IIt's perhaps poetic that throughout this year, the PlayStation's 30th anniversary, developers have discovered such a rich vein of horror in the early 3D visuals. Crow Country, Fear the Spotlight, and Mousewashing all make frightening use of low-poly characters, grungy textures, and muted color palettes to create fear and abomination. And in this sci-fi odyssey from Wrong Organ, they're brilliantly used to symbolize perfection.
The settings for Mouthwash are simple and familiar. When a giant spaceship crashes in a remote part of the galaxy, its small crew slowly loses its sanity as they wait for rescue that never comes. Not helping matters is their cargo of millions of gallons of high-alcohol mouthwash, which is quickly abused by the desperate and deeply flawed castaways.
With the captain critically injured, you primarily take over the survival efforts as second-in-command Jimmy. But they soon discover that everyone, from paranoid doctor Anya to bullish mechanic Swansea, is hiding something. Everything on board is given a sinister edge, from creepy food processing equipment to giant LED displays that continually display images of romantic sunsets and fluffy clouds.
But what sounds like a tense thriller is actually a surreal exploration of social and spiritual decline. The characters hallucinate violently, and the story cuts from pre-crash to post-crash, switching between them in a dizzying chronological dance. The ship itself appears to be mutating in response to the paranoid delusions of its inhabitants. A bizarre vaporwave soundtrack roars and explodes in a cacophonous rush. The interplay between humans and technology collapse has elements of Event Horizon, Solaris, and High Life. The ship's U-boat-like corridors expand and contract like intestinal passages. The crew's mental illness is reflected in cracked screens and destroyed control panels. It's both scary and fascinating.
There are puzzles to solve and items to collect and combine, but nothing works and the game keeps playing and questioning your assumptions. Some players may be reminded of the cult hit Clickolding in that it asks questions about player responsibility and collusion. What to do with the only weapon on board, how to keep the captain's mouth open so you can give him painkillers, and more. When he groans and cries, the visuals are nostalgic, but the connection to what's happening on that ship is very real, very vivid. There are also serious messages about guilt, grief, and alcoholism, which can resonate deeply with those affected by these.
Mouthwash is a difficult but immersive experience, a surreal horror piece reminiscent of the films of David Lynch and Dario Argento, but it's also a very functional game, or at least what a game is. , and it also works very well as a study in what games want us to do. The fact that titles like this are still being produced and distributed globally is one of the few bright spots in a slow year for the gaming industry. Book your flight tickets as soon as possible. You won't regret it.
Source: www.theguardian.com