aArchitectural surrealism is a defining characteristic of Monument Valley. The rigid and beautiful structures in the game transform and rotate with the player’s touch, creating new paths and stairs for the minimalist character to explore. Doorways can lead anywhere, and hitting a switch can cause pillars to rise from the ground, revealing hidden paths. Since 2014, these games have been popular on smartphones and are considered some of the best examples for touch screen puzzle enthusiasts. However, the latest entry in the series, released recently, offers a unique twist.
The iconic Moroccan-inspired architecture that made the game famous is still present, but this time, the geometric character Noor is accompanied by blooming flowers and winding vines. Noor is shown steering a small boat and getting lost in a bright yellow wheat field. The game also introduces more people, with Noor depicted as an apprentice lighthouse keeper responsible for a community devastated by a flood in various scenes. Throughout the game, she is accompanied or assisted by different characters, highlighting the theme of rebuilding together.
Monument Valley is now available as a game on Netflix, allowing subscribers to download all three entries for free. The game is developed by Ustwo Games, a small studio based in London. While some creators from the first game remain, the team has evolved over the past decade. Director Jennifer Estaris, who joined Ustwo Games in 2020, brings her experience as a climate change activist and game designer to the project. The game’s development is influenced by the play for the earth Initiative, with Monument Valley 2’s additional chapter, The Lost Forest, created as part of the Green Game Jam.
“I believe that green nudging is crucial and that system change can be reflected in games,” says Estaris. “For Monument Valley 3, my main idea was to explore sustainable and resilient community building for a hopeful future. We focused on living in harmony with nature to provide the solutions we need.” The game offers a satisfying and visually stunning puzzle experience while subtly addressing themes of climate change through its natural shapes and architecture.
Lead Designer Emily Brown explains the team’s approach to Monument Valley 3, stating, “We wanted to explore a different perspective from the towering monuments and isolated characters of the previous games.” The game incorporates more natural elements and allows for a mix of styles and ideas, reflecting a shift towards a more hopeful and interconnected narrative.
Monument Valley’s minimalist design allows players to bring their own emotions and narratives to the game, creating a unique and personal experience. Despite the game’s focus on conveying messages about climate change and hope, the team aimed to retain the space for interpretation and personal connection. Lead Designer Brown expresses the team’s ambition for the game, stating, “We believe that things can improve when players bring a part of themselves to the experience.”
The development of Monument Valley 3 during the Covid-19 pandemic prompted the team to explore themes of community, unity, and recovery from disaster. The game embodies the concept of Hopepunk, offering a message of hope and resilience in the face of challenges. Estaris emphasizes the importance of unity in overcoming difficulties, stating, “We want people to feel that we can overcome challenges by working together.”
Source: www.theguardian.com