-playing games. Combat is certainly a prominent example, but I have seen influence everywhere. The menu design is as persona-inspired as combat, but the enemies are as surreal as Bloodborne’s horrifying work. But when it comes to storytelling, Clair Obscur shares the tendency that many JRPGs can make things overly complicated.
But the dialogue is well written and acted. Your party goes through incredibly bad times, but they will be open about it and try to support each other as much as they can. Optional conversations help you get to know everyone better. Some of Claire Obsul’s best writings can be found here. It is the main plot that ultimately gets things tired. Most often, Claire’s obscurity is the adult fantasy that Final Fantasy XVI tried to do. But it’s also a mystery, adding new questions and characters, for hours and hours until it’s all revealed in an absolute dump of late game information. The conversation, location and gameplay are repeated in the final third, and things feel like they are artificially extended.
Towards the end, Claire of Surre is always finding a saddest way out of just a few minutes ago, and he doesn’t want to force you through a long boss fight with operatic metal throughout the soundtrack. It also peaked with a very frustrating ending, making me question everything I spent hours. From combat to enemy design to music, everywhere else, they appreciated the epic talent of Claire of Thru, but too many tears, too many fights were ultimately made for a serious, fumble ending.
Source: www.theguardian.com
Discover more from Mondo News
Subscribe to get the latest posts sent to your email.