A wise fictional character once remarked that war never changes, and if you experience Snake Eater, it’s hard to disagree. Konami has reimagined the 2004 Cold War PS2 classic, swapping “three” with “Delta,” but this remains the jungle adventure you remember. Without Kojima, Konami has maintained the essence of this chaotic masterpiece while channeling its energy into stunning visuals and smooth, modern controls.
In terms of PS2 titles that feel like contemporary releases, Metal Gear Solid 3 tops the list. Transitioning the series into vast outdoor settings, Kojima maximized the aging power of Sony’s console. To modern players, these environments were expansive. However, revisiting the water-logged swamps of Tselinoyarsk in today’s open-world gaming landscape, the once seemingly endless jungle feels rather quaint.
A potential playfulness… Metal Gear Solid Delta: Snake Eater. Photo: Konami
Thankfully, the charm and vibrant characters inhabiting these mosquito-infested playgrounds remain as plentiful as ever. Every path you tread is filled with playful opportunities. The snake slithers through the mud, sniping wasp nests and dispatching nearby patrols before leaping from cliffs. Vultures descend on foes under the scorching desert sun, and you can even shoot the transceiver of a guard to thwart a backup call. It’s these intricate systems and ambitious narratives that lend a grander feel to the modest maps.
As for the narrative, Snake Eater retains its edge, interspersing real-world historical footage from the Cold War before pitting you against various foes. Long-time fans la-li-lu-le-lo aside, newcomers might find the relentless opening cutscene somewhat intrusive. The prologue periodically takes control from the player, inundating you with tutorial text between short playable segments, but it ultimately culminates in a barrage of fitting nouns.
Fortunately, once gameplay begins, Snake’s Soviet journey feels exhilarating. Purists can opt for classic top-down views through legacy modes, but modern controls provide a truly revolutionary experience, transforming the once-clumsy snake into a lethal killing machine.
Despicable Shenanigans… Metal Gear Solid Delta: Snake Eater. Photo: Konami
Moreover, there are some exciting new features for seasoned veterans. The newly introduced optional compass efficiently points toward your target, while pressing the D-PAD allows for quick access to the codec and camouflage adjustments on the fly.
Speaking of camouflage, the survival system in Snake Eater is perhaps its most significant legacy. Kojima’s groundbreaking hunting and injury treatment mechanics continue to influence modern games, setting the groundwork for today’s popular survival genres. Though some elements may feel dated compared to current standards, they add an appreciated layer to Snake’s escapades.
The island’s playful meta-narrative continues to thrive, offering engaging gameplay choices. From the ability to eliminate an early boss long before their intended encounter to a boss fight that revolves around your accumulated bloodlust results, few modern titles embrace this level of interactive storytelling.
Despite its cinematic aspirations, Snake Eater excels in its quirks and video game absurdities. Items drop from defeated soldiers, hidden frogs leap as you shoot, and camouflaged rubber ducks lurk in every nook and cranny of the environment.
Delta serves as a stunning showcase for the PS5 Pro, becoming one of the few graphical highlights amidst Sony’s high-priced offerings. The cinematic splendor of last year’s memorable sequences comes alive with breathtaking 4K visuals. Still, not everything has aged gracefully, particularly Eva’s cleavage cutscene, which reveals the game’s roots in 2004.
Some elements could benefit from a revision. While players will not soon forget the iconic final confrontation, the rushed ending feels like a missed opportunity to cohesively tie up loose threads, suggesting Konami’s interference in this critical area and leaving it feeling anticlimactic.
Outside the primary gameplay, there’s a fun monkey escape mode and an additional secret feature that I won’t spoil. The only entirely new mode, the Foxhunt multiplayer component, has unfortunately arrived post-launch and currently feels somewhat unfinished.
Snake Eater is a refined and slick chapter in the Metal Gear saga, resembling a Cold War caper fit for a James Bond film, replete with apocalyptic undertones. Kojima’s affection for Hollywood is evident, often spilling over into unwieldy epic narratives, yet this game remains his most cinematic achievement. It’s silly, tightly packed, and delightfully campy, meandering toward absurdity with sublime stealth. The legendary voice acting seamlessly merges Cold War fantasy with anime-inspired antics.
If you reminisce about the Metal Gear Online glory days when the free Foxhunt mode launches later this year, it could elevate your score. If not, Snake Eater remains a melodramatic joy and serves as a fantastic introduction to one of gaming’s most illustrious masterpieces.
Source: www.theguardian.com












