The online gaming platform Roblox is set to restrict interactions between children and adults, as well as older teenagers, starting next month. This decision comes in light of a new lawsuit that alleges the platform has been exploited by predators to groom children as young as seven.
Roblox, known for popular games like “Grow a Garden” and “Steal a Brainrot,” boasts 150 million daily players. However, it now faces legal action claiming that its system design facilitates the predation of minors.
Beginning next month, a facial age estimation feature will be implemented, allowing children to communicate with strangers only if they are within a certain age range.
Roblox claims it will be the first gaming or communication platform to enforce age verification for chats. Similar measures were enacted in the UK this summer for adult sites, ensuring that under-18s cannot access explicit content.
The company likened its new approach to the age structures found in schools, differentiating elementary, middle, and high school levels. The initiative will be launched first in Australia, New Zealand, and the Netherlands, where children will be prohibited from having private conversations with unknown adults starting next month, with a global rollout planned for early January.
Users will be classified into categories: under 9, 9-12, 13-15, 16-17, 18-20, or 21 and older. Children will only be allowed to chat with peers in their age group or a similar age range. For instance, a child whose age is estimated at 12 can only interact with users under 16. Roblox stated that any images or videos used during the age verification process will not be stored.
“We view this as a means to enhance user confidence in their conversations within the game,” stated Matt Kaufman, Roblox’s chief safety officer. “We see it as a genuine chance to foster trust in our platform and among our community.”
This lawsuit emerges alongside growing concerns from family attorneys regarding the “systematic predation of minors” on Roblox. Florida attorney Matt Dolman mentioned that he has filed 28 lawsuits against Roblox, which has rapidly expanded during the pandemic, asserting that “the primary allegations pertain to the systematic exploitation of minors.”
One of the more recent lawsuits, filed in U.S. District Court in Nevada, involves the family of a 13-year-old girl who claims that Roblox conducted its operations “recklessly and deceptively,” facilitating her sexual exploitation.
The alleged incident involved a ‘dangerous child predator’ who posed as a child, developed an emotional connection, and manipulated the girl into providing her phone number and engaging in graphic exchanges. The manipulator then coerced her into sending explicit photos and videos.
The lawsuit claims that had Roblox implemented user screening measures prior to allowing access, the girl “would not have encountered the numerous predators that litter the platform,” and if age and identity checks had been conducted, the abuse could have been prevented.
Other recent cases in the Northern District of California include a 7-year-old girl from Philadelphia and a 12-year-old girl from Texas, both of whom were reportedly groomed and sent explicit materials by predators on Roblox.
“We are profoundly concerned about any situation that places our users at risk,” a Roblox spokesperson remarked. “The safety of our community is our highest priority.”
“This is why our policies are intentionally more stringent than those on many other platforms,” they added. “We have filters aimed at protecting younger users, prohibit image sharing, and restrict sharing personal information.
“While no system is flawless, we are continually striving to enhance our safety features and platform restrictions, having launched 145 new initiatives this year to assure parents that we prioritize their children’s safety online.”
“One platform’s safety standards alone aren’t sufficient; we genuinely hope others in the industry will adopt some of the practices we’re implementing to ensure robust protections for children and teens across the board,” Kaufman commented.
Bevan Kidron, UK founder of the 5Rights Foundation, advocating for children’s digital rights, stated: “It’s imperative for game companies to prioritize their responsibility toward children within their services.
“Roblox’s announcement asserts that their forthcoming measures will represent best practices in this sector, but it is a bold statement from a company that has historically been slow to tackle predatory behavior and granted unverified adults and older children easy access to millions of young users. We sincerely hope they are correct.”
Source: www.theguardian.com
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