LLots of great stuff, date them all! It started as a joke. Envisioning a game in which a lonely remote worker starts chatting to furniture, Final Fantasy voice actors Ray Chase and Robbie Daymond immediately fell in love with the concept. What would happen if it really happened? It was A game where you can date literally anything?
A bizarre game of banging home appliances that boasts over 70,000 lines of dialogue and 100 dateable inanimate objects has become a reality. Working with Team 17 and fellow voice actress and producer Amanda Hufford, they brought their ridiculous concept to life, resulting in a game they describe as wholesome, frivolous, and fun.
You may be wondering how this works. Now, when players don Dateviators (VR glasses that turn inanimate household objects into talkable, dateable beings), inanimate furniture and appliances suddenly become very chatty, and within seconds I'm talking about a dishwasher and Start flirting.
“We knew we wanted to make sure it felt wholesome, that it was sexy, but in no way vulgar,” says Robbie Daymond. “Our mantra is that we want to create something that people won't feel embarrassed about if they come in. We're playing around with that.”
From tables and microwaves to fireplaces and televisions, there are “characters” you can write dates on, and each potential lover is brought to life by a different voice actor. Every appliance is decidedly and endearingly weird, from a surprisingly liberating microwave that makes you think you're fighting an interdimensional war to a gushing frat-boy fireplace dubbed “The Art of the Pick-Up Line.” is.
They're also taking a different approach to paying actors fairly. “One of the superpowers we have is that we know a lot of people in the industry,” Daymond says. “We have a good relationship with [actors union] SAG and we were able to work out a deal that would give back the balance to the actors who worked on it. Thanks to a combination of clever scripting by TV writer Logan Burdick and great voice acting throughout, even my short demo gives me the following endearing freedom to see what happens next. I felt I had to meet a new appliance.
Although it sounds like a product of the pandemic, the premise of Date Everything was actually born in 2018 when Draymond wondered if anyone could empathize with the boredom and social deprivation of remote work. . “I’m really excited that something so surreal exists,” Burdick reflects. “I think it’s unbelievable that everyone got a chance.”
“I was a little skeptical when I started working with the team,” exclaims Jack, the game's quiet programmer. “But I was really impressed when I actually played it and saw how much care and attention was put into each character. A lot of games do primarily the same thing in slightly different ways. It's not a typical game, and that's very important today.”
Source: www.theguardian.com