Although Grand Theft Auto VI will not be available on PC this month, some gamers are experimenting with using a PC graphics card to apply Nvidia’s DLSS 5 technology to the game on a PlayStation 5. The unusual setup uses a capture card and open-source software to process the console’s video output, potentially bringing some of the visual enhancements associated with powerful PC hardware to a console-only game.
Processing PS5 footage with DLSS 5
In a post on the not-explicitly-moderated GTA6 subreddit, Reddit user RevolutionaryBus8208 described the setup. It runs a PlayStation 5 through a PC equipped with a 4K capture card. The captured video is processed with Veyra, an open-source tool that applies DLSS 5’s AI-powered “Neural Rendering” to video content.
The processed signal is then sent back to a 4K television. The setup also uses DLSS frame generation to increase the 30-fps source footage to a 90-fps output, at least theoretically adding some of the benefits of a high-end PC graphics card to console games.
To demonstrate the idea, RevolutionaryBus8208 processed an Grand Theft Auto VI extended-look trailer posted in August. In the resulting DLSS-enhanced version, background elements appear clearer, shadows are more subtle, and light scattering on some surfaces looks more realistic. The footage looks slightly improved in some areas, although it also appears more washed out than the original, with less pronounced blacks. Some scenes may also have an unnaturally smooth “melodrama effect.”
The Grand Theft Auto VI extended-look trailer processed with DLSS 5 looks noticeably different.
Not without trade-offs
The upscaled footage contains occasional graphical artifacts and glitches caused by the frame-generation process. Even so, it offers an interesting proof of concept and illustrates how far DLSS 5 has advanced from some of the early horror-show memes that circulated online earlier this year.
Source: arstechnica.com












