Gamers as Hackers: Discovering the Next Generation of Tech Talent in Unexpected Places | Bridging Fun and Purpose

For numerous young individuals in schools and universities, a solid understanding of digital skills is essential for future learning and employment prospects. Nonetheless, teachers face a considerable challenge in ensuring these skills are utilized effectively.

As reported by The Hacking Games, an organization focused on helping youth with hacking skills secure jobs in the cybersecurity sector, criminal groups are increasingly targeting talented teenagers within popular online gaming spaces.

This is a route that educators hope to steer their students away from, which is why Co-op, a sponsor of the Co-op Academies Trust, has collaborated with The Hacking Games. The Co-op Academies Trust serves over 20,000 students across 38 primary, secondary, and special needs schools, as well as one college in Northern England. The partnership aims to direct students with coding skills toward careers in ‘ethical hacking.’

Joe Sykes, Careers Director at the Co-op Academies Trust, comments: “In recent years, there has been a growing interest among students in technology, particularly gaming, and they are investigating how this passion might lead to future careers.

“Through our engagement with The Hacking Games, we discovered the transferable skills that exist between gaming and ethical hacking, particularly within cybersecurity. Our students found this link to be both exciting and motivating.”

“Students will find it engaging to learn about the transferable skills between gaming and ethical hacking in the technology sector, especially in cybersecurity.”

Adam Woodley, Head of Curriculum at Connell Cope College, agrees, noting that many young individuals view careers in the digital sector as a “very popular option.”

“Students have acquired highly sought-after skills through hobbies such as gaming, and they naturally desire to apply these skills in exciting career paths,” he states.

“Thus, it is crucial that they have the chance to explore the stimulating realm of ethical hacking and cybersecurity and utilize those skills to benefit society.”

Rob Elsey, Chief Digital Information Officer at Co-op, concurs. “There are numerous unfilled positions in cybersecurity,” he points out. “The more we can transform the bright, skilled young individuals we have in the UK into defenders instead of attackers, and educate them about the available opportunities, the better. This will help us confront ongoing threats as a nation.”

Driving apprenticeships and internships

Fergus Hay, co-founder of The Hacking Games, emphasizes, “It takes a community to motivate, appreciate, and empower this generation to choose the right path.” The Hacking Games’ framework assesses young people’s digital aptitudes and skills against specific criteria to identify suitable careers for them in the tech industry.

The Hacking Games is actively working on creating formal pathways (apprenticeships and internships) to digital jobs within the government or private sectors in the future. Many experts believe this route is also accessible for neurodiverse youth. However, for both neurodivergent and neurotypical individuals, gaming serves as a common training ground for hacking, remarks John Madelin, a cybersecurity veteran and Chief Product Officer at The Hacking Games.

“Many hackers I’ve encountered are gamers,” he states, adding that most young gamers do not harbor criminal intentions, “but the distinction is significant.” For many young gamers, hacking revolves around discovering new and hidden aspects of gameplay, while for some, it involves creating and selling cheat codes to other players.


Hacking Games’ assessment framework aligns a student’s aptitudes with appropriate technical jobs. Composite: Getty Images/Guardian Design

These advanced technological skills are precisely what criminal organizations seek to exploit, particularly among students less focused on academic achievement. However, Madeline asserts she can guide young hackers toward more positive paths. “It’s essential to continuously challenge and engage them,” he states. “Instead of allowing them to remain inactive, we should utilize their talents.”

The Co-op Academies Trust has already identified careers in the digital sector as crucial components of its post-primary career program. Mr. Sykes believes it is vital for all children to discern their strengths as early as possible. “Our duty as educators is to optimize outcomes in these areas.

“Individuals with strong digital skills often possess a natural inclination to think logically and solve problems creatively,” she adds.

“Blessed with a talent for technology and gaming.”

The collaboration between Co-op and The Hacking Games comes after Co-op became the target of a cyberattack earlier this year. Focused on creating social value, Co-op (an organization owned by its members rather than shareholders) sought to address the underlying causes of hacking.

“We recognize that children possess talents in technology and gaming, and that these skills can lead to hacking,” Sykes states. “Initiatives like this allow us to discuss the ramifications and legalities surrounding hacking and help students recognize the opportunities these skills can present through their ethical application.”

Potential roles in cybersecurity for major firms and organizations may involve identifying weaknesses that malicious hackers could exploit. There are also opportunities within government departments working against hacking attempts directed at critical national infrastructure.

This is one of the primary reasons The Hacking Games recently launched its HAPTAI platform. The platform aids in developing hacking aptitude profiles for young individuals by analyzing their performances in popular games and matching them with corresponding psychometric profiles. Subsequently, candidates are paired with roles and teams suited to their strengths.


Our collaboration with The Hacking Games aims to encourage children to actively harness their abilities. Composite: Getty Images/Guardian Design

Protection today, career path tomorrow

“Children can be particularly susceptible to online dangers, thus we ensure they are educated about these risks, including the legal boundaries surrounding online safety and hacking,” Sykes explains. “I believe all schools need to stay updated with current issues. This presents a real opportunity for professionals to enhance their understanding of the risks and communicate them effectively to parents.”

In the future, she envisions a national computer science curriculum that incorporates lessons on ethical hacking and PSHE (Personal, Social, Health and Economic), helping all students recognize the potential harm at all levels of the economy.

Until that vision is realized, the partnership between Co-op and The Hacking Games will persist. The Co-op Academy Walkden will be piloted in the upcoming months to raise awareness of the issue and identify talented young individuals who can contribute to the solution before scaling it into a nationwide program.

“There are vast career opportunities in the digital arena,” states Sykes. “This ultimately aids students in understanding all the positive pathways available to them and how they can significantly contribute to creating a safer world.”

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Source: www.theguardian.com

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