Warning: Far-Right Extremists Using Gaming Platforms to Radically Influence Teens

The report indicates that far-right extremists are leveraging livestream gaming platforms to recruit and radicalize teenagers.

Recent research published in the journal Frontiers of Psychology reveals how various extremist groups are utilizing chats and live streams during video games to attract and radicalize mainly young men and vulnerable users.

The UK counter-crime and terrorism agency is urging parents to remain vigilant as online criminals specifically target youth during the summer break.

In an unprecedented step, last week, the counter-terrorism police, MI5, and the National Crime Agency issued a joint alert to parents and guardians that online perpetrators would “exploit school holidays to engage in criminal activities with young people when they know that less support is readily available.”

Dr. William Allshan, a senior researcher at the Institute for International Police and Public Conservation at Anglia Ruskin University, who conducted this study with her colleague Dr. Elisa Orofino, stated that the “game adjacency” platform is being used as a “digital playground” for extremist activities.


AllChorn has found that extremists have intentionally redirected teenagers from mainstream social media platforms to these gaming sites.

The most prevalent ideology among extremist users was far-right, which glorifies extreme violence and shares content related to school shootings.

Felix Winter, who threatened to execute a mass shooting at a school in Edinburgh on Tuesday, was sentenced to six years after the court revealed that the 18-year-old had been “radicated” online and spent over 1,000 hours interacting with a pro-Nazi group.

AllChorn noted a significant increase in coordinated efforts by far-right groups like patriotic alternatives to recruit youth through gaming events that arose during the lockdown. However, since that time, individuals have been concealing themselves in public groups or channels on Facebook and Discord, as many extremist factions have been pushed out of mainstream platforms.

He further explained that younger users might gravitate towards extreme content for its shock value among peers, which could render them susceptible to being targeted.

Extremists have had to adapt their methods, as most platforms have banned them, Allchorn said. “We consulted with local community safety teams, and they emphasized the importance of building trust rather than overtly promoting ideologies.”

This research was also deliberated upon with moderators. Moderators expressed concerns regarding inconsistent enforcement policies on the platforms and their burden of deciding whether to report certain content or users to law enforcement.

While in-game chats are not specifically moderated, moderators reported being overwhelmed by the sheer volume and complexity of harmful content, including the use of coded symbols to bypass automated moderation tools.

Allchorn emphasized the importance of digital literacy for parents and law enforcement so they may better grasp how these platforms and their subcultures function.

Last October, MI5’s head Ken McCallum revealed that “13% of all individuals being investigated by MI5 for terrorism-related activities in the UK are under the age of 18.”

AI tools are employed to assist in moderation but often struggle with interpreting memes or when language is unclear or sarcastic.

Source: www.theguardian.com

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