wSpending a week during the summer holidays in schools across the UK often sparks curiosity about how many parents are feeling anxious as they opt to move their children away from screens. When my son was younger, I used to envision idyllic trips to the seaside filled with treasure hunts in the garden, paddling in rivers, and visiting family. However, reality hit me with work commitments and the short attention span of my son. In just a few hours, our home was a mess with muddy footprints from various activities, half-finished craft projects, and tired grandparents. It was challenging, and eventually, we permitted some Fortnite time just to catch our breath.
There’s immense pressure and guilt surrounding kids and gaming, particularly during extended school breaks. It’s essential to reevaluate our social perspectives. I cherish the delightful memories of gaming with my sons on warm August days, gradually constructing absurd mansions in Minecraft and engaging in silly antics in Goat Simulator. We established a holiday routine where, during our evening meals, my wife and I could relax with a glass of wine while the boys played Super Mario together. We still found time to build sandcastles, swim, and discover new towns, but gaming offered a route to unwind and enjoy familiar leisure.
Keeping it in the family… Keith Stuart and his son Zach have shared video gaming experiences for many years. Photo: Morag Stuart/The Guardian
During their visits to their grandparents, they also indulged in gaming. My mother owned a Nintendo Wii, which she claimed was solely for entertaining her grandchildren. It was heartwarming to see my sons patiently explaining Kirby’s Extra Epic Yarn to her. I fondly recall playing Commodore 64 games at my kitchen desk, often trying to lure my dad into playing hooky games while he was meant to be cooking. I’m grateful that my children can share their skills and enthusiasm, whether through playing guitar after discovering instruments via rock bands, or catching Jigglypuffs in Pokémon Go.
It’s a cliché to say “everything in moderation,” but it rings true. There’s excessive discourse about screen time being an indiscriminate evil. When kids engage in video games and become adept in that realm, summer breaks offer an opportunity to evaluate what they are experiencing, who they’re playing with, and what they’re gaining from it. Is it truly detrimental for them to spend an hour or two in Fortnite each night? Or are they making friends, sharing laughs, and creating in creative mode? Gaming can serve diverse purposes. Although you might prefer they don’t game on the beach, those in-between moments—like long travels or rainy afternoons—can be incredibly enriching, and parents shouldn’t feel guilty about that. For many Gen Z and Gen Alpha kids, gaming forms a vital part of their everyday experiences, much like I had records or comics at their age.
Just this week, I took one of my sons, now 17, to London. While I met a friend, he explored the city solo. On our coach journey to Somerset, we had little chance to chat, so we played Mario Kart together. We set up the console on a small tray in front of us as the coach rumbled along, often swaying for my benefit. It was enjoyable—laughing, comparing strategies, and intermittently looking up as the evening sun illuminated the fields outside. I believe I’ll cherish that bus ride much more than any other part of that day. Despite a screen between us, we were together.
What to Play
A wild and carefree thrill… Fumes. Photo: Fumes Team
Car Battle Games thrived in the mid-90s, with titles like Twisted Metal, Carmageddon, and Demolition Derby encouraging players to smash cars into one another while unleashing rocket launchers.
The newcomer Fumes brings back those thrilling days. This single-player, open-world game invites players to explore a vast Mad Max landscape, upgrading muscle cars to obliterate foes. With a slightly retro aesthetic and a guitar-laden soundtrack reminiscent of the original PlayStation era, it features a loose and reckless arcade handling. It’s currently in Early Access on Steam, and a free demo is available.
Available on: PC
Estimated Playtime: Over 10 hours
What to Read
Controversial… Motiram’s Light. Photo: Polaris Est
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As reported by IGN among other sources, Sony is suing Chinese game publisher Tencent for copyright and trademark infringement, claiming that Tencent’s upcoming game Motiram’s Light bears a striking resemblance to Sony’s successful Horizon series, where young girls battle giant robotic dinosaurs in a vast open world. Tencent has yet to comment on the allegations.
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Diversity has revealed that a Wolfenstein TV series is under development at Amazon MGM Studios. Penned by Patrick Somerville (known for Station Eleven and Maniac), it will feature Gustafsson from MachineGames as executive producer. This shooter, which features a narrative of defeating Nazis, aims to draw in young viewers who prefer streaming over superhero content.
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Falmouth University developers are collaborating with local teens to craft video games that address adverse childhood experiences. The game, titled Heart’s Ace, focuses on themes like grief and poverty, encouraging players to engage in dialogue about their experiences. Learn more on the BBC News website.
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What to Click
Question Block
Team Player… Gaming can foster identity and connection among youth. Photo: Isaac Lawrence/AFP/Getty Images
Timeless questions from Andy via email:
“In Gareth Southgate’s Richard Dimbleby lecture, he mentioned that he fears young men are spending too much time gaming, gambling, and consuming adult content. He believes this oversimplifies the nature of gaming. The time dedicated to “good games” should be seen positively. I often contemplate this, as I’m genuinely interested in how gaming shapes young people’s identities and cultures.
The challenge of Toxic Communities in games is well-documented, yet there are many uplifting examples too. Personally, I’ve encountered kindness and inclusiveness in communities centered around specific games, especially simulation games about space exploration. Titles like Deeprock Galactic and No Man’s Sky and in creative genres like Minecraft foster environments where players appreciate each other’s skill sets. Minecraft has also nurtured a strong accessibility community, exemplified by Autcraft, which runs a server for neurodivergent players, enabling friendships to form in meaningful ways. Streamers on platforms like Twitch and YouTube, such as Aimsey, Springsims, and Xchocobars, cultivate communities that offer fans a sense of identity and belonging. I appreciate how certain games promote communities where creativity and inclusivity extend beyond the gameplay experience itself, whether through creative events centered around League of Legends cosplay or fan fiction groups for Life is Strange. Video games, akin to music and film, serve as mediums for fandoms to express their identities and explore their passions. For many young individuals, navigating the complexities of contemporary life feels nearly impossible without these communal spaces.
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Source: www.theguardian.com












