Gamers as Hackers: Discovering the Next Generation of Tech Talent in Unexpected Places | Bridging Fun and Purpose

For numerous young individuals in schools and universities, a solid understanding of digital skills is essential for future learning and employment prospects. Nonetheless, teachers face a considerable challenge in ensuring these skills are utilized effectively.

As reported by The Hacking Games, an organization focused on helping youth with hacking skills secure jobs in the cybersecurity sector, criminal groups are increasingly targeting talented teenagers within popular online gaming spaces.

This is a route that educators hope to steer their students away from, which is why Co-op, a sponsor of the Co-op Academies Trust, has collaborated with The Hacking Games. The Co-op Academies Trust serves over 20,000 students across 38 primary, secondary, and special needs schools, as well as one college in Northern England. The partnership aims to direct students with coding skills toward careers in ‘ethical hacking.’

Joe Sykes, Careers Director at the Co-op Academies Trust, comments: “In recent years, there has been a growing interest among students in technology, particularly gaming, and they are investigating how this passion might lead to future careers.

“Through our engagement with The Hacking Games, we discovered the transferable skills that exist between gaming and ethical hacking, particularly within cybersecurity. Our students found this link to be both exciting and motivating.”

“Students will find it engaging to learn about the transferable skills between gaming and ethical hacking in the technology sector, especially in cybersecurity.”

Adam Woodley, Head of Curriculum at Connell Cope College, agrees, noting that many young individuals view careers in the digital sector as a “very popular option.”

“Students have acquired highly sought-after skills through hobbies such as gaming, and they naturally desire to apply these skills in exciting career paths,” he states.

“Thus, it is crucial that they have the chance to explore the stimulating realm of ethical hacking and cybersecurity and utilize those skills to benefit society.”

Rob Elsey, Chief Digital Information Officer at Co-op, concurs. “There are numerous unfilled positions in cybersecurity,” he points out. “The more we can transform the bright, skilled young individuals we have in the UK into defenders instead of attackers, and educate them about the available opportunities, the better. This will help us confront ongoing threats as a nation.”

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Fergus Hay, co-founder of The Hacking Games, emphasizes, “It takes a community to motivate, appreciate, and empower this generation to choose the right path.” The Hacking Games’ framework assesses young people’s digital aptitudes and skills against specific criteria to identify suitable careers for them in the tech industry.

The Hacking Games is actively working on creating formal pathways (apprenticeships and internships) to digital jobs within the government or private sectors in the future. Many experts believe this route is also accessible for neurodiverse youth. However, for both neurodivergent and neurotypical individuals, gaming serves as a common training ground for hacking, remarks John Madelin, a cybersecurity veteran and Chief Product Officer at The Hacking Games.

“Many hackers I’ve encountered are gamers,” he states, adding that most young gamers do not harbor criminal intentions, “but the distinction is significant.” For many young gamers, hacking revolves around discovering new and hidden aspects of gameplay, while for some, it involves creating and selling cheat codes to other players.


Hacking Games’ assessment framework aligns a student’s aptitudes with appropriate technical jobs. Composite: Getty Images/Guardian Design

These advanced technological skills are precisely what criminal organizations seek to exploit, particularly among students less focused on academic achievement. However, Madeline asserts she can guide young hackers toward more positive paths. “It’s essential to continuously challenge and engage them,” he states. “Instead of allowing them to remain inactive, we should utilize their talents.”

The Co-op Academies Trust has already identified careers in the digital sector as crucial components of its post-primary career program. Mr. Sykes believes it is vital for all children to discern their strengths as early as possible. “Our duty as educators is to optimize outcomes in these areas.

“Individuals with strong digital skills often possess a natural inclination to think logically and solve problems creatively,” she adds.

“Blessed with a talent for technology and gaming.”

The collaboration between Co-op and The Hacking Games comes after Co-op became the target of a cyberattack earlier this year. Focused on creating social value, Co-op (an organization owned by its members rather than shareholders) sought to address the underlying causes of hacking.

“We recognize that children possess talents in technology and gaming, and that these skills can lead to hacking,” Sykes states. “Initiatives like this allow us to discuss the ramifications and legalities surrounding hacking and help students recognize the opportunities these skills can present through their ethical application.”

