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Navigating the challenges of modern dating can be overwhelming for single individuals. The uncertainties of how much you have in common with a stranger, whether you share similar values, and if you can open up to them loom large. Game developer Tanat Boozayaangool delves into these questions in Building Relationships, posing an additional intriguing query: What if you were a home?
The title of this dating adventure game is meant to be taken literally. In Building Relationships, players assume the role of the newest bachelorette residing on an island where love could blossom. The primary objective is to build relationships with other island dwellers, including a charismatic tent, a lackluster houseboat, and a flirtatious windmill named Millie. According to Boozayaangool, Millie tends to be a bit forward, catching some off guard.
Inspired by the eccentric pigeon dating sim “Hatoful Boyfriend” from 2011, “Building Relationships” promises a dating parody infused with personal narratives and surrealism. The game unfolds through various dates that lead to intertwined storylines on the island, where players ultimately decide whom to share a picnic with.
In addition to engaging with the island’s inhabitants through their unique personalities, players can freely explore the environment. Along the way, they encounter talking treasure chests that enhance mobility and fishing spots where they unearth humorous “carp” (referred to as cars in jest). Boozayaangool aimed to infuse the gameplay with a sense of playful exploration in a compact open-world setting, drawing inspiration from the emotive indie gem “A Short Hike”.
The gritty, low-poly art style of the island adventure pays tribute to the origins of Building Relationships as a college game jam creation. The scenery is adorned with cylindrical trees and jagged rocks cloaked in low-res textures, delivering a nostalgic visual style that complements the contemplative ambiance.
Despite the game’s uplifting visual appeal and its inclusion in June’s Wholesome Games Direct, a celebration of non-violent indie gaming, Boozayaangool refrains from labeling it solely as a feel-good experience. Reflecting on the personal themes embedded in the narrative, they acknowledge the underlying emotional challenges of building relationships: “For a seemingly lighthearted game, there’s unexpected depth waiting to be uncovered.”
Without divulging too much, Boozayaangool encourages players to brace themselves for the emotional complexities inherent in the dating journey depicted in the game: “Despite its whimsical facade, there’s a surprising amount of substance to explore.”
Source: www.theguardian.com