‘T“There’s a giant rock that fell from the sky on an island in Scotland. They call it Dragonstone,” Tears of Metal director Raphael Toulouse explains, “and the British send their general out to [a look]”
“But then the general finds the rock and goes a little rogue, a little bit like Apocalypse Now. He breaks ties with the English, takes control of the island, and the English start mining this giant rock to make weapons and armor, but it also affects their minds. So the Scots organize to take the island back. And that’s where you come in.”
In Tears of Metal, you play as the leader of a Scottish battalion, and your job is to get closer and closer to Dragonstone while cutting down breakaway English troops. But as you get closer to the supernatural meteorite, the beautiful green backdrop of the Scottish Highlands gradually transforms into a hellish world. “It gets weirder and weirder, and by the end it looks almost post-apocalyptic,” Toulouse says.
You start with around 10 soldiers, but you can recruit more, and they’ll get stronger over time. Tears of Metal is a roguelike, so if you’re defeated you’ll be sent back to the start of the game, but you’ll keep any troops you’ve gathered for your next playthrough. However, just like in the alien-fighting XCOM series, if one of your soldiers dies in battle, he’s lost forever. The stakes are high, and you may have to rush to rescue your favorite characters before they’re wiped out for good.
The game is reminiscent of Dynasty Warriors, a series in which powerful warriors mow down hundreds of enemies in fantastical re-enactments of historical battles. Toulouse acknowledges that the series was a “huge influence,” but says the game relies less on button mashing. Up to four players can play together, each with their own army.
Toulouse is CEO of Paper Cult, an indie studio he co-founded in Montreal, Canada, nearly a decade ago. Which begs the question: why a French-Canadian indie studio is making a game set in Scotland? “That’s a good question,” Toulouse says, adding that the game originally had a completely different setting. Settling on medieval Scotland was a marketing decision; they wanted something instantly recognizable. But there’s also the fact that Toulouse is partial to the movies of Mel Gibson.
“I was a huge Braveheart fan,” he says. “I would always watch the movie with my friends after school. I would watch it over and over again. I loved the action scenes, and the Braveheart soundtrack is amazing.”
Toulouse has no personal connection to Scotland, but says Paper Cult has “a lot of connections with Scottish people” and works with writers who visit friends in Scotland every year. “We’re really trying to involve Scottish people in the project,” he adds, noting that the dialogue, in particular, will be of interest to Scots who still remember the terrible tragedy. Narration of William Wallace’s election campaign Age of Empires II users will be relieved to hear this.
Paper Cult has been working on Tears of Metal for around four years, but the release date is still a long way off, slated for next year. But since the game was revealed at Summer Game Fest in early June, Toulouse has been amazed by the audience’s response. He says it has been added to wishlists on Steam more than 100,000 times. “Within the first few days, we had over 100,000 people added to wishlists,” he says. [after the announcement]we surpassed [our previous game] “This is my lifetime wish list for Bloodroots,” Toulouse says with a hint of excitement. “I’m super excited.”
Source: www.theguardian.com