Potential roles in cybersecurity for major firms and organizations may involve identifying weaknesses that malicious hackers could exploit. There are also opportunities within government departments working against hacking attempts directed at critical national infrastructure.

This is one of the primary reasons The Hacking Games recently launched its HAPTAI platform. The platform aids in developing hacking aptitude profiles for young individuals by analyzing their performances in popular games and matching them with corresponding psychometric profiles. Subsequently, candidates are paired with roles and teams suited to their strengths.


Our collaboration with The Hacking Games aims to encourage children to actively harness their abilities. Composite: Getty Images/Guardian Design

Protection today, career path tomorrow

“Children can be particularly susceptible to online dangers, thus we ensure they are educated about these risks, including the legal boundaries surrounding online safety and hacking,” Sykes explains. “I believe all schools need to stay updated with current issues. This presents a real opportunity for professionals to enhance their understanding of the risks and communicate them effectively to parents.”

In the future, she envisions a national computer science curriculum that incorporates lessons on ethical hacking and PSHE (Personal, Social, Health and Economic), helping all students recognize the potential harm at all levels of the economy.

Until that vision is realized, the partnership between Co-op and The Hacking Games will persist. The Co-op Academy Walkden will be piloted in the upcoming months to raise awareness of the issue and identify talented young individuals who can contribute to the solution before scaling it into a nationwide program.

“There are vast career opportunities in the digital arena,” states Sykes. “This ultimately aids students in understanding all the positive pathways available to them and how they can significantly contribute to creating a safer world.”

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Keep children and young people safe online with Barnardo’s online safety guidance

Source: www.theguardian.com

Impact of Visa Fees on Talent: Trump’s Tariffs Endanger Technology’s Top Professionals

Greetings from TechScape! I’m back in the US and busy writing this from the plane. This week’s Tech News revolves around a significant deal involving Donald Trump, which has implications for the high-tech industries in China, the UK, and the US due to unexpected fines on favored visas.

Trump’s Talent Tariff: Visa Fines Threatening the Industry’s Most Valued Employees

Last year, a major tech firm brokered an agreement where tens of millions of dollars went to Trump’s presidential campaign in exchange for favorable policies that foster access to the president and stimulate industry growth. If Elon Musk is included, this figure rises to hundreds of millions. However, Trump’s new fees on frequently utilized visas pose a threat to this arrangement.

My colleague Johanna Bouyan reports:

On Friday, Donald Trump signed a declaration imposing a $100,000 annual fee on H-1B visa applications, which could have significant repercussions for the US tech landscape.

The potential crackdown on H-1B visas has become a central issue for the tech industry. Government data reveals that around two-thirds of H-1B visa employment is tech-related, as employers utilize these visas to attract engineers, educators, and healthcare professionals.

In response to the initial announcements, Amazon, Microsoft, and Google encouraged their overseas staff to return quickly to the US and advised dependents against traveling abroad. The implications of the fines that began at 12 AM on September 21 were uncertain, raising concerns within their HR departments. The White House later clarified that the fees would only apply to new applicants and would not impact existing visa holders with six-figure annual fees. The US Secretary of Commerce reiterated this point. With the camera Fees will be collected on an annual basis.

These penalties are particularly alarming for immigrants from India. Approximately 700,000 H-1B visa holders reside in the US, with 71% originating from India. Chinese nationals make up about 10% to 15% of this group. Additional noteworthy insights: nearly three-quarters of H-1B visa holders are male, earning a median salary of around $120,000. If these penalties survive potential legal challenges, the cost of hiring these workers in the US could become prohibitive for employers.

“Fearing for Our Talent”: India Responds to Trump’s H-1B Visa Fee Increase

These fees serve as tariffs on talent, paralleling Trump’s duties on goods from nearly all US trading partners. The president’s protectionist approach towards professional work resonates like his stance on imports from Vietnam. Additionally, similar to these tariffs, the rationale behind his employee fees is challenging to discern. The US lacks adequate domestic manufacturing capabilities to assemble smartphones fully and will not erect barriers preventing parts made abroad. Likewise, it doesn’t possess a robust pipeline of trained technical workers comparable to those in India and China, creating a talent gap that many leading American companies currently face. Enter H-1B. Advocates of the program, including Elon Musk of Tesla, argue it will address the talent void and attract essential skilled workers to maintain competitiveness. Musk, a US citizen originally from South Africa, once held an H-1B visa himself.

