WThe hat sets the tone for the game “Aphelion” by Don’t Nod, the French studio recognized for its engaging narrative-driven experiences. Dmitri Weideli, the executive producer, takes a moment to respond to the pivotal question and ultimately provides a rather expansive perspective. “We aim to craft a game that holds significance, offering players a rich storyline that allows them to experience a wide range of emotions,” he explains. “We strive to diversify our game types while still preserving our core essence.”
The concept of diversification certainly stands out. Since its inception in 2008, Don’t Nod has developed action-adventure games exploring memories, narrative-driven tales featuring magical students, and RPGs set in Georgia with vampires. Recently, the studio launched “Juzant,” an ecological sci-fi fable, which provides a refreshing and realistic approach to rock climbing.
Their latest project, “Aphelion,” shares at least some thematic similarities with “Juzant.” This new science fiction title portrays a journey to the fringe of the solar system, where an icy planet named Persephone is uncovered. Inevitably, the crew crash-lands, leading to a quest for exploration, survival, and stealth in this unforgiving environment.
A long journey from Juzant… Aphelion. Photo: Don’t Nod
The trailer showcases grappling hooks and climbable ice formations, which Weideli confirms are integral to the gameplay. The team involved in this project transitioned directly from another episodic supernatural game.
The focus of “Aphelion” differs from “Juzant,” with climbing being more straightforward. While it can still be quite technical, this time, it isn’t the primary focus. Several developers from the “Juzant” team have recently joined the “Aphelion” crew, bringing their expertise in rope physics and vertical level design along.
Cinematic influences for “Aphelion” predominantly stem from films like “Interstellar,” “The Martian,” “Ad Astra,” and “Arrival.” “We sought to create a compelling, story-driven game,” Weideli notes. “Yet we wanted to explore a different genre, guiding us towards a more action-adventure format.”
Vertical level… Aphelion. Photo: Don’t Nod
Notably, the scientific aspect is deeply woven into “Aphelion.” The planet Persephone draws inspiration from the hypothetical Planet Nine, a large celestial body theorized to exist far beyond Neptune.
However, Planet Nine serves merely as a springboard for the narrative. “It was a critical source of inspiration,” Weideli adds, “but we infused our own lore, creativity, and most importantly, human drama.”
“Aphelion” is in collaboration with the European Space Agency. “The ESA team provided access to space experts and scientists who contributed ideas and challenged our narrative concepts,” Weideli explains. “Our story team collaborates on scientific elements related to space and extraterrestrial missions, discussing terminology used by astronauts during operations.”
Nonetheless, the design team doesn’t adhere strictly to convention. In addition to exploration and survival, the game incorporates a vital stealth element. Weideli remains tight-lipped on specifics, but hints at a lurking presence within the ice of Persephone that is not entirely friendly.
Regardless of the threats it may unveil, it’s refreshing to see a commitment to crafting intricate, genre-blending video games amidst the chaos of recent industry setbacks. While many shift towards survival-focused narratives, it’s exhilarating to witness the team aspiring to reach for the stars.
Source: www.theguardian.com
