IEvery good RPG has a point where the protagonist has to leave the safety of their homeland. After learning the gravity of the threat they face, gathering a party and stocking up on food, they are ready to embark on an epic adventure.
Now, ironically, popular RPG creator Square Enix is being forced to do the same. His second installment in an ambitious trilogy that began with the 2020 remake, Final Fantasy VII Rebirth retains the beloved dystopian cityscape of Midgar and builds on his 1997 PlayStation classic. reimagined his second disc as its own full-fledged adventure. After the eco-terrorist Avalanche collides with the shady giant corporation Shinra, Reverse follows the hero Cloud (he of the oversized sword) and his friends on a journey around the world in pursuit of the loud-screaming villain Sephiroth.
Square Enix wasted no time in showing off its cinematic chops, sending players headfirst into the flashback section of Game Thief, forcing them to relive Cloud's storied military past, and Sepiroth. It perfectly depicts the character's descent into an unstoppable villain. This is a masterclass in interactive storytelling that hammers home the stakes before you go. Cloud He Few spiky-haired protagonists are as revered as Strife. It's easy to see why his creators opted for a strictly written retelling of a gaming classic in the first place. But where Remake forced you to wear the tattered boots of a legendary mercenary and chase cats during recess, Rebirth allows players to occasionally sit in the director's chair.
Weave your way through glorious, story-driven scenes, dungeon-like enclaves, and luxurious environments full of distractions. The vast plains of Junon, a tropical paradise, and the sparkling desert you can drive your buggy across. When you emerge from a series of battles and explore new areas, it feels like filling your lungs with fresh air. Traveling feels really exciting and brings some welcome visual variety to this cross-map road trip. Rebirth's freer approach offers a welcome antithesis to Remake's narrow hallways and frees players from chains.
The remake's core combat is back, but it incorporates the cinematic flourishes of last year's FFXVI with a welcome party-centric approach. In the remake's battle, I simply controlled Cloud and repeated the same attack several times, nauseatingly. But here we have to make the most of our cast of lovable weirdos. There are satisfying cinematic synergistic moves with partners and a variety of spellcasting “materia” that can be combined, and mastering the various nuances of your party's members is essential to defeating the boss. . Creating a new combat system that everyone is happy with seems like an almost impossible task, but somehow Square has managed to pull it off with aplomb. By swapping party members during battle, the game perfectly combines the depth of a turn-based RPG with modern action.
From conversation choices that strengthen your bonds with party members and side quests that determine who you can romance, to a series of odd jobs, Rebirth's take on this mythical world is as vivid as it gets It feels like. From the bustling townspeople of Calm walking around talking about their day, to suspicious fishermen muttering comments about you under their breath, to deer frolicking around Junon's fields, this is a sequel to Ship It is firmly embedded in a “bigger, better” approach. Dancing in a parade, racing chocobos, taking pictures of landscapes, zooming on a Segway…it seems like there are endless ways to cleanse your mouth. The frighteningly addictive new card game King's Blood is a highlight and a distraction deep enough to become a full-fledged obsession in its own right.
The problem is that as the journey progresses, these once frivolous digressions become mandatory. Mini-games and side quests gradually become obstacles to progressing the plot, Cloud vs. Sephiroth's narrative thread gets lost in a vast world, and high-stakes adventures become uneven and twisty-toned whiplash movements. It will change to . His second disc in FF7 was originally only 10 hours long, but Rebirth expands his once modest story into his terrifying 50-hour epic. That shows it.
With side quests galore, engaging combat, and polished cinematic flourishes, Rebirth is a fun celebration of video game maximalism at its best. But this breadth comes at the expense of narrative focus, with cleverly scripted cinematic moments punctuated by a momentum-killing parade of mini-games, puzzles, and fan-fueled filler.
Longtime fans will devour every bite of the sweet fanservice here and savor every extra moment spent with this beloved cast. For Avalanche enthusiasts, this is a nostalgic dream come true. However, newcomers looking to experience his one of the medium's most beloved tales in a new, modern form should be prepared for yawn-inducing low notes, along with the high notes of the buster sword swinging. there is.
Source: www.theguardian.com