Unspoken Affection: Crafting Gaming’s Most Unconventional Love Story with Clay and Glue

Stop motion adventure Out of Words was one of the standout announcements during this year’s Summer Game Fest. Unlike traditional games crafted from code, Out of Words is uniquely made from clay, fabric, and glue. It’s genuinely a hand-crafted love story that even caught the attention of Metal Gear creator Hideo Kojima, who expressed, “This is the biggest compliment we can imagine,” according to game director Johan Oettinger.

Oettinger has aspired to create stop-motion video games since he was 12, when he experienced the ’90s point-and-click claymation gem, The Neverhood. After years immersed in film, commercials, and installation art, Out of Words emerged as a project that flawlessly merged these two lifelong passions.




A world of handmade things…I can’t even put it into words. Photo: Epic Games

The process of giving life to clay is as exceptional as the game itself. With a robust team of 40 in Aarhus, Denmark, they have developed a custom scanner and photogrammetry pipeline to capture these artisanal assets. The Unreal Engine is fused with stop-motion cutscenes where animators maneuver puppets at 12 to 24 frames per second. “Something magical happens when real materials embody a character… [it] offers an authenticity that renders the characters more relatable than any other storytelling medium,” says Oettinger.

This implies the studio is as immersed in glue, wood, and clay as it is in coding. “Absolutely! We’re more likely to be humming our favorite Disney songs than working in pin-drop silence,” adds game developer Mariano Pugliese. “There’s a shared passion among the puppeteers who transform wood and steel into characters, just like the CG artists who refine game settings.”

The narrative of Out of Words revolves around two young characters, Kurt and Kara, on the brink of discovering their first love. “I aim to narrate a story that reflects the moments when you crave the right words to convey to someone you love, which is almost impossible, especially in your early teens,” Oettinger shares. “That moment transforms into a profound inner journey of light and shadow… In our tale, that journey is mirrored between two characters as they seek the right words, ultimately hoping to emerge from the game hand in hand.”




Castings made from clay…it’s beyond words. Photo: Epic Games

Out of Words is a collaborative two-player adventure that can be played either in person or online, with the protagonists’ journey mirroring the players’ evolving relationships.

“The cooperative element is fundamental to the game design,” emphasizes design lead Jeff Sparks. “Players will guide Kurt and Kara through a world filled with unexpected challenges, experiencing every high and low together.” While trust is central to the theme, the cooperative gameplay reflects the growth of the bond between the characters.

Even the most unusual puzzles are rooted in emotion. One distinct puzzle features a giant clay face, which Sparks elaborates on: “When Kurt and Kara near his mouth, they wiggle around, almost as if they are tickling his lips. While it serves as a rather elaborate door, the creativity and mechanics layered on top of it breathe life into it like I’ve never witnessed before.”

Ultimately, Out of Words is not just a game but an exploration of human connection. “You must treasure the incredible experience of expressing your love to someone for the very first time,” Oettinger remarks. “Our dream is for this experience to forge a deep connection between the two players.”

Their aspirations are high: “We want this experience to be memorable for a lifetime.” And what could be more fitting for a hand-crafted game than the moment you finally reach out and pick it up?

Source: www.theguardian.com

My undying affection for the distinctly uncool Amiga gaming console

I I told my wife that I wanted a Mini Amiga for Christmas. I know it’s only April, but she’s making what she wants in hopes that this is what her wife will think when she shows up unexpectedly at the house next week. she He bought it for me. I’ve used this method to discreetly purchase seven game consoles, a stuffed tarantula, and a fryer. In a world of contradictions, I like the way this institution of marriage works.

I read the review and was surprised to see two words that appeared that had no connection whatsoever to the original Amiga. They are “cool” and “cool”. Love. It may seem strange to say that the Amiga wasn’t loved, since so many people bought and used it. But people use things they don’t like every day: electric shavers, perseverance, door handles, trains.

people loved ZX Spectrum.They are loved mega drive. When I talked to the owner, Any Nintendo machines, from the Game Boy to the Switch OLED, now sound like Romeo talking about Juliet, like Meredith Gray talking about Derek Shepherd, or like Elon Musk talking about himself. Masu.

As someone who was actually there in the 80’s and 90’s, the Amiga didn’t enjoy that kind of love. why? Because it looked bad. The Game Boy looked like an alien artifact from a trendy 70s sci-fi show. The PlayStation is what you get when you combine a high-end vinyl turntable with the sexiest sandwich maker imaginable. The Xbox 360’s curves were the definition of glamor. He was one of those rare machines that looked just as beautiful lying down as standing up. Even now, when I see one in the wild, I run my finger along its curves.

The Amiga looked like something a bank teller would use. It’s not a cool bank-related job like stopping a robbery.

Amiga 500. It’s very dignified. So boring! It’s so gray! Photo: Felix Chu/Alamy

I know the Amiga is a computer, not a console, but so was the ZX Spectrum, and it looked tasty enough. The Atari ST didn’t look great either, but at least they angled the top row of function buttons to make it look that way. considered Its aesthetics.

They should have at least cut off the corner of the Amiga. That would have helped. It was also usable on Game Boy. (Actually, it first worked on the Fender Stratocaster.)

personally?I really did Love Amiga. I’ve had more great nights on this machine than any other in terms of play time and quality of that time. It gave us the best party game ever with Sensible Soccer, the best futuristic (and best-looking) sports game with Speedball 2, and the best time-consuming game with Championship Manager, which slightly beats Sim City. And I don’t know if there’s ever been a more mathematically accurate sports game than Jimmy White’s whirlwind snooker.

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Party time…soccer with flair. Photo: Wise Software

The Amiga provided Lemmings and Worms with the most originality and humor. In IK+, 3 player play fighting game. In the early ’90s, even whispering something like that could get you burned in a giant wicker box. I had never read the Dune books, so watching the Dune movie reminded me of my first introduction to that world, the amazing Dune 2 Amiga game.

Secret of Monkey Island is the best adventure game ever made, and it might just be the funniest game ever. “Cannon Fodder” was also interesting, but at the same time it was poignant and sad. Could there have been a better game developer than Sensible Software? Game development now sounds fun and cool, not the words we used to associate with game developers.

Amiga was solid. It was reliable. Even before I played the game, it felt good to put the floppy disk into the slot. That pleasant thunk sound. The way it grabbed the last few millimeters of the disc and pulled it in was very reassuring and believable.

Phwoar … Vintage 80s Commodore Amiga 500 Game Console. Photo: Neil Godwin/Future/Getty Images

I don’t remember anything breaking on my Amiga. I don’t remember any games that didn’t load. The peripheral equipment was also solid. I can’t believe my delicate little cheetah bug joystick took such a beating from Sensible Sucker alone and survived. All I have to do to break his R1 button on the Xbox controller is look at it with disapproval.

Like the Spectrum before it, the Amiga allowed people who couldn’t afford a PC to play games on their computers. Then the PCs killed it. Microchips were getting cheaper and the Amiga just didn’t work fast enough and seemed to die really quickly.

We couldn’t love the Amiga enough. We were like Andy getting Buzz Lightyear and then putting Woody in the cupboard. Unfortunately, Pixar doesn’t feature the Amiga in a single scene in the movie. Instead, Toy Story featured Speak and Spell. Have you ever played Zool? that?

Source: www.theguardian.com