Among them first report Regarding the state of LGBTQ+ inclusion in video games, US advocacy group Glaad (Gay and Lesbian Alliance Against Defamation) said that games have not yet caught up with TV and film in terms of queer representation. A survey of US-based players found that 17% of gamers identify as LGBTQ+. This is a significant increase from the 10% reported in the 2020 Nielsen Gaming Survey, and a 10% increase over the percentage of the general population in the United States. considered to be LGBT+.
In contrast, only 2% of games feature openly LGBTQ+ characters. This compares to his 28% of movies released in 2022, and his 11% of primetime TV appearances in 2022 and his 2023, according to other Glaad reports.
In partnership with Nielsen, Glaad surveyed 1,452 gamers from within and outside of the U.S. LGBTQ+ community. We found that both groups appreciate how games allow them to experience the perspectives of people different from themselves (80% and 67%, respectively).
According to the report, experiencing harassment while playing online is common among LGBTQ+ players, with 52% experiencing it and 27% quitting the game as a result.
The report also provides insight into the importance of games and gaming communities for self-expression and social support for LGBTQ+ people, especially in states where anti-LGBTQ+ legislation has been proposed or enacted. In these states, 55% of players said they felt more accepted in the gaming community than where they actually lived. Additionally, 65% said gaming helped them cope during difficult times, and 75% agreed that gaming allows them to express themselves in ways they don’t feel they can in the real world.
“What we found in our report is that three out of four LGBTQ+ gamers say they feel able to be their authentic selves while gaming,” says Tristan, head of research and reporting at Glaad. Marra said. “Seeing yourself represented well in a game makes you feel good about yourself as an LGBTQ+ person. 72% of LGBTQ+ gamers feel comfortable expressing their sexual orientation or gender identity in a game. They say that when they see a character that is well represented, it makes them feel better about themselves.
“Games are a hugely important platform, especially for young people. According to Gallup, one in five Gen Z adults identify as LGBTQ+, and other sources say this number is even higher. It has been shown that.”
Grado report Contains recommendations This includes content for video game developers, publishers, and marketers. This includes holding the gaming community accountable to ensure it is not harmful to her LGBTQ+ players and consulting with media experts on how to best represent gay characters.
Source: www.theguardian.com