IIn the early 00’s, off-beat sports games were king. From the slam dunking shenanigans on NBA Street to the absurdity that stops the Mario Striker show, once serious competition has been rethought as a surprising, stupid grim match. But with the arrival of the era of live services, Sports Sims was not about playing pulse pumps, but about collecting more and more expensive virtual trading cards.
Please enter a rematch. This is a refreshing action-packed rethink of a beautiful game. Channel the crude thrills of five sides of the Power League and rematch tactics focused on FIFA teams and put you in a single player studded boot. With third-person action game-like controls, developer Sloclap has guided the channel to create heavy, skill-driven soccer, with martial arts-heavy experiences in previous titles SIFU and Absolver. It’s wonderfully agile, fast, and ferocious. The pass is delivered manually, the shot is curled in the heat of the moment, and the goalkeeper sprints down the half-hearted line, as Oliver Kahn owns. Free slide tackles and bike kicks are the order of the day, and I can’t stop grinning as I win my teammates and each half-line screamer.
“FIFA is a football simulation, and the rematch is a football player simulation,” says Pierre Tarno’s creative director. “In the game, there is no more kick action to pass to this type of pass, so “Let’s make it happen!”
Reflex test… a rematch. Photo: Sloclap
Sifu has also recursively tested the gameplay of the recursive test to kickabout, where you knocked out 7 shades from many martial arts masters. Thanks to high levels of player control, the match is surprisingly quick. Without the other 10 controllable players, the rematch is a game of constant movement. Sprints take valuable stamina and keeping the “Do” button at all times is always a quick way to FIFA. Thankfully there is a hidden trick underneath the knee pads. The tap on the bumper allows for a sudden, fast-speed explosion. Tied to another meter, this emergency boost is perfect for chasing a striker in a box or for throwing away a defender snapping on his heel. Immediately, I balance my midfield and defensive play and charge my goalmouse scramble in a true, crude way.
Sport the art style, a Breath of the Wild, some French Impressionism, and animated speed lines, and sprint through each rendered pitch. Scoring the goal will distort the virtual environment around you, change the Smash Bros style that has changed the background of the stage, and align the main team’s home stadium as the ball hits the back of the net with an explosion of color.
According to Tarno, Rematch’s visuals were an attempt to recreate the soft, dreamy look of paintings inside an immersive 3D stadium. But despite its charming cartoonish look, there is a welcome lack of feats against the super’s movements and gravity that fills the screen. “We once built up running the wall into the game,” he says.
A game of constant movement… a rematch. Photo: Sloclap
This is a world with a bright aesthetic and outlook. Instead of taking place within the normal Grimm Dark Dystopia of video games set in 2065, Sloclap offers a refreshing optimistic view of the future. The environment focuses on renewable energy and natural landscapes. One stadium is wrapped in a dam that generates hydraulic power, while another sees a match unfolding under the hillside with rotating wind turbines.
“We wanted to dream of a world where humanity made the right choice. It’s worth sharing cooperation and resilience on and off the pitch,” Tarno says. “It’s really about the joy of playing with friends.”
When the control finally clicks, you’ll be fully invested in the Ramshackle team. Just like Sloclap’s previous output, the rematch is about mastery. This is a game where the avatar begins with high power. In the world of Rematch, offsides, fouls, and merciless, Var is a thing of the past, and futuristic footies can’t slow the action. “I think players who are not soccer fans will be surprised that they can still enjoy football games because it’s so intense and dynamic,” Tarno says.
Since rematches are only online, the ball call system allows players to raise their hands as they scream and ask for the ball. Rematch’s futuristic footy has more to do than the touch of an Overwatch. I find the squad-driven approach and accurate manual aim as satisfying as setting goals as it scores. The rematch also shares the sense of Rocket League and Arcade relatives, but the rematch delivers a more reasonable approximation of the game, as Psyonix’s unstoppable hit watch players launch Hot Wheels-like vehicles into comical, big football.
The rematch is full of fun player customizations and you can design everything from choosing avatar earrings from your home or away kit. There are even vitiligo selectors and options for customizable prostheses for players to match a more comprehensive vision of the future. The rematch is a paid release, with additional items being sold in in-game currency, which is said to result in roughly half of the cosmetic items being unlocked through play.
Regardless of price range, Tarno is keenly aware that only one is really important. “There is no secret formula in game development,” he says. “The only way to achieve commercial success is to make a very good game. It’s more true about gaming than any other entertainment industry… Gamers are very discerning viewers. They are often very analytical, and the mechanisms and what works and what doesn’t work… If the game isn’t good enough, it simply doesn’t succeed.”
This month’s open beta is essential for a tweak rematch. That was promising in the first half, at least so far. I went into the demo, hoping for disposable fun like a Mario striker, leaving me with sweaty hands. Sloclap’s mission is to bring the pleasant sensation back to virtual football, and based on what he’s banded about this colorful pitch so far, the rematch has the depth to reach the big leagues.
Source: www.theguardian.com