Nintendo Switch 2: The Dream Upgrade That Might Not Feel So “New” | Games

Launch Week has arrived at last. I want to provide you with an in-depth review of the Nintendo Switch 2 in this week’s newsletter, but as I write this, it has yet to be released. In light of this, Nintendo chose not to send a review unit until just a day before its launch, so as you read this, my dog stands by the door eagerly, as if waiting for its owner.

Nevertheless, you have the chance to make a first impression by playing the console throughout your day in your Nintendo office. Regarding hardware, it’s everything I dreamed of. A robust Joy-Con, a stunning screen, and graphical capabilities that present the games beautifully, just as one would hope to see in 2025 (still not quite on par with a high-end PlayStation 5 Pro or a modern gaming PC). I appreciate the sleek menu design with a subtle touch of color on the controller, accompanied by soothing chimes and blips. Game sharing, online functionalities, and other essentials now operate smoothly. I admire the affordability of Nintendo Switch Online:
£18 a year,
which is comparably priced to gaming services that offer access to a treasure trove of classic Nintendo games, while others typically charge around the same amount per month.

Yet, the key takeaway from that paragraph is that it is indeed an upgrade. Eight years later, I can’t help but feel that this upgrade is somewhat overdue. I was hoping for something distinctly new. There isn’t a tremendous amount that’s fresh with the Switch 2, except for the unique ability to use the controllers like a mouse by moving them sideways across your desk or lap. It seems overshadowed by the main launch title, Mario Kart World. I ponder if families with numerous games on their existing Switch, akin to January’s sales figures, will truly see the reason for upgrading.
£400 is the suggested price.




Amazing… Mario Kart World. Photo: Nintendo

As for Mario Kart World, it’s incredible. It’s absolutely outstanding. Naturally, it’s bound to be a hit. Besides the classic competitive Grand Prix and time trial races, the standout features include an expansive driving world where you can explore as you wish, collect characters, costumes, and enter elimination-style races across the continent. All courses are interconnected in one vast map, ensuring smooth transitions between them.

Your cart elegantly transforms into a boat upon hitting the water, and I discovered a challenging island where I had to board a seaplane towards skyscrapers. This setting allows everyone to leisurely cruise around a vibrant variety of mountains, jungles, and winding highways. There’s even a space station-themed course that cleverly recalls the original Donkey Kong arcade game, delivering fun nostalgic moments reminiscent of the new Donk City Festival in the climax of Super Mario Odyssey.

Meanwhile, Case Stuart had a fantastic experience with another launch game, Survival Kids by Konami. (If you typically find survival games laborious, fear not. This game is much more enjoyable than it sounds).

However, I must mention the Nintendo Switch Welcome Tour, a rather positively interacting tour that highlights the console’s new features. Priced at £7.99, it allows you to roam a massive recreation of the Switch 2 console, searching for invisible plaques that describe its various components. For instance, there’s a display that provides mundane technical details about the console’s HD Rumble quality. One interactive exhibit challenges you to guess the number of frames per second while a ball on the screen gains boundaries. As someone who doesn’t actively engage with technical specifics, I found myself woefully inadequate in this task. It felt akin to being on the most tedious school trip imaginable.

And it felt a bit too Nintendo-free, lacking character and charm, which left me somewhat concerned. In contrast, Nintendo Labo was an incredibly fan-friendly approach to showcasing the technical aspects of the original Switch. I expected the Welcome Tour to be conducted by the same creative team, but evidently, that was not the case.

I couldn’t wait to dive back into Mario Kart World, and once again, it was phenomenal. I look forward to spending the rest of the week reviewing it thoroughly. Additionally, if you pre-order the Switch 2, you can receive it within the next 24 hours. For those who are hesitant, more information and opinions about the Switch 2 will be available in the coming weeks to assist in your decision-making.

What to do




Arm Akinbo… T is intriguing and peculiar. Illustration: Annapurna Interactive/Steam

Last week, I played To A T, a beautifully odd and unexpected game from Katamari Damacy creator Keita Takahashi. It follows a young teenager perpetually stuck in a T-pose, named Arms Bobo. As you can imagine, this poses significant challenges, forcing them to rely on their fluffy little dogs for support. It’s a children’s game about embracing your uniqueness—I played it with my son—and it’s both amusing and eccentric, featuring songs about giraffes who enjoy making sandwiches. I adore games that come with surprises, and if I asked all of you to guess the ending, I bet none would be close.

Available on: PS5, Xbox, PC
Estimated playtime:
5 hours

What to read




Seize the chance… Remy Siu (left) and NHI accept the Peabody Award at 1000xResist. Photo: Charlie Galley/Getty Images
  • 1000xResist is a critically acclaimed sci-fi game that addresses the immigration experience and the price of political resistance, and it was awarded a Peabody Award this week. The creators’ acceptance speech resonated: “I encourage the gaming industry to invest in marginalized voices and to seek to make a difference. I continuously take opportunities. This art form is still in its infancy; it’s too soon to define it.”

  • Keith Stuart wrote about the events largely overlooked at Midnight launch party—Only Smyths Toys is hosting the Midnight release for the Switch 2. Have you ever attended one of these events? If so, please share your experience— I vividly recall feeling both excited and embarrassed waiting for the Wii on Prince Street in Edinburgh as a teenager.

  • The developers at OpenAI are very proud of their latest artificial “intelligence” model, which allows you to play Pokémon Red. However, it took me over 80 hours to obtain just three gym badges, as we try to overlook the environmental impacts that AI has on video games.

  • When Imran Khan suffered a stroke last year, he lost his ability to play video games. His poignant essay discussed the role of Kaizo Mario (Super Difficult Hacking Mario Level) in his recovery.

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What to click

Question block




Soothe… unpack. Illustration: Humble Game/Steam

Leader Gemma asks:

“At this moment, I’m hugging you while he naps on the couch for three months and I played the Blue Prince. This might be the ultimate postnatal game: It has minimal background sound and music, allows me to pause anytime, and carries zero risk. It also presents fascinating storylines and incredible puzzles. You find yourself deciphering letters and speaking out loud for math puzzles. (Do you get algebra in 3 months?) Your Article [about Nintendo during naptime] made me feel guilty. Are there any other updated tips for similar games discovered after eight years in the postnatal phase?

During my time with a little one, I engaged in two types of games: one that takes about 5 hours to complete in a single evening, or endlessly zoning out with titles like Stardew Valley and Animal Crossing. It didn’t matter if I was “achieving” anything. My brain was often fatigued, making it hard to follow linear plots. However, that doesn’t suit everyone—my friend Sarah became engrossed in Grand Theft Auto during her baby’s naps.

I became hooked on exploitative mobile games, which I do not recommend—stay away if you have a vulnerable brain. You’ll find yourself spending countless hours on virtual goodies and splurging cash for dopamine. Something like Unpacking or A Little to the Left might soothe your puzzle-thirsty mind without being too overwhelming (plus, they’re brief). To all gamer moms out there: what games did you enjoy in those early months of parenthood?

If you have a question for the block or anything to share about the newsletter—
please reach out at pushbuttons@theguardian.com.

Source: www.theguardian.com

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