In December, Trump expressed his support for the program.

“I have a lot of H-1B visas for my properties. I support H-1B. I’ve utilized them many times. It’s a valuable program,” said the president. New York Post.

Will Trump’s Talent Tariff catalyze a resurgence of technical manufacturing, prompting the American education system to inspire more students toward technical careers? Perhaps not while he continues to battle against a university system that trains many international students who subsequently obtain H-1B visas and contribute to American companies.

At Last: Trump Finalizes the TikTok Transfer Agreement




Will the TikTok deal go through? Photo: Dado Ruvić/Reuters

Five years later, TikTok faces uncertainty, having dealt with multiple deadline extensions, and Trump claims he has finalized an agreement to transfer TikTok from its parent company in Beijing to US ownership, which is expected to be accepted.

“We have a deal concerning TikTok. A group of major companies is interested in acquiring it,” Trump stated last Tuesday without elaborating.

Since the initial vague announcement, further details have emerged. Trump mentioned in an interview on Fox News Sunday that media mogul Rupert Murdoch and his son Lachlan, CEO of Fox Corporation, might be involved in the deal. Additionally, Michael Dell, founder and CEO of Dell Technologies, is reportedly a part of the discussions.

White House officials revealed that Larry Ellison, who recently lost his Forbes title as the world’s richest man to Elon Musk, would lease and manage TikTok’s algorithm, extending to the management of data collected from American users.

Broader Technology Landscape

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Attention Big Spenders: Starmer and Trump’s Multi-Billion Dollar Tech Agreement




Last week, Trump and Keir Starmer met at Checkers, the Prime Minister’s residence. Photo: Evan Vucci/AP

Just a week ago, Keir Starmer and Trump announced a commitment from numerous US companies to invest £31 billion in the UK technology sector in the coming years.

Brad Smith, president of Microsoft, hailed it as the “largest announcement” with a commitment of £22 billion over the next four years. Google has also promised to invest £5 billion.

CoreWeave, a US data center company, plans to invest an additional £1.5 billion in the UK, including its site in North Lanarkshire, Scotland. The US software company Salesforce is contributing another $2 billion in the UK.

Nvidia, the leading AI chip manufacturer, has pledged a £11 billion investment in the UK economy as part of this agreement, providing up to 120,000 Blackwell GPUs for projects developed over the coming years in the UK.

A notable critique has suggested that this contract resembles the US’s Stargate project, which promises either $500 million in commitments from high-tech companies or the establishment of the world’s largest data center in Abu Dhabi. The government isn’t obliged to oversee the significant financial transactions. Nvidia announced on Monday that it would invest $100 million in OpenAI, which is more than three times its UK commitment.

Nick Clegg, former UK Deputy Prime Minister and past top policymaker for Meta, criticized the arrangement as a “second-class offer” for the UK in the US technology market.

At a Royal Television Association meeting in Cambridge, Clegg stated that the relationship between the UK and the US tech sectors is heavily lopsided and that the announcement primarily serves US businesses.

He cautioned that the UK risks becoming overly dependent on the US tech industry instead of fostering its own capabilities.

“These companies need these infrastructure resources anyway,” he noted. “They are constructing data centers globally. Perhaps they’ve merely made a token effort to align with the timing of this week’s state visit, but the flow of benefits isn’t mutual.”

“We are technically becoming a kind of vassal state. This is a reality. As soon as our high-tech companies begin to grow in size and ambition, they must turn to California.”

Learn More About Tech in the UK

Source: www.theguardian.com

League of Legends finals: A showcase of unmatched talent and pure joy captured in a button push

GGiven the influx of bad news from the gaming industry over the past 10 months, it’s no surprise that this weekend, sitting in a crowd of 20,000 happy and passionate fans, the biggest event on the esports calendar, The League Being able to watch the Of Legends World Championship was somewhat reassuring. Finals. The event, held at London’s O2 Arena, was the culmination of a five-week global competition to discover the world’s best teams. Having never been to one before, I had no idea what to expect, mainly because the finals are usually held in Asia, where the best players usually gather. Can we track what’s going on? Would you care? The answers to these questions were “fairly well” and “well, yeah.”


For the uninitiated, League of Legends is a multiplayer online battle arena game (Moba for short) in which two teams of five players choose a warrior from a pool of 170 warriors to destroy their opponent’s home base. Fight to control the fantasy-themed map. . The arena is divided into three lanes, with an area known as the jungle in the middle, and similar to traditional team sports, each team member patrols their own specific section. Adding to the complexity is the fact that every champion character has unique skills, weapons, and magical attacks, and throughout the game you must defeat monsters and dragons to earn experience points that make you more powerful. Masu. It’s both a deep strategy game and a tremendous riot of stomping warriors, galloping horsemen, and hovering wizards.

This year’s final was between experienced Korean team T1 and Chinese newcomer team Bilibili Gaming (abbreviated as BLG). The latter had gained momentum by defeating local rival Weibo Gaming in the semi-finals, but T1 was the firm favorite to win the tournament having already won four times. They were almost eliminated from the competition early on, but they seem to have a habit of getting back into it the moment everyone quits. At the arena, I managed to get a seat next to James Lynch of the esports news site dexerto volunteer to tell me about the action. He describes T1 as the League of Legends equivalent of the 1974 Netherlands World Cup team. Free-spirited, unconventional, and full of neurotic genius. Lee “Faker” Sang-hyuk is widely considered to be the greatest player in league history, and at the center of it all is the master Johan Cruyff. “His movements are very strange and unpredictable,” Lynch says. “It’s very difficult to kill him.”




South Korea’s T1 team celebrates their victory over China’s Bilibili Gaming in the League of Legends world finals. Photo: Benjamin Kremer/AFP/Getty Images

Before the finals begin, there will be a 10-minute mini-concert featuring American rappers Ashnikko and Linkin Park, complete with fireworks, giant LED displays and incredible art direction from dozens of dancers. The whole thing has the feel of a major sporting event mixed with live K-Pop, a riot of color, passion, and performing arts. In the hours leading up to the finals, fans flocked to the venue to purchase original merchandise, meet friends from the community and, of course, dress up as their favorite League of Legends characters.

It turns out I was extremely lucky that this was my debut watching League of Legends. It’s an exciting encounter. Once the showdown begins, the best-of-five format is pushed to its limits, with the two teams taking turns killing each other for the first four games. Throughout the finals, Faker is a formidable playmaker, continually jumping into skirmishes, taking out opponents, and managing to escape with only a millimeter of health left. In the arena, 10 young players can be seen competing on a giant screen suspended above the stage. These displays draw us in rather than taking us out of the game. The crowd of mostly 20 fans loudly applauds the smart move and chants as their team gains the upper hand.

The showdown was a deliberate affair, with warriors gingerly roaming the map, poking and prodding at each other. Eventually, the whole thing explodes into a massive clash, making the battle between the Bastards look like a mini-brawl outside a kebab shop.




During the battle between Bilibili Gaming and T1. Photo: Benjamin Kremer/AFP/Getty Images

T1 was victorious, but it was also a victory for the entire concept of esports. The scene has struggled to live up to its 2010s hype, at least financially. At the time, the team’s overestimated global value attracted large investors and sponsors, which led to a bloated team organization and soaring salaries for star players. Last year saw many organizations, events, and tournaments shut down, including Activision Blizzard’s much-hyped Overwatch League. But this weekend’s event drew a peak audience of 6.94 million viewers, most of whom watched from home on streaming platforms like Twitch and YouTube, setting a new record for esports.

It’s easy to think of video games as an industry rather than a culture that brings joy to people. Sometimes it’s more than just sales or viewership, it’s about sitting in an arena with 20,000 adoring fans. Outside the O2 Megaplex, I spoke to Morgan, an attendee perfectly dressed as Aphelios (or, more accurately, in his Heartsteel costume). He explained the appeal as follows: But he’s very friendly. Also, there are so many different communities in the league, and it’s great to see them come together and bond over something they have in common and one thing they’re really passionate about. That’s what’s really beautiful about this work.

Source: www.theguardian.com