IIn the 1990s, turn-based RPGs were unstoppable. From Pokemon to the multi-million selling PlayStation Final Fantasy game, there's never been anything cooler than using drop-down menus to defeat blocky beasts. And then the new millennium arrived. As computing power blossomed and Western games became more popular, traditional Japanese RPGs slowly but surely became obsolete.
“What Final Fantasy used to do, which was make the turn-based genre more realistic and grounded, no one is doing that anymore. That's where we want to be,” said Guillaume Broche, CEO of Sandfall Interactive and creative director of Clair Obscur: Expedition 33. Citing the 2007 Xbox 360 classic Lost Odyssey as the last true big-budget turn-based RPG, the former Ubisoft employee founded a studio with a mission to advance the genre.
The result is Clair Obscur: Expedition 33. Although the name is enigmatic, this ambitious French epic takes inspiration from France's 20th century Belle Époque and Surrealist painters. A lavishly staged adventurer's party traverses shimmering worlds in a dreamlike setting, from a Little Mermaid-esque underwater kingdom to a grand Gothic mansion.
What sets Expedition 33 apart from the pack is not just its setting and aesthetics, but its fast, fluid combat. “I played so many turn-based RPGs that I got a little burnt out,” shrugs Broche. “So we wanted to make turn-based combat feel more interactive and different, requiring skill and offering something fresh for players like me.”
Each attack requires a well-timed button press to be successful. Dodge and parry are performed in real time during enemy attacks, and if you successfully parry or dodge, your HP will be recovered and you will be able to counterattack. Jumping was introduced midway through the demo, adding more dynamism as each party member jumps out of the way of an attack.
“Aspects of Belle Époque and Art Deco are present throughout, from the costumes to the decor to the environment,” says Brochu. We wanted to push that aesthetic as deep as possible into every aspect of the game. ”
The developers are being tight-lipped about specific plot details, but the plot focuses on an expedition team with one year left to live. Every year, a mysterious painter paints a new figure on a distant tower, and people of that age disappear into ashes. Seeking answers, the group attempts to locate and kill the painter, and discovers the bodies of the previous explorers.
“The story we developed is darker in tone, writing, and characters than traditional JRPGs,” Broche says. “[Games such as] “Star Sea'' and “Octopus Traveler'' are so-called love letters that remind us of the past. We don't think of ourselves as a love letter at all. We're certainly inspired by it, but we're taking a different approach when it comes to art style, presentation, and gameplay. ”
The high fidelity and sombre tone are reminiscent of the aforementioned Lost Odyssey, an impressive feat for a game made by just 30 people. The opaque cutscenes we've been shown so far have left me scratching my head, but there's a flair and dynamism to this world that's hard to resist. If you have any interest in this genre, Clair Obscur: Expedition 33 is a must-see.
Source: www.theguardian.com