While the Cannes Film Festival is typically not linked to video games, this year it hosts a unique collaboration. “Lili” is a joint project created by the New York-based game studio Ink Story, known for 1979 Revolution: Black Friday, which explores the narrative of Iranian photojournalists as well as a modern adaptation of Macbeth presented by the Royal Shakespeare Company.
“It’s an incredible opportunity to have my first video game experience showcased at Cannes,” shares Vasiliki Honsari, co-founder of Ink Story. “People often say they aren’t familiar with gaming and may only give it a quick try. However, once they engage, you can sense their growth in empowerment within the film industry.”
Although the Cannes Festival’s immersive competition launched in 2024, the lineup rarely features traditional video games. “VR films and projection mapping are central to this initiative,” explains Navid Khonsari, Vassiliki’s husband and another co-founder of Ink Story. Nonetheless, “Lili” integrates live-action sequences with gaming mechanics, similar to titles like *Lies* and *Immortality*. The lead, Zar Amir Ebrahimi, previously won the Best Actress award at Cannes three years ago.
Centered around the character of Mrs. Macbeth, Lili portrays her as the determined wife of a Basij officer (a paramilitary volunteer group within Iran’s Islamic Revolutionary Guard). Much like the original play, she plots a murder to elevate her husband’s position. “What fascinates us is Lady Macbeth’s manipulative nature,” Navid explains.
“Her societal limitations based on gender compelled her to strive for a leadership role,” he adds. “Had she been a man, she could have become one of the greatest kings, but as a woman, she had to navigate a restrictive system. Our character Lili shares this experience.”
Players take on the role of a member of Hecateb, a group of hackers allied with Macbeth’s witches. You access Lili’s cellphone and computer while keeping an eye on her via a CCTV camera in her home. Key themes include surveillance and censorship. At one point, Lili attempts to view a YouTube Makeup Tutorial but is thwarted by the state firewall. This unpleasant voyeuristic dynamic is intentional. “We all participate in the problem of surveillance, looking and spying on one another,” comments Navid.
You can help her bypass these barriers, leading to a memorable scene where she wraps her head in cling film before applying eyeliner and lipstick. “This makeup ritual symbolizes her attempts to adapt to a world where she cannot express her identity,” Vassiliki points out. “We’ve highlighted the multiple layers of masks she bears, portraying the choking nature of her existence.”
Set for release in late 2026, Lili may eventually transform into a theatrical production, according to RSC’s Saraelis. Navid mentions plans for a film adaptation, utilizing some of the same footage from the game. This indicates an increasingly blurred line between gaming, cinema, and theatre, and it’s unlikely that this will be the last project the RSC takes on with gaming.
“I’ve always been intrigued by the intersection of games and theatre,” remarks Ellis, who initially proposed the collaboration to Ink Story. “We collaborated with top Shakespeare scholars. Professor Emma Smith from Oxford was instrumental in the dramaturgy of this project,” notes Ellis. Smith believes that if Shakespeare were alive today, he would be writing for games; Ellis concurs, emphasizing, “He was an innovator.”
Source: www.theguardian.com
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