b
Built as a reimagining of id Software’s 2016 “Doom Eternal,” “Dark Ages” diverges significantly while still echoing the essence of its lineage. Whereas the 2020 iteration focused on speed and evasion, “Dark Ages” emphasizes a staunch, grounded approach. If the previous game revolved around eliminating foes one at a time, this installment empowers players to obliterate hordes of demons simultaneously. The frantic, rapid-fire nature of “Eternal” gives way to a brute force mentality in “Dark Ages,” where smashing through enemies becomes the primary strategy. The essence of ripping and tearing is still prevalent, with an emphasis on raw power.
At the heart of “Dark Ages” lies a combat system reminiscent of the original 1993 game, drawing inspiration from slowly launched projectiles from iconic enemies like Imps, Kakodemons, and Hell Knights. This new chapter intensifies those encounters, featuring an array of foes that hurl fireballs, floating orbs, and energy barriers, all while straying from the traditional two-dimensional arena.
The interdimensional battlefield shimmers with energy.
Photo: ID Software
Players must navigate these new challenges as they control slower, heftier slayers of doom. Shields play a crucial defensive role against various projectiles, not only blocking attacks but also reflecting some back at their origin. Successfully countering projectile attacks catches opponents off guard and opens them up for “glorious kills.” Although brutal, these maneuvers are generally less intricate than in earlier games, often reduced to straightforward punches and kicks.
While many demons follow easily recognizable attack patterns, the most formidable adversaries engage in fierce close-range duels. These confrontations occur within expansive arenas, where smaller foes swarm around larger ones, often shielded by rows of undead minions. ID Software has introduced several innovative weapons to tackle these hellish legions, including railroad spike launchers that absorb demons and shotguns that deliver devastating close-quarter firepower.
The scale is remarkable.
Photo: ID Software
This captivating reformulation of core combat mechanics provides as much enjoyment in mastering its rhythm as it does in witnessing its destructive consequences. However, the slower pace and limited toolset may not evoke the same adrenaline rush at its peak as previous entries.
This slower pacing is amplified by the expansive design of “Dark Ages.” With 22 levels that are often open-ended, players can choose their battles and discover secrets in their preferred order. Yet, despite the impressive scale, the traversal can become monotonous, resulting in a feeling that the game may not fully capitalize on its combat potential.
ID Software tries to counteract the slow tempo by incorporating diverse gameplay mechanics. Certain maps allow players to pilot a massive mech named Atlan, delivering impactful punches to colossal demons, while others introduce aerial maneuvers atop dragons. While these elements bring novelty, they tend to lack significant depth, recalling the mandatory vehicle sections prevalent in early 2000s shooters.
Nonetheless, I appreciate the experimental nature of “Dark Ages.” The developers seem committed to exploring new directions, striving not to rely solely on past successes like some other franchises. Their goal appears to be redefining shooter mechanics with every new release. While “Dark Ages” may not reach the heights of previous ID Software titles, it remains a well-crafted and thoughtfully designed shooter that delivers heavy hitting moments.
Source: www.theguardian.com
Discover more from Mondo News
Subscribe to get the latest posts sent to your email.