MLast week's big Xbox announcement from Microsoft turned out to be somewhat anticlimactic. Just four games, none particularly shocking, will be coming to PlayStation and Nintendo Switch in the near future. (Annoyingly, Microsoft executives declined to be named, but it was later reported by Famitsu and The Verge that the games in question were Sea of ​​Thieves, Grounded, Pentiment, and Hi-Fi Rush.) (This matches the game I have in mind; I've heard it from other sources.)
Microsoft has no intention of exiting the console market or making all its games multi-platform, as the Whiplash rumormongers have hotly speculated. And the (very valuable) Xbox Game Pass subscription service remains exclusive to Xbox and PC.
This is not essentially news. Microsoft is already one of the biggest publishers of PlayStation, especially now that it owns both Bethesda and Activision-Blizzard. So everything from Skyrim to Call of Duty to Minecraft is technically a Microsoft game. If Microsoft's head of games, Phil Spencer, announced last year that Starfield would be developed for the PlayStation 5, or if Xbox head Sarah Bond announced that Microsoft would develop an Xbox-only game, for example. If they had said they were abandoning the idea completely, well, that would have been the case. This is a big change worth reporting home (or, in my case, writing to you). Rather, it's a small extension of a strategy Microsoft has pursued for years. Every time I've talked to Microsoft executives over the years, they've always offered some variation of the line, “Play the games you want, with the people you want, wherever you want.” Last week's Xbox broadcast.
Instead, the announcement highlighted how harmful and outdated the idea of ​​console wars is.Adults are still overly invested in the idea of ​​a console identity, and some of the products Microsoft has spent billions of dollars developing or acquiring on other, far more popular gaming consoles. The very prospect of releasing it was enough to cause excitement. tantrums and emotional outbursts;. The Xbox community has been in an uproar over the issue for weeks, with X people posting wartime memes and YouTubers posting videos with titles like: “Xbox…it's over!”.
No doubt some of this anger is designed to get more clicks, but most of it is misplaced passion. Fans care a lot about Xbox and the games that Xbox Studios has brought us over the years, but fundamentally they care about which machine the video game is played on, Steam deck or Switch, Xbox or PlayStation. . Microsoft's own management has been saying this for years, and anyone who hasn't heard it hasn't.
The console wars were never anything more than a marketing strategy. Like when Sega vs. Nintendo created one of the great business rivalries of the 1990s (remember the catchphrase “What does Sega do that Nintendo doesn't do?”) and when Microsoft , there were times over the years when it was still very entertaining. â„¢'s continued fumbling with his Xbox One announcement in 2013 gave Sony ample opportunity. playful piss.
But that's no longer fun, now that the culture wars have turned every aspect of modern life, from politics to parkruns, into a hostile nightmare. It's ridiculous to see people arguing over video game consoles as if it were a matter of life and death.
But even if what we're discussing doesn't matter, how we discuss it does. Toxic fandom is a problem everywhere from football to video games to Star Wars, and its loud, illogical, and mean-spirited nature reflects trends in public discourse since 2016. doing. Bad actors have tried to use video game fandom as a weapon to direct their anger. If you set goals that align with their purpose, they will try again.
Getting back to Xbox, to me, the problem with Microsoft's presence in the gaming world is that it's a huge company focused on continued growth. Unlike Sony or Nintendo, the company has nearly limitless resources, as recent acquisition activity shows. We're still working on changing our history of acquiring great studios. crush them Through corporate intervention. I wonder if some companies have the power to buy out competitors in creative industries where competition is key to the diversity, innovation, and creative value of work. Microsoft has started bringing Xbox games to rival consoles, which actually suggests do not have It's desperate to dominate this space and allow more players to benefit from the fruits of its many studio efforts. This is safe.
This isn't the end of Xbox consoles, but let's take this opportunity to call for an end to the manufactured console wars. They really make us all look bad.
what to play
I understand that pacific drive It's inspired by Jeff VanderMeer's bizarre novel, and playing it is like driving a beat-up car into the exclusion zone of Annihilation. There, strange and frightening things await you under eerie hues and thunderous skies. And your poor vehicle is the only thing standing between you and them. You ride into the zone over and over again, never knowing what you're going to see. Repair the car in the garage with what you found and try to further investigate what is going on.
Everything is very peaceful until it suddenly isn't so peaceful and you fumble to manually turn the lights and wipers on and off while running away from the storm.
Available on: PC, PS5
Estimated play time: Still do not know…
what to read
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If you've ever absentmindedly looked at the PlayStation Store, you may have seen it. pet the animal Game – A basic, eyebrow-raising game where you press a button and pet an animal (i.e. a JPEG of an animal) for a few minutes to earn a simple trophy. When Ellie Gibson looked into the contents of these games, he discovered an unexpected story.
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Peripheral device manufacturers PDP It is coming out as new guitar controller Used in the festival music game component of Fornite (and Rock Band 4 for those still playing). Fun fact: Fortnite Festival was developed by Harmonix, the developer of the original Guitar Hero and Rock Band games.
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If you can get to Asda, you might be able to buy a copy of last year's ill-fated Wizard FPS Immortals of Aveum On PS5 for 1 pound. It's not a bad game, but it was released in one of the busiest gaming years on record and sadly sank without a trace.
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Embracer grouphas gone on a wild acquisition spree funded by Saudi speculative funds that suddenly disappeared last year, laying off 1,400 people, canceling 29 games and shuttering several of the studios it acquired. Therefore, the company's CEO Definitely a popular statement Layoffs are “something everyone has to overcome.”
What to click
Skull and Bones Review – Yo Ho Ho and some fun
Ever wanted to play Mario Kart to the accompaniment of a live jazz band? In Oklahoma, you can:
Report finds LGBTQ+ representation in video games lags behind movies and TV
Tomb Raider 1-3 Remastered Edition Review – A great remaster of Lara Croft’s Lost Ark
question block
This week's question from reader Paul:
“What game would you like to go back and re-score (if you could)? Were you too harsh or too lenient on the game back then?”
So, Paul, it's clear that I was right from beginning to end. Except when I'm not. Most of my early critical gaffes are thankfully hidden in the pages of his 10-20 year old magazines, but some remain in the public domain. Dear reader, may I humbly declare that I was wrong about Assassin's Creed 3? should have been more strict towards.
Source: www.theguardian.com