T A few years ago, a game developer’s tormented ex-boyfriend published a vindictive article accusing her of trading sex to get positive reviews for her indie game. This took her to 4chan, the most disgusting corner of the internet in 2014, and a harassment campaign began, targeting all women working in video game development and gaming press, as well as her LGBTQ+ community in the industry. It has spread to. Sensing the bloodshed, his YouTube “alt-right” provocateurs and Steve Bannon’s Breitbart jumped on the bandwagon and quickly took control. And once this fabricated outrage became known, Gamergate mutated into one of the first front lines of modern society. A culture war sparked by social media, misogyny, and weaponized youth grievances. Many of those tactics became part of President Trump’s campaign strategy.
This week, 16 narrative design studios found themselves at the center of a conspiracy theory that holds them responsible for an insidious epidemic of “funny behavior” in modern video games. The group, which has more than 200,000 followers on the PC game store Steam and thousands of followers on its Discord chat channel, is the group that Sweet Baby Inc. has asked game developers to change the physical appearance, ethnicity, and They believe it is secretly forcing them to change their sexuality to fit the “woke world.” ideology. They believe that Sweet Baby has secretly created and controlled nearly every popular video game of the past five years, keeping straight white men out. As President Trump heads to the campaign trail again, this is part of a broader far-right panic about diversity and inclusion, resulting in regressive anti-women and anti-woke bills already being proposed in the US and other countries. is being brought about.
Of course, the agency in question has done nothing of the sort. This is just a story development studio, the equivalent of a video game script doctor, working with game developers to make sure the plot makes sense and the characters aren’t embarrassingly disconnected. The consultancy’s mission is to “make games more engaging, more fun, more meaningful, and more inclusive.” For example, developers can’t dictate that a game feature a black female protagonist. I don’t have the power to dictate anything. But employees still bear the brunt of the online mob’s wrath. They are anonymized, threatened and abused online.
Ten years ago, it was female gaming journalists and critics who were at the forefront of the firefight. This time I’m a narrative designer. But the conspiracy theorists’ message is the same. There is no diversity in the game. If you are a woman, gay, or person of color working in this industry, you should expect the worst.
Nathan Grayson aftermath and Alyssa Mercante Kotaku They investigated the origins and spread of the Sweet Baby conspiracy theory. Its supporters paint a picture of the consultancy’s ludicrous ties to BlackRock and a funding crisis affecting the gaming industry as a whole. This is not the first time since Gamergate that this kind of harassment has spread. Depressingly, systematic mistreatment of game developers has now become somewhat commonplace, especially when they do something as bold as incorporating a Pride flag into Spider-Man’s Manhattan or taking the time. Masu. Implementing MOD support For Baldur’s Gate 3. All his 91% of developers investigated Last year’s Game Developers Conference said player harassment was a problem, with 42% calling it a “very serious” problem.
When Gamergate was happening, the silence of much of the video game industry was deafening. Instead of coming to the defense of those targeted, nearly everyone who wasn’t directly attacked by the Gamergate mob tried to stick their fingers in their ears and pretend nothing was happening. Media publishers, game developers, and publishers alike are motivated by fear of making the situation worse and alienating what they fear is a significant portion of their audience. As a result, women were unable to speak up in defense of women until it was too late. not at all. IGN was the most popular gaming website in the world at the time. published A surprisingly weak movement of bipartisanship about “recent unpleasant events,” one could not even call the movement by name.
The situation did not subside because the gaming industry did not have a decisive voice. Inaction did not deter the mob. Those who have been harassed in some cases and forced out of their homes or workplaces have simply been left feeling alone, enraged, and often fearful. The main targets at the time were female developers, journalists, and commentators. This is a gathering of narrative consultants.
In the decade since Gamergate, the culture wars instigated on gamer forums have spread and contaminated nearly every aspect of our lives. The last decade has taught us that these people aren’t going away. There may always be people who believe that the mere presence of women and minorities in video games, Star Wars, or the halls of cultural and political power is meaningless. This is an insult and a symptom of the “woke virus.”
But we also learned that ignoring them doesn’t help. That will only make the situation worse. The people who work at Sweet Baby shouldn’t be left to suffer because of the studio that employs them. Independent developers are getting braver in speaking out on social media these days: ‘Alan Wake 2’ director Posted A conspiracy theory that Sweet Baby forced developers to change the ethnicity of its characters is “absolutely not true”. and Mary Kenny, associate director of Marvel’s Spider-Man developer Insomniac Games. tweeted a strong denial. But companies themselves need to follow suit. Publishers and developers who have worked with Sweet Baby Inc include Warner Bros. Games and PlayStation’s Santa Monica Studios. Where can I find their support? Are they going to publicly protect those who contributed to the multi-million dollar game from false accusations, or are they going to let the trolls control the narrative?
No one is forcing diversity into video games. It’s happening naturally as players and developers themselves become more diverse. Gamergate didn’t blackmail women out of video games ten years ago, and we won’t be blackmailed now. The gaming industry knows that, no matter what some struggling gamers think, a wider range of content, made with contributions from a wider range of people and featuring a wider range of characters, is good for creativity and good for business. Now we must make that support fully and clearly articulated.
Source: www.theguardian.com