Donkey Kong Bonanza: Gorilla Grooves with Mariah Carey on the Shoulder | Game

While searching for gold in the murky depths of Ingot Isle’s mines, a fierce storm whisks Donkey Kong, the guardian of Dungaree, into a sprawling underground realm. You might presume he’s upset, but deep in the earth, where banana-shaped treasures are plentiful, DK is energetically using his furry fists to carve out a path toward wealth. This marks the first Donkey Kong platformer since 2014, taking players on a gritty adventure to the center of the Earth.

Echoing the classic battlefield games, Bananza thrives on demolishing its destructible surroundings. What seems like a typical exit area? You can pass right through the ground. Tired of leaping across chasms? Simply smash through the walls. The exhilarating joy of grinding down every bit of terrain beneath you pushes the limits of physics technology, as you discover hidden collectibles and pathways along the way.

To bring a touch of humanity to the mayhem, a young girl named Pauline (familiar to fans of the classic DK title) accompanies Donkey Kong, perched on his shoulder, singing melodiously like a parrot trained at a prestigious school.




Just like a parrot trained in a prestigious school… Pauline joins DK in Donkey Kong Bananza. Photo: Nintendo

With a delightful nod to the jazzy tunes of Super Mario Odyssey, Pauline triggers an exciting frenzy in DK, as she belts out notes reminiscent of Mariah Carey. Donkey Kong sways to the beat, and as Pauline grabs the microphone, she elevates him to new heights — quite literally reshaping his Bananza form. As DK’s adventure unfolds, players can unlock various animal-themed transformations. Throughout subsequent levels, DK gets to soar like an ostrich, albeit with a quirky appearance.

In this 2025 installment, a skill tree allows players to upgrade DK’s abilities, enhance his health, and learn new attacks and tricks. Continuing the RPG-lite approach, collectible fossils are cleverly scattered in each level; these serve as currency to acquire stylish outfits that boost stats. Most importantly, these outfits bring a wave of fun, transforming DK’s signature crimson fur into a striking Gothic black coat.

The 3D hub world, coupled with innovative projectiles and quirky transformations, embodies the whimsical charm reminiscent of Rare’s N64 Donkey Kong platformer. Think of a blend of Banjo Kazooie, some incredible Hulk-like simulations, and chaos driven by destruction, standing in stark contrast to the pristine environments of Super Mario Odyssey. When feeling the need to unleash chaos, Donkey Kong can throw nearby objects at foes or even hurl special glowing materials to demolish enemies, walls, and other obstacles — a true force of destruction and creativity. Some NPCs are crafted from gemstones, allowing players to engage in delightful grinding and slowly piecing together the magical lore, making the experience visually captivating.




Experience the evolution of eye-catching interactions… Donkey Kong Bananza. Photo: Nintendo

The development team clearly relished the opportunity to create unique, formidable adversaries for DK. From facing off against swarms of small furious creatures to dodging golden skeleton foes and escaping from the heads of hopping stone warriors, the gameplay diverges from typical Mario fare, matching Bananza’s eccentric tone.

Boss battles promise significant challenges in Bananza. DK confronts the sinister Boydko, a menacing crew of malicious apes who purloin his coveted Banandium gems. For instance, Grumpy Kong pilots a gigantic concrete mecha, requiring players to topple it to bring it down to ground level, all while DK does his utmost to reclaim his treasures.

The Mining Cart segment is a welcomed addition. Here, you can leap between rails to evade obstacles and toss glowing rocks to explode and eliminate foes and barriers. The visuals may occasionally be a bit underwhelming; however, maintaining a solid frame rate makes the overall experience smooth as you dynamically alter the surroundings. Character models shine, while many areas move quickly enough that their slightly bland aesthetics become a minor concern. Starting in a dreary mine, players will traverse lush lagoons and battle through a treacherous river filled with toxins in a swamp of poison.

Similar to Odyssey, Bananza features a half-hearted cooperative mode. With Pauline’s grumpy boots, a second player can interact with the environment using the Joy-Con controller. Each click allows you to manipulate or destroy portions of the environment, causing both players to engage in an eye-filling, chaotic adventure. This engaging twist promises endless fun for younger audiences, though warning bells might ring for sustained chaos.

Donkey Kong Bananza is quirky, slightly chaotic, and likely more perplexing than traditional Nintendo platformers. It feels akin to the musical stylings of Limp Bizkit — big, bold, and destructively fun. Although some may criticize the Switch 2 for being somewhat repetitive instead of innovative, this debut of the iconic ape seems to carve out a unique path toward a thrilling new experience.

Donkey Kong Bananza is set to launch on Nintendo Switch 2 on July 17th.

Source: www.theguardian.com

Before the Great Wall: Chinese Rulers Carved Shallow Grooves

Excavation of Mongolia’s medieval wall system by archaeologists

Gideon Shelach-Lavi et al. 2025

Long before the construction of the Great Wall of China, other significant walls were erected on the Eurasian steppes, not with the intent of safeguarding the Mongolian army. Recent diggings indicate that they were established to regulate movement and to showcase power, similar to modern boundary walls.

The Great Wall of China spans thousands of kilometers, with its longest segment measuring approximately 8,850 kilometers. This section originates from the Ming Dynasty (