Sported video game releases are often low-key. New versions come out every year, but apart from character updates and gameplay tweaks, not much changes from edition to edition. Unlike Grand Theft Auto diehards, sports game fans don’t plan midnight release parties.
But EA Sports College Football 25, which launches worldwide on July 19, isn’t your typical game. It might just be the most anticipated sports video game ever in the U.S. To understand why, we need to go back to the beginning.
EA Sports has started making college football video games Released for the Sega Genesis in 1993Other studios dabbled in college football, but by the late 2000s, EA Sports’ franchise, NCAA Football, had established itself as the market leader. The games were well received critically and commercially, and the final version, NCAA 14, was released in 2013. It is reported that about 1.5 million units were sold..
But the NCAA Football franchise had a problem that had nothing to do with critics or consumers: the court. (The terminology surrounding the game can be confusing to those who aren’t fans of college sports. The NCAA is the primary governing body for college sports in the United States; the NCAA Football franchise takes its name from this organization.)
Franchises like Madden, NBA2K and EA Sports FC have negotiated rights with various athletic associations as well as professional leagues to allow their teams and athletes to feature in their games, but college students are not defined as professional athletes, and NCAA institutional policy in the 2010s prohibited players from receiving financial compensation for their abilities.
So while previous NCAA Football releases have included actual teams like the Ohio State Buckeyes and the Florida Gators, the athletes were simply known as QB #7 or RB #21 rather than by their real names.
But in NCAA Football 2009, for example, you didn’t have to be Hercule Poirot to realize that QB #15 had the same height, weight, hair color, and skill attributes as Tim Tebow, the actual quarterback for the Florida Gators.
Athletes have noticed too: In July 2009, former UCLA basketball star Ed O’Bannon led a class action lawsuit by college athletes alleging that NCAA organizations, EA Sports, and College Licensing Companies had illegally used their likenesses without compensation.
EA Sports and CLC reach out-of-court settlementThe NCAA lost the lawsuit and appealed. In exchange for allowing EA Sports to pay royalties for the use of players’ likenesses, The NCAA decided to terminate its licensing agreement with EA Sports in 2013.Several colleges and big-name schools quickly followed suit. The franchise had never previously featured real players, but now it must operate without real teams or conferences, and without brands that have pulled sponsorship deals due to the game’s limited scope. EA Sports felt the series was no longer viable.NCAA 14 was the final game of the series.
Until now. In February 2021, EA Sports released a tweet that stunned the college football world. The game is back.
By 2020, it had become clear to college sports industry leaders that the NCAA’s strict policy of forbidding athletes from monetizing their name, image and likeness rights would not stand up to political and legal scrutiny. In July 2021, the NCAA officially changed its policy, allowing athletes to earn revenue by appearing in commercials, promoting products on social media and, of course, appearing in video games. With a way for athletes to earn revenue from their participation, schools quickly agreed to participate in the revamped NCAA Football series. This year’s games will feature more than 11,000 athletes, real players.
As the game’s release date approaches, excitement is building at universities across the country. Mississippi State University holds launch party It will bring fans into the game alongside current and former Bulldogs players inside a 9,000-seat basketball arena. Major NIL organizations supporting UCLA are hosting similar events. Georgia Southern and San Diego State UniversityOther schools, Like Boise State University, they use video games EA will unveil the new uniforms for its soccer team. EA will send developers to camper vans to Actual Playbooks It’s meant to allow student-athletes to double down on film study while playing games late into the night for the real teams in their fantasy worlds (the real-life playbooks are not available to the average gamer).
These events are meant to build bridges between the various groups that make up the College Football 25 community, from new fans to those nearing 40-year-olds who remember previous editions of the franchise. If you ever wonder why a coworker booked a last-minute vacation or was slow to respond to Slack, maybe they have their eyes on leading North Texas to new heights. Dynasty ModeThere are closeted gamers and NCAA die-hard fans who haven’t picked up a controller since the game was discontinued in 2014. But the passion for the game remains, with more than 120,000 people Fictional National Championship Streaming on Twitch during the pandemic.
That deep love for the series extends to the people making the game: EA Sports production director Christian McLeod said in June that the entire development process “has been a labor of love for the whole team.”
The project is especially rewarding for McCloud, who took an unconventional career path. A self-described “super fan” of college video games since the early 1990s, McCloud originally worked as a chemical engineer and wrote about sports video games on the side. A developer discovered his work and eventually contacted him to join the NCAA football team as a designer. Other key players on the development and design side of the project also came from outside the games industry.
“I really believe that if you’re really passionate about something, especially in the games industry, you should bring that passion to your work,” MacLeod says. “We can teach you how to be a designer. We can teach you how to be a producer. But you can’t teach passion.”
That passion is what helped bring the game back to life. When the series was canceled, a group of fans started a mod called College Football Revamped to keep the PC version of the game updated. While other game studios would have tried to sue and kill the project, EA instead hired several people from the Revamped team to help create College Football 25.
The new edition isn’t just for fans in the US: for the first time, fans outside of North America can easily play the game without worry. About region-locked hardware.
One such avid fan is Ben Parker from Bishop’s Stortford, England, who told me he first discovered American football through the Madden series.
“I’ve always been a big soccer fan, but Madden showed me that American football is so much more than I ever imagined. It’s like a human version of chess and I found it fascinating,” Parker said.
While following the NFL, Parker became aware of the college game. “I decided to buy a copy of the 2006 Rose Bowl on eBay. That year, Vince Young, Reggie Bush and Keith Jackson were the announcers and the Rose Bowl was perfectly staged. Even though it had been months since the game itself, it was so incredibly dramatic to watch and I thought, ‘I want to know more about this sport.'”
Parker picked up an imported version of NCAA 2006 on eBay and played it religiously, and he and many other Europeans and South Americans I spoke to believe the video game could be another avenue to grow college football’s international audience, especially given the difficulties of watching live broadcasts outside the U.S.
Industry analysts expect the Madden series to outsell NCAA College Football 25 due to the NFL’s popularity both domestically and internationally, but schools and licensing industry sources are confident this year’s collegiate release will do well commercially.
It means a new generation of fans will be exposed to the passion of not just video games, but college football itself. And it might have been worth the wait.
Source: www.theguardian.com