tDuring his week I took my son Zack with me to watch a new Minecraft movie. This is not a surprising statement in the world of highly video game brands of cinemas in the 21st century. At least, it’s not yet.
As we’ve seen in many bewildered news reports over the past few days, Minecraft films quickly created a community of extremely enthusiastic and enthusiastic fans. Spurred by Tiktok Meme posts, a huge portion of the film’s audience screams and sings to the song, citing important lines when they happen. At one key moment when the game’s rare character, the zombie chicken jockey, is introduced, they absolutely go crazy, throwing drinks and throwing popcorn. Escorted from a police screening.
Our small independent cinema in Fromm had a little more calm reaction, but there was still a line of teenagers who saw all of Tiktok posts screaming about them all. It was loud enough for cinemas to post on Facebook about antisocial behaviour and illegality of recordings in the film.
There is much to unfold here about the exclusive nature of internet culture, cinema etiquette, and the online community’s transition to physical space. Most of the audience’s reactions were fine. It’s a deliberately a Daft film made for fans, and it’s thrilling to celebrate fandom with like-minded peers in a crowded space. The film itself always rewards people who are immersed in fiction. We also enjoy finding a lot of Easter eggs (“Oh, that’s hero blin!”) and small cameos from Minecraft Youtubers and game developers. There are also some really funny moments of slapstick and sarcasm, depending on the committed performances from Jack Black and Jason Momoa.
But for Zack, who is 19 and with autism, and for many of the little kids in the auditorium, the atmosphere can be confused and a bit intimidating. Although screenings for Marvel films such as Avengers: Endgame and Spider-Man: No Way Home were compared to wild responses, mostly spurred by events at FILM Infilm. We all understood why Captain America successfully caught Thor’s hammer and people cheered on.
With Minecraft films, the prompts for audience responses are primarily from memes and are a branch of inexplicable internet comedy in its nature. The joke is that you can see jokes from other people who get jokes. Out of context, memes are private jokes where you are. Perhaps the closest analogy is the culture around rocky horror picture shows That legendary fan screening It features a water pistol and drug outfit at Fleapit Cinemas. However, these events were opt-in. Everyone knew what they were getting. I don’t know if the same can be said for all parents who leave my screening picking my screening from my hair.
But we really enjoyed watching the movie. When Zack was young and had a hard time communicating, Minnecraft was a precious outlet for him, allowing him to be creative and make friends. He still plays to this day. It was his comfortable blanket and it changed our lives – especially because I ended up writing a novel, a boy made with blocks, inspired by our experiences in the game. It was an emotional experience to hear that refined piano music in the film, share those jokes, and see what had a huge positive effect on my family portrayed on a huge screen among other fans.
Of course, teenagers are Assumption To be confused and intimidating – that’s their job. You can’t wander around by handing over an uneasy generation, saying, “They’re pranks so let’s ban them from the cinemas.” Also, during these challenging times for the film industry, filmmakers need to find ways to engage with teenage audiences who are out, whether it is due to the cost, social anxiety, and the all-inclusive nature of digital culture. Minecraft movies are the most perfect unicorns in the entertainment business. A multi-million dollar blockbuster that has reached the most unreachable generation of modern history. Many studios get busy solving how to film this meme-soaked magic on a bottle.
Perhaps the film owners will be wise and organize their dedicated autism-friendly screening, or on the other side of the scale, embrace chaos and do a special fan night. They need to prepare to pay a little extra to the cleaning staff.
What to do
Hundreds of years ago (well, 1998), my favorite example of the busy genre of real-time strategy at the time was Commandos. Commandos: Origin It is a rethink of the series, modernizing the intricately detailed isometric landscape of the original, focusing on stealth and sabotage. It’s like you’re in your own interactive version of an old war cartoon Warrior and Combat actionand I am ready to lose repeatedly trying to take the sniper to the Guard Tower without being discovered by the Nazis on the patrol.
Available at: PC, PS5, Xbox
Estimated playtime: Over 20 hours
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I have a polygon Some interesting follow-ons Since recently Nintendo Switch 2 Announcement: The console’s highly heralded group chat feature is not free. Instead, owners will have to pay a monthly fee to talk to their peers while playing.
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Elsewhere, it was produced by the Digital Foundry team at Eurogamer Typically a good deep dive Inside Console technical specificationswe still don’t know much.
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UsingGame development AI It continues to be debated This aftermath feature Talking to a game maker who has to deal with artificial intelligence is eye-opening and important.
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Question block
This week’s question comes from Stephen Man Blueski, asked:
“Fighting games tend to have some of the deepest stories. But there’s a stigma that fighting games are just a button-click competitive. What can developers and players do to break this stigma?”
I think this comes from the disconnect between the action in the fighting game and the content of the story. Usually, all stories occur with cutscenes and pre-match taunts, so players can feel separated from lore. Some fighting game designers have begun to draw more stories interactively to express the story using specific locations, costumes and movements. I think Injustice and Blazblue Do a good job with this during Namco’s anime-based fighter jets Dragon Ball and Naruto It really packs the ongoing plot into the fight. Fighting game developers may be able to consider splitting the match to enter story sequences, so players will invest more money in the story and understand the stakes. As for players, I have always found the fighting gaming community to be extremely welcome. That’s all they really need to do.
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Source: www.theguardian.com