LLet’s talk about my piece, Bowie. As his name suggests, he is a beautiful, fair-skinned, slender magician with heavy makeup and big red hair. He is an extradimensional being, and his job is to support my adventures as Arisen, the fate-chosen ruler of this kingdom. That’s when I unknowingly landed the role.
Bowie wasn’t very good at his job. He often forgets to heal me when a harpy or goblin or ogre knocks my lumps off in the field and forces me to say, “Help!” Press the button while being held down by the Minotaur. When he travels to other worlds, he always returns with sour stories of how often he has fallen in battle, and how badly he has suffered at the hands of other Ariens. Anyway, I love Bowie. my pawn. Despite his failures, we have had incredible adventures together.
You might look at the screenshots and videos of this game and think I must be high, but Dragon’s Dogma 2 is the best adventure I’ve had in years. Yes, it’s a bit of a shock. Yes, the information on the screen is confusing and the controls take some getting used to. That’s right, you will always die because you will be caught outside after dark and will encounter a lot of ghosts that will instantly vaporize you. Yes, whoever designed the map needs to talk hard about the concept of color contrast. But give yourself a few hours to play Dragon’s Dogma 2, at least until you reach the capital city of Fermund. Then you will be released immediately. You’ll get carried away, and soon you’ll be on your way to a faraway land, zapping ghosts with a team of fellow pawns to bring them back to the next life.
If I had to describe this game in one word, it would be “more fun than functionality.” What you have to understand is that, in contrast to most of the other very serious fantasy novels out there, Dragon’s Dogma 2 is very silly. It’s a beautiful mess of ideas colliding and connecting, creating some really funny moments. For example, pushing a Cyclops so hard that it tumbles off a cliff, levitating around a haunted castle with skeletons chasing you, or accidentally killing your lover. An errant sword swipe forced her to sneak into the morgue later to revive them with a magic stone (which she didn’t care about). Unless you played the first Dragon’s Dogma 12 years ago, you’ve probably never played anything quite like it.
I can honestly say that I had no idea what was going to happen next. I also don’t know if some of my random daring feats were meant to happen or were just interesting bugs. One time I was sorting out my armory in the town square of Fermundo when I turned around to see a troll standing there, and the townspeople looked at me with obvious surprise. In a tense battle, I defeated it and destroyed half of the market stalls, but then everyone carried on with their work as if nothing had happened. Was that demon supposed to be there? I don’t know, but it was a great story.
Speaking of the story, it’s not the plot that got me here with this game. Hundreds and hundreds of medieval-flavored fantasies! – About the characters, and most importantly, my goal to oust the Queen Regent and her puppet puppets and take back my rightful place on the throne of the kingdom as the chosen Arisen. Everyone speaks in a mesmerizingly stiff, unspecific Middle English syntax (“What must we do, Arisen?”). The word “o” is used interchangeably to mean something, anything, or nothing. I’ve spent very little time following the plot so far. many I grabbed my sword and left the city, following the road forever, picking up random quests along the way.
The world is cruel. You can’t go near water. If you don’t, you’ll be swallowed up by an evil scarlet tentacle called Brine. When it gets dark, you can only see about 1 meter in front of your face, and fear looms over you from the night. Griffins, dragons, and other unconquerable giant beasts roam free, and taking them on won’t hurt most animals, so it’s best to know when to run away. If you don’t remember lantern oil, medicine, and a camping pack, you’ll be totally ruined by night.
Combat is what really drives the game. Whether you’re a warrior, a spearmage, a thief, an archer, or a wizard, work together with your team of hired pawns to engage in truly exciting and dangerous battles like monsters. Hunter or Bloodborne. All of these professions can be switched freely, so if you get tired of close combat, you can try archery or spell casting. Mastering each profession unlocks a huge tree of abilities to keep you fighting, always, and always having fun.
Dragon’s Dogma’s world and enemies are unpredictable, and combat styles vary widely, which can make them inconsistent and unfair at times. A team of pawns makes up for this by essentially making combat much easier and allowing the player to offset any weaknesses his character has. In fact, I love Pawn. They combine the roles of narcotics, heroes, clowns and saviors, and the game is always told by their laments, curses and abuse. It’s a miracle they don’t get too annoyed when they hear one of them say, “That ladder looks sturdy enough to climb on!” I might kick them off of it again.
If this review feels chaotic, that’s because it’s a true reflection of the game. It’s crazy, fun, fantastical chaos, and I honestly love it. Before I started writing this, I had left Arisen and her lovably incompetent pawns on an ancient battlefield patrolled by dragons. We used a few ballista bolts to blow it up, then it flew out and smashed the ballista with its claws. At that point, I realized that I was somewhat outnumbered here and fled to some castle ruins to hide from the creatures. This seemed like a good idea until skeletal warriors rose from the ground, and I realized that this castle was very haunted. I don’t know how to get out of this situation. But I know it will be an adventure.
Source: www.theguardian.com