Note: A phenomenon in which mental resources are concentrated on a specific object or event.
action: the way something, often a person or other living thing, acts towards others or acts itself.
cognitive: Terms related to mental activities such as thinking, learning, memorizing, and solving puzzles.
colleague: A person who works with other people. colleagues and team members.
core: Something in the center of an object (usually a round shape).
data: Facts and/or statistics collected together for analysis. They are not necessarily organized in a way that gives them meaning. For digital information (the type stored by computers), these data are typically numbers stored in binary code and represented as strings of 0's and 1's.
hindrance: (in medicine) a condition in which the body does not function properly, causing a condition that may be considered a disease. This term is sometimes used interchangeably with disease.
electrode: A device used to conduct electricity and make contact with a nonmetallic part of an electrical circuit, or with something through which an electrical signal passes. (In electronics) Part of a semiconductor device (such as a transistor) that can emit or collect electrons (negative charge) or holes (positive charge), or whose movement can be controlled.
EEG test: (abbreviation) brain waves) A technology that detects electrical activity in the brain by applying electrodes to the outside of the head. This technology graphs a series of brain waves. The graph of the measured brain waves is called an electroencephalogram, also abbreviated as EEG.
concentration: (In vision, verb, “to focus”) The action by which a person's eyes adapt to light and distance so that they can see objects clearly. (in an action) to look intently at or concentrate on a particular point or object.
basic: something fundamental or the basis of another thing or idea.
information: (as opposed to data) A fact provided or a learned trend about something or someone, often as a result of studying data.
intuition: the ability to understand or feel confident about a problem I know Something without having to consciously analyze it. Some people call it a “gut feeling” that something is true. In fact, it is based on an unconscious analysis of past experiences that may be related to this problem.
Mentor: An individual who uses his or her experience to give advice to those starting out in the field. In science, teachers and researchers often mentor students and young scientists by helping them refine their research questions. Mentors can also provide feedback on how young researchers prepare to conduct research and interpret data.
neuroscientist: A person who studies the structure and function of the brain and other parts of the nervous system.
organ: (in biology) different parts of an organism that perform one or more specific functions. For example, the ovaries are the organs that make eggs, the brain is the organ that understands nerve signals, and the roots of plants are the organs that take in nutrients and water.
major: an adjective meaning principal, first, or most important.
real time: A term meaning immediacy. Something is being researched, recorded, and/or reported at the exact moment it is happening.
recollection: To remember.
order: The exact order of related things within a series.
skull: The skeleton of a human or animal head.
Faculty: A student who is attending university but has not yet graduated.
virtual: resembling something. An object or concept that is virtually real is approximately true or real, but not completely. This term is often used to refer to something that is modeled (or realized) by a computer using numbers rather than using real-world parts. A virtual motor is thus a motor that can be seen on a computer screen and tested through computer programming (but not a three-dimensional device made of metal). (in computing) that which is carried out in or through digital processing and/or the Internet. For example, a virtual meeting may be attended by people viewing it over the Internet.
virtual reality: A three-dimensional simulation of the real world that is very realistic and that people can interact with. To do this, people usually wear special helmets or glasses with sensors.
working memory: The ability to hold something in one's mind for a short period of time and apply it to use. For example, listen to a series of numbers and recite them backwards.
Source: www.snexplores.org