IIn 2002, a group of five Italians garnered local attention for their ambitious project. They aimed to develop games for Nintendo’s Game Boy Advance, becoming the first company in the country to do so. Armed with just a few hundred euros and basic computers, these executives dove headfirst into the world of game development without prior experience or a team of programmers. Their motivation stemmed from a shared passion for gaming, a distaste for traditional employment structures, and unwavering optimism.
Over the ensuing two years, the team poured their hearts and souls into the project. Countless late nights and minimal time off characterized their relentless pursuit to bring their vision to life. Despite facing numerous challenges, they remained steadfast in creating a groundbreaking game with intricate features. The game, named Kien, remained in obscurity for years, eventually surfacing this year. However, most original team members had already moved on to other endeavors by then, with only game designer Fabio Belsanti persevering and seeing the project through.
Kien holds a unique distinction as the longest-delayed video game release, spanning 22 years. Surpassing the notoriety of Duke Nukem Forever, Kien’s delayed launch finally allows gamers to experience the action-platformer on a Game Boy Advance cartridge.
The game commences with players selecting between two protagonists: the Warrior and the Priestess. The Warrior wields a sword against hordes of enemies, presenting a formidable challenge. Kien’s gameplay keeps players engaged with challenging encounters and respawning adversaries, drawing comparisons to the difficulty level of Dark Souls. This nostalgic experience harkens back to the unconventional games of yesteryears that captivated youthful imaginations.
While Kien’s journey to release was fraught with challenges, it was not initially intended to span decades. Following completed development and failed publisher negotiations, the game languished in obscurity. Belsanti’s dedication to uncovering lost 15th-century literature and merging it with Japanese gaming influences and classic action titles like Turrican shaped Kien’s unique narrative. Despite setbacks, Belsanti remained resolute, eventually finding a publisher in Incube 8 to revive Kien for a new audience.
In a digital landscape dominated by modern graphics and technical prowess, Kien’s revival on original hardware stands as a testament to its enduring charm. Its availability on retro cartridges accompanied by multi-page manuals rekindles a sense of nostalgia and reverence for gaming’s roots.
Looking ahead, AgeOfGames seeks to create a spiritual successor to Kien, staying true to their ethos of delivering compelling gameplay experiences over flashy visuals. Belsanti’s enduring passion for storytelling through gaming underscores the timeless appeal of simpler yet immersive game design.
Embracing a new era of retro gaming resurgence, Kien’s resurgence symbolizes a return to simpler times in digital entertainment. Its rediscovery by a new generation echoes the enduring power of captivating storytelling and imaginative gameplay experiences.
Experience Kien’s revival on original hardware through Incube 8, a pioneering company championing classic console gaming. Witness the magic of Kien’s long-awaited release and embark on a nostalgic journey back to the golden age of gaming.
Source: www.theguardian.com