Close Menu
Mondo NewsMondo News
  • Technology
  • Science
  • Blockchain
What's Hot
Stephen Pinkers New Book Reveals His Journey into Contradiction
Science

Stephen Pinker’s New Book Reveals His Journey into Contradiction

The Brains Tiny Structure Influences Your Eating Habits
Science

The Brain’s Tiny Structure Influences Your Eating Habits

Operation Darkphone Text Based Murder The Incredible Tale of How
Technology

Operation Darkphone: Text-Based Murder – The Incredible Tale of How Police Infiltrated Gangs Like a Wiretap

  • About Us
  • Privacy Policy
  • Terms & Conditions
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram
Mondo NewsMondo News
  • Technology
    Exploring the Limitations of AI Safety Management Practices

    Exploring the Limitations of AI Safety Management Practices

    May 14, 2026
    What is the likelihood of an asteroid impacting Earth

    What is the likelihood of an asteroid impacting Earth?

    December 21, 2025
    Understanding Britains Debt Through Biscuits How Labour MPs Embrace Viral

    Understanding Britain’s Debt Through Biscuits: How Labour MPs Embrace Viral Trends

    December 5, 2025
    Tesla Launches Affordable Model 3 in Europe Amid Criticism of

    Tesla Launches Affordable Model 3 in Europe Amid Criticism of Mask Sales

    December 5, 2025
    Horror Game Horses Banned Is the Controversy Bigger Than You

    Horror Game Horses Banned: Is the Controversy Bigger Than You Think?

    December 5, 2025
  • Science
    Ancient Human Habitation Uncovered at 2000 Meters Experts Stunned by

    Ancient Human Habitation Uncovered at 2,000 Meters: Experts Stunned by Mountain Discovery

    June 2, 2026
    7 Reasons We Overtrust AI and the Hidden Costs Were

    7 Reasons We Overtrust AI and the Hidden Costs We’re Already Facing

    June 2, 2026
    Webb Space Telescope Discovers Methane in Interstellar Comet 3IATLAS

    Webb Space Telescope Discovers Methane in Interstellar Comet 3I/ATLAS

    June 2, 2026
    Newly Discovered Axolotl Fossil Unearthed in Mexico

    Newly Discovered Axolotl Fossil Unearthed in Mexico

    June 2, 2026
    Breakthrough Pancreatic Cancer Drug Doubles Survival Rates A Revolutionary Treatment

    Breakthrough Pancreatic Cancer Drug Doubles Survival Rates: A Revolutionary Treatment

    June 2, 2026
  • Blockchain
    Top 5 Best Altcoins Of 2024 Revealed: Etfs (etfs), Pepe

    Top 4 Altcoins Unveiled by Expert for 100x Portfolio Growth: Blockchain News, Opinion, TV, Jobs

    May 21, 2024
    Blockchain Experts Forecast Which Tokens Will Generate Profits

    Blockchain experts forecast which tokens will generate profits

    May 17, 2024
    The Leading Platform For Seasoned Traders Featuring Blockchain News,

    The Leading Platform for Seasoned Traders – Featuring Blockchain News, Insights, TV, and Job Listings

    May 8, 2024
    Darklume Fantasy Metaverse: Presale Now Available Latest Blockchain Updates,

    Darklume Fantasy Metaverse: Presale Now Available – Latest Blockchain Updates, Opinions, Television, and Job Listings

    April 30, 2024
    Sui Collaborates With Google Cloud To Drive Web3 Advancement Through

    Sui collaborates with Google Cloud to drive Web3 advancement through improved security, scalability, and AI features

    April 30, 2024
Mondo NewsMondo News
You are at:Home » Skip the Cutscenes: Why It’s Time to Abolish Them in Video Games | Games
Skip The Cutscenes: Why It's Time To Abolish Them In
Technology July 23, 2024

Skip the Cutscenes: Why It’s Time to Abolish Them in Video Games | Games

Share
Facebook Twitter LinkedIn Pinterest Email

aAt the end of Metal Gear Solid 4, right after Snake crushes Liquid Ocelot, there’s a never-ending series of cut scenes. Well, that’s not strictly true. do end – 71 minutes later – I just haven’t seen that much of it. I understand that the game’s director, Hideo Kojima, is an avid film fan and took a lot of inspiration from movies, but I don’t care. Those are minutes of your life that you can never get back.

I also don’t like the 20-minute cinematic scenes that pepper Xenoblade Chronicles and Final Fantasy, or the hundreds of non-interactive scenes that detail every plot point in an Assassin’s Creed adventure. Taking away the player’s freedom and forcing their attention for extended periods of time is unnecessarily aggressive, and I think it’s time to abolish the practice altogether.

The origins of cutscenes in video games were both technical and situational. Games in the ’90s couldn’t render scenes in real time, and a lot of the narrative talent in games came from film, using tools they knew. This interestingly mirrors the evolution of film. In the 1920s and early 1930s, narrative film was heavily influenced by theater. This makes sense, because the early film industry drew most of its talent from theater — actors, directors, screenwriters, technical staff — and these people brought technology with them.





From stage to screen…Greta Garbo starred in the 1930 film adaptation of Eugene O’Neill’s play “Anna Christie.”

Photo: Mgm/Sportsphoto/Allstar

The camera tended to stay still with long takes between cuts, observing the action like an audience member. Filming took place on purpose-built sets, not on location. Acting was somewhat staged and theatrical, as performers were accustomed to exaggerating their movements and emotions to be seen by an audience 18 rows back. Early film audiences were also familiar with the conventions of the stage, which helped them ease into the cinematic experience.

But as film evolved into a medium in its own right, new and intimate ways of telling stories emerged. With the invention of the dolly and crane, the camera transformed from a spectator to a moving observer in the world. Actors discovered that small gestures and facial expressions could communicate. From German Expressionism to the French New Wave to the American Auteur films of the 1970s, new storytelling techniques emerged, along with many of the lighting, direction, design, and special effects conventions that are unique to cinema. The medium came into its own.

This process is happening in games too. We see it in increasingly sophisticated fields like environmental storytelling, UX/UI, and narrative design. But despite being a medium where interactivity and immersion are everything, we’re stuck with cutscenes. Look at some of the biggest, most moving narrative games of the last five years — The Last of Us, God of War, Marvel’s Spider-Man — and most of the emotional moments happen in non-interactive, cinematic sequences that take control away from us. Like children, we’re not entrusted with participation; we’re expected to just sit back and watch the show.





No time to talk… Half-Life.

Photo: Valve

The argument is that sometimes, we need to craft the emotional development of a scene at exactly the right time to deliver the emotional element of that scene. In that case, we’re making the wrong kind of scene. If a mature interactive medium can only tell an emotional story through non-interactive sequences, something is wrong. This is frustrating, because Valve made great strides on this issue 25 years ago. The narrative sci-fi shooter Half-Life contained no cutscenes or cinematic sequences at all. Characters (scientists and guards at the Black Mesa facility) gave in-game exposition as the player explored, while at the same time the increasingly unstable environment told a tale of destruction and suspense. Valve did it again a decade later with the Portal games, combining amusingly chatty robot antagonists with a world where signs, symbols, and voice announcements conveyed all the rules and background details the player needed to know to be intellectually and emotionally immersed.

Game designer Fumito Ueda largely avoided cutscenes in his classic adventure games Ico and Shadow of the Colossus, instead immersing us in vague, mysterious worlds where the player creates their own mythology with so little information. Indie studio thatgamecompany’s 2012 masterpiece Journey featured silent characters in a desert wasteland but still moved thousands of players to tears. Campo Santo’s game Firewatch forged a rich mystery out of the Wyoming wilderness and disembodied voices heard over walkie-talkies.

In an age where in-game realism is near-photographic, relying on cutscenes for dramatic, cathartic effect feels even more incongruous and alienating. We get to explore and exist in incredibly vivid worlds, surrounded by characters capable of expressing a wide range of emotions thanks to a combination of performance capture, cutting-edge AI and physics. And that’s all it takes. These are dynamic, immersive worlds. As a player, you only need control of weapons, vehicles and a highly sophisticated progression system to take part in the story.





A voice from the wilderness…Firewatch.

Photo: Campo Santo

Or the story can simply exist in the background, as something we experience or experience second-hand. It’s an interactive version of direct cinema. From Software’s works are great examples of this. There are cutscenes, but they’re short and usually used to introduce a new enemy or show the player a moment of reaction from the world. Otherwise the story is evoked simply by moving through these bleak, gothic landscapes. Author and historian Holly Nielsen says:
Expressed with X
Recently, “I’ve spent about 300 hours on Elden Ring. I can’t really tell you anything about the world, characters, or story other than a vague sense of atmosphere.”

A few years ago I interviewed Bethesda Game Studios head Todd Howard and asked him what the most important part of telling a story in a video game was. “You have to find the tone,” he said, after a long silence. “We look a lot at old John Ford films and the way he captures space. Ford’s shots make you feel a certain way. There’s a thing called tone. As a designer, you have to know how you want the player to feel. Find something outside of the game that has that tone and just stare at it.” Yes, this is another example from a film, but Howard isn’t talking about The Searchers or the Rio Grande story, he’s talking about the feel of the space that Ford created.

Tone. Atmosphere. Feel. These are different words for the same concept, arguably the basis of post-cinematic theory of mainstream game narrative. In an immersive environment, the story isn’t something the player sees but something the player enters, a space of discovery rather than performance, a playground rather than a theater. Stories should be open to broad and bold interpretation, and may even be entirely optional or subliminal. If they do happen to take control away from the player, it should be in radical moments employed sparingly, like turning the camera away or darkening the stage.

Cinematic cut scenes are tyrannical fakes. It’s time to eliminate them.

Source: www.theguardian.com

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Previous ArticleCrowdStrike and Similar Disruptions are Here to Stay in the Technology Sector
Next Article Warning Issued by Arizona Officials About Possible Deadly Hantavirus Outbreak

Related Posts

How Quantum Computers Enhance the Spookiness of Horror Video Games
Science

How Quantum Computers Enhance the Spookiness of Horror Video Games

Exploring the Limitations of AI Safety Management Practices
Technology

Exploring the Limitations of AI Safety Management Practices

Heartwarming Video Sumatran Orangutan Crosses Road on Bridge for the
Science

Heartwarming Video: Sumatran Orangutan Crosses Road on Bridge for the First Time – A Big Milestone!

Rose of Nevada Review An Unmissable Cornish Time Travel Film
Science

Rose of Nevada Review: An Unmissable Cornish Time Travel Film Adventure

Experience the Stunning Earthset Video Captured by Artemis II Astronauts
Science

Experience the Stunning Earthset Video Captured by Artemis II Astronauts Using Their iPhones

Revolutionary Quantum Batteries Harnessing Time Reversal for Instant Charging
Science

Revolutionary Quantum Batteries: Harnessing Time Reversal for Instant Charging

Video Reveals Rising Hostility Among Chimpanzees After Social Split
Science

Video Reveals Rising Hostility Among Chimpanzees After Social Split

Uncovering Ice Age Dice How Prehistoric Americans Played Games Before
Science

Uncovering Ice Age Dice: How Prehistoric Americans Played Games Before Casinos and Ancient Rome

Leave A Reply Cancel Reply

Stay In Touch
  • Facebook
  • Twitter
  • Instagram
  • Pinterest
Quote of the day

A good traveler has no fixed plans, and is not intent on arriving.

Lao Tzu
Exchange Rate

Exchange Rate EUR: Tue, 2 Jun.

Top Insights
Cassini Uncovers The Properties Of Titan's Hydrocarbon Sea Science

Saturn’s Moon Titan Could Harbor an Unforeseen Blend of Hydrogen Cyanide and Hydrocarbons

Mars Express Uncovers Mysterious 'spider' Near 'inca City' On Martian Science

Mars Express uncovers mysterious ‘spider’ near ‘Inca City’ on Martian outskirts

California State Police Confounded by Tickets Issued to Driverless Cars Technology

California State Police Confounded by Tickets Issued to Driverless Cars for Illegal U-Turns

Categories
  • Blockchain (65)
  • Science (7,685)
  • Technology (2,968)
Top Posts
UK Government to Renew Dispute with Apple Over Access to

UK Government to Renew Dispute with Apple Over Access to User Data | Data Protection

October 2, 2025
Ai Invents New Battery Design That Decreases Lithium Usage By

AI invents new battery design that decreases lithium usage by 70%

January 9, 2024
Human Level AI is Inevitable Harnessing the Power to Influence the

Human-Level AI is Inevitable: Harnessing the Power to Influence the Journey | Garrison Nice

July 21, 2025

Mondo News is a Professional Technology & Science Blog. Here we will provide you with only exciting content that you will enjoy and find useful. We’re working to turn our passion into a successful website. We hope you enjoy our Content as much as we enjoy offering them to you.

Facebook X (Twitter) Instagram Pinterest
Categories
  • Blockchain (65)
  • Science (7,685)
  • Technology (2,968)
Most Popular
Tesla's Quarterly New Car Deliveries Experience Their First Decrease In
Technology

Tesla’s quarterly new car deliveries experience their first decrease in nearly four years

Maximize Your Time Rethink Your Relationship with Time for Greater
Science

Maximize Your Time: Rethink Your Relationship with Time for Greater Productivity

SiteLock
© 2026 Mondo News.
  • Home
  • About Us
  • Privacy Policy
  • Terms & Conditions

Type above and press Enter to search. Press Esc to cancel.

We are using cookies to give you the best experience on our website.

You can find out more about which cookies we are using or switch them off in .

Ad Blocker Enabled!
Ad Blocker Enabled!
Our website is made possible by displaying online advertisements to our visitors. Please support us by disabling your Ad Blocker.
Go to mobile version
Powered by  GDPR Cookie Compliance
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

Strictly Necessary Cookies

Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.