Shakespeare Reimagined for Modern Gaming: Cannes’ Debut Game ‘Lili’ Voices Macbeth

While the Cannes Film Festival is typically not linked to video games, this year it hosts a unique collaboration. “Lili” is a joint project created by the New York-based game studio Ink Story, known for 1979 Revolution: Black Friday, which explores the narrative of Iranian photojournalists as well as a modern adaptation of Macbeth presented by the Royal Shakespeare Company.

“It’s an incredible opportunity to have my first video game experience showcased at Cannes,” shares Vasiliki Honsari, co-founder of Ink Story. “People often say they aren’t familiar with gaming and may only give it a quick try. However, once they engage, you can sense their growth in empowerment within the film industry.”

Although the Cannes Festival’s immersive competition launched in 2024, the lineup rarely features traditional video games. “VR films and projection mapping are central to this initiative,” explains Navid Khonsari, Vassiliki’s husband and another co-founder of Ink Story. Nonetheless, “Lili” integrates live-action sequences with gaming mechanics, similar to titles like *Lies* and *Immortality*. The lead, Zar Amir Ebrahimi, previously won the Best Actress award at Cannes three years ago.

Centered around the character of Mrs. Macbeth, Lili portrays her as the determined wife of a Basij officer (a paramilitary volunteer group within Iran’s Islamic Revolutionary Guard). Much like the original play, she plots a murder to elevate her husband’s position. “What fascinates us is Lady Macbeth’s manipulative nature,” Navid explains.

“Her societal limitations based on gender compelled her to strive for a leadership role,” he adds. “Had she been a man, she could have become one of the greatest kings, but as a woman, she had to navigate a restrictive system. Our character Lili shares this experience.”

Players take on the role of a member of Hecateb, a group of hackers allied with Macbeth’s witches. You access Lili’s cellphone and computer while keeping an eye on her via a CCTV camera in her home. Key themes include surveillance and censorship. At one point, Lili attempts to view a YouTube Makeup Tutorial but is thwarted by the state firewall. This unpleasant voyeuristic dynamic is intentional. “We all participate in the problem of surveillance, looking and spying on one another,” comments Navid.

“She’s suffocating beneath the various masks she wears”… Zal Amir Ebrahimi from Lili. Photo: Ellie Smith

You can help her bypass these barriers, leading to a memorable scene where she wraps her head in cling film before applying eyeliner and lipstick. “This makeup ritual symbolizes her attempts to adapt to a world where she cannot express her identity,” Vassiliki points out. “We’ve highlighted the multiple layers of masks she bears, portraying the choking nature of her existence.”

Set for release in late 2026, Lili may eventually transform into a theatrical production, according to RSC’s Saraelis. Navid mentions plans for a film adaptation, utilizing some of the same footage from the game. This indicates an increasingly blurred line between gaming, cinema, and theatre, and it’s unlikely that this will be the last project the RSC takes on with gaming.

“I’ve always been intrigued by the intersection of games and theatre,” remarks Ellis, who initially proposed the collaboration to Ink Story. “We collaborated with top Shakespeare scholars. Professor Emma Smith from Oxford was instrumental in the dramaturgy of this project,” notes Ellis. Smith believes that if Shakespeare were alive today, he would be writing for games; Ellis concurs, emphasizing, “He was an innovator.”

Source: www.theguardian.com

What’s Behind the Disembodied Female Voices in Technology?

Even so, I developed a new affection for her, likely influenced by the looming possibility of Jesse’s departure. Jesse doesn’t pretend to be the quintessential woman. She shares little in common with the almost-perfect Alexa, aside from the deep, resonant voice of authority that Laurie Anderson masterfully crafted in her 1980s music and speeches. (Anderson channels an enigmatic papal craftsman, perhaps a retired geology professor. “There are a few things that can be examined easily, such as the expanse of Greenland, the famous dates of the 19th century rubber conflict, Persian adjectives, snow composition, and more. I could hear Jesse mimicking some stereotypes of women, oscillating between technology and deliberate artifice.)

In fact, let’s explore many other female voices produced by modern media. One commonly heard female voice in Japanese anime unsettles me physically. Even more astonishing is the voice of the much-admired Internet Trad Wife, soft, gentle, and calm; she sifts through the wheat and chaff concerning her children. Do they play with obedience against the backdrop of death? – Quietly handling the sticks behind the lens. Former Christian fundamentalist wife and mother, Tia Levings, has garnered a substantial following on TikTok. Notably, her prior “Fund Voice” — breathtaking and high-pitched — draws inspiration from a 1963 book titled “Attractive Woman.” Meanwhile, a new generation of women learns to cultivate the same voice, accentuated by videos that feature soft lighting.

As many sociologists caution, when pornography in the digital era becomes distorted, young men’s perceptions of what an ideal sex life resembles may skew the notion of how a woman’s voice should sound. AI potentially creates a dizzying feedback loop of these authentic female voices, perhaps even those with the most substantial followings, from which it likely learns, rather than roaring.

As the mother of two teenage boys, I’ve grown accustomed to various noises from their basement escapades. However, when silence was abruptly disrupted by my son yelling loudly during a Fortnite battle, I was surprised. It fascinates me that my son, like many dedicated Fortnite players, opted for what he refers to as a female skin for his avatar. This choice reflects that from around the age of 11, he immersed himself in closely identifying with powerful female characters who facilitate shooting, evading, and outsmarting his opponents. Perhaps he chose female avatars at a younger age, emulating older players he admired; or perhaps they select female skins for their faceless nature, as the game requires hours of staring at the back of that avatar (which is notably rounded and toned for some female skins). Nonetheless, I was equally intrigued by another aspect of his Fortnite avatar—its relation to her and her friends.

These avatars are like remote cousins to the female TikTok influencers who mirror Jesse. I can argue that the influencers who narrate Jesse in their videos use technology to quiet their true selves. The essential elements of their humanity are entirely absent, revealing only their youthful façades to thousands of followers.

However, I reconsider my perspective and arrive at a different conclusion. Perhaps in selecting Jesse, they discover means to shield themselves and assert subtle claims of power. Their voices remain private, allowing the world to perceive only that. Jesse might be irritating, but she seems unfazed. This could explain why many women embrace her in her endless “get ready with me” videos. Jesse is loud and unapologetic. She is a pill, yet wholly artificial, far exceeding any male validation.

Source: www.nytimes.com