I I’ve played various Assassin’s Creed games over time, but I never truly adored them. Ubisoft’s historical fiction is almost exceptional. Many players argue that the series reached its peak in the late 2000s, particularly with the Italian Renaissance trilogy starting with Assassin’s Creed 2, featuring the charismatic hero Ezio Auditore. Since then, the franchise has become bloated, offering endless hours of repetitive open-world exploration and assassination across ancient Greece, Egypt, and even Viking Britain. The last game I delved into seriously was Odyssey, set in Ancient Greece. The settings were stunning, the gameplay somewhat engaging, and the sheer scale was utterly overwhelming.
Assassin’s Creed games serve as an incredible dive into historical fiction, effectively recreating lost periods of history for players to roam through, almost like a form of time travel. Personally, I enjoy them for the virtual tourism they offer, yet I’ve often found that a significant portion of the gameplay, roughly 80%, consists of loosely tying together moments of exploration with stealthy assassination missions.
Recently, the latest installment in the series, Assassin’s Creed Shadows, was released after multiple delays. Surprisingly, I found it to be more engaging and entertaining than many of its predecessors in years. This time, the game is set in 16th century Japan amidst the samurai and ninja conflict involving Warlord Oda Nobunaga, presenting a visually captivating and historically intriguing narrative. The two main characters in Shadows find themselves at the heart of this transformative period in Japan’s history, with each offering unique playstyles and stories that add depth to the overall experience.
The setting in Shadows is truly remarkable. Playing on the PS5 Pro, I can confidently say that this is the most visually stunning game I’ve ever encountered. The attention to detail in depicting the Japanese landscape, architecture, and natural beauty of the mountains is exceptional. The changing seasons add a dynamic element to the world, constantly offering new perspectives on the surroundings. It’s evident that a tremendous amount of effort went into creating this immersive environment, with every minute detail meticulously crafted.
One notable aspect is the inclusion of multilingual scripts, allowing players to experience the game with English voiceovers or Japanese and Portuguese subtitles, adding to the authenticity of the historical setting. Despite my limited knowledge of Japanese history and language, playing in this mode proved to be surprisingly immersive and engaging, with each conversation feeling like a delicate interplay of words and intentions. The level of nuance in character interactions was impressive, offering players the chance to influence the outcomes through their choices.
The approach in Shadows to historical accuracy is more grounded and serious compared to previous entries in the series. The characters and events draw from actual historical references, steering clear of exaggerated side quests or comedic elements in dialogues. The game strikes a balance between authenticity and entertainment, capturing the essence of the samurai and shinobi in a way that feels believable and engaging.
Source: www.theguardian.com