IIt’s been eight years since Civilization 6 launched, the latest in the long-running strategy game series in which you lead a nation from the first town in prehistoric times through centuries of development to the space age. Since 2016, the game has accumulated a plethora of expansions, scenario packs, new nations, modes, and systems for players to master, but Dennis Shirk, series producer at Firaxis Games, feels like he’s had enough. “It was getting out of hand,” he says. “It was time to build something new.”
“Even completing the whole game is a struggle,” says designer Ed Beach, citing a key problem Firaxis is trying to solve with the upcoming Civilization 7. While the early turns of Civilization 6’s campaign may be quick, when you’re only deciding what the inhabitants of a single town will do, “after a while you explode with the number of systems, units, and entities you have to manage,” Beach says. From turn one to victory, a single campaign can take more than 20 hours, and as you start to fall behind other nations, you might want to start over long before you see the endgame.
To that end, Civilization 7’s campaign is split into three eras — Ancient, Exploration, and Modern — with each era ending in a dramatic explosion of global crisis. “By dividing the game into chapters, we’re giving people a better sense of history,” Beach says.
When you start a new campaign, you choose a leader and civilization to rule, and lead your people to establish their first settlements and encounter other peoples in a largely undeveloped land. Choose which technologies to research, which cities to expand, and who to befriend or conquer. Every turn completed and every scientific, economic, cultural and military milestone passed adds points to a meter running in the background. When the meter reaches 200, you and all other surviving civilizations on the map will move on to the next era.
Choose and lead a new civilization as you move from Ancient to Exploration and from Exploration to Modern. You’ll keep all the cities you previously controlled, but you’ll have access to different technologies and attributes. This may seem odd, but it’s designed to reflect history – think of London, once ruled by the Romans, then replaced by the Anglo-Saxons. No empire lasts forever, but not all fall.
Dividing Civilization 7 into chapters also gives the campaign a new rhythm. As you approach the end of an era, you start to face global crises. In ancient times, for example, you see a surge of independent factions similar to the tribes that toppled Rome. “We don’t call them barbarians anymore,” Beach says. “It’s a more nuanced way of describing it.” These crises increase and intensify until you reach the next era. “It’s like a sci-fi or fantasy series that has a big, crazy ending, and then the next book is a calm, feel-good beginning,” Beach says. “There’s a moment of relief when you get to the next era.”
Veteran players will recognize the flow of Civilization 7’s franchise-wide offerings, but this new structure is certainly a radical change, introducing more chaotic and dramatic moments to every campaign. Whereas previously you were assured of victory (or defeat) after a few hours of play, each new era brings with it climactic crises and plenty of opportunities for game-changing moments. “Not everyone will survive,” Shirk says. “It’s a lot of fun to play.”
-
Civilization 7 is scheduled to release on February 11, 2025 for PC, Mac, Xbox, PlayStation 4/5, and Nintendo Switch.
Source: www.theguardian.com