MWhen I was a kid, my parents were somewhat skeptical of video games. When I was a kid, I had a Super Nintendo and his N64, but they only let me play on the weekends, so on Fridays I’d come home from school and munch on Mario 64 with a big pack of Haribo Tongue Fastiks. I was there. My gaming horizons didn’t expand until his teenage years. Around that time, I started making enough money to buy myself a PlayStation 2 and started participating in forums with other geeks whose gaming worlds were much broader than mine.
PlayStation 2 had several features strange game. While the N64 had some success, and I’ve developed a lasting attachment to his Mystical Ninja starring Goemon, it wasn’t as good as the Sony console. There was “Dark Cloud” and “Monster Hunter,” “Ryu ga Gotoku,” “Mojib Ribbon,” “God Hand,” “Okami,” and “Rivit King,” but as far as I know, this is Frolf (Frog Golf). This is the only game about.
And then there was Katamari Damacy, the very epitome of everything weird and wonderful in the PlayStation 2 library, a fun game that celebrates its 20th anniversary this week.
The premise is this. The eccentric king of the universe, who wears Shakespearean purple tights, drinks too much beer and messes up the universe. And you, his little green prince, have to take the sticky ball to Earth. Roll it and collect bigger and bigger objects until they are big enough to replace a moon or a planet. This song is a strong contender for the best theme song in video game history, and also one of his best intro sequences. Behold.
Actually, she’s only 5cm tall. “That body, that physique. Are you really our son?” cries the king. Therefore, he must start small. You’ll need to start with something really small, like rolled up thumbtacks, dice, or empty soy sauce packs. Animals will chase the ball to try to throw it off course, and precious trash will be scattered if it hits something too big to roll. Katamari Damacy is surreal, hilarious, and a lot of fun, winding up cows, cars, people, and eventually buildings, islands, and clouds. It’s only about four hours long, but it leaves a lasting impression on everyone who plays it, simply because the music is haunting. Twenty years later, it still pops into my head from time to time as I wait for the kettle to boil.
Katamari Damacy symbolizes Japanese game development during this era. PS2 technology was good enough for game designers’ more ambitious ideas to start blossoming, and budgets weren’t yet so outrageous as to require multi-million sales. The result is a slew of short, surreal, and often quite broken games. who I really wanted that. You can clearly see the designer’s heart reflected in it. Many of these games were never released to the world. Katamari Damacy itself was never officially released in Europe, but fortunately for curious teenagers in the ’00s, importing the game was relatively easy if you knew how to use the Internet. Thankfully, the PS2’s region lock was easily circumvented. In 2004, getting a copy and putting it to work felt like unearthing an artistic treasure.
Katamari designer Keita Takahashi brought together students from publisher Namco’s design school and programmers from the arcade division to complete the game in less than a year on a budget of £650,000. Takahashi studied sculpture at art school and went on to create some interesting games, but it’s safe to say that none were as interesting as this one.Namco continued make a series without him Many years have passed since he left the company in 2009, but things have never been the same. Recent Katamari Damacy games have felt like self-parody. The reason Katamari Damacy is so loved is precisely because no one has ever seen anything like it before.
No doubt, this is mainly because I am not a teenager anymore, but I hardly ever feel that way now. It feels like you’re playing something you’ve never seen before.If you’re lucky do not have For those who have already experienced it, there is a great remaster of Katamari Damacy on Steam and all consoles called Katamari Damacy Reroll. Happy 20th birthday, beautiful weirdo.
what to play
dragons dogma 2 ‘ released on Friday and I’m having the time of my life. I’ve been waiting 12 years for a sequel to the weirdest medieval RPG I’ve ever played, and it didn’t disappoint. It’s like Elden Ring meets The Witcher, except it’s pleasantly silly in that it can pick up people and carry them around for hours. For no reason, you find yourself fighting an ogre in the middle of a crowded city where no one is paying attention.
This is the antithesis of the tightly scripted RPGs that currently dominate the genre, and instead allows you to mix and match a bunch of fun systems and experiment with how they collide, giving you a sense of the unexpected. always happens. As I type this, I’m in a haunted castle with a magician who looks like Aladdin Sane-era David Bowie and a retinue of greatsword-wielding warriors straight out of Dark Souls. I’m in the middle of an adventure.
Available on: PS5, Xbox Series X, PC
Estimated play time: 50+ hours
what to read
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Bloomberg claims that Sony has temporarily suspended production of the product. PSVR2 virtual reality headset, thousands of units remain unsold. Sony has never fully bought into the luxury of this expensive accessory – it’s only released a few games for it since its launch last year – and consumer demand just isn’t there either. It seems that. I’m sorry I said that.
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Mutsumi Inomatathe character designer and artist who defined the look of Bandai Namco’s Tales series of role-playing games; died63 years old.
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EAstudio is the latest giant publisher to suffer layoffs. 5% reduction in workforce worldwide. Apex Legends developer Respawn was the hardest hit.
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Question Block
This week’s question from reader Danny:
“Which Pokemon game for Nintendo Switch would you recommend for my introduction?” 9-and Will my 6-year-old daughters be involved in this series? ”
Luckily, Danny, I just introduced Pokemon to kids my age this year, and now they’re hooked. They get so much joy out of these games and it’s really gratifying. Here he has two good options. The first one Pokemon Let’s Go Pikachu and Eevee!is a remake of the OG Red/Blue Pokemon games that blends old-school combat and collecting with Pokemon Go-style catching, where kids can help catch creatures by simulating throwing Pokeballs at the screen. Masu. (Also, if you played the original version, your kids will think you’re omniscient.)
Other options are pokemon sword and shield, just finished with the kids. It’s simple, cartoonishly beautiful, easy to read, and comes with all the game mod cons that first-generation Pokemon trainers had to do without (which moves are effective against opponents, which (e.g. actually letting you know if a technique is ineffective). (on the battle screen).
If you have any questions for the questions block or anything else you’d like to say about the newsletter, please reply or email pushbuttons@theguardian.com.
Source: www.theguardian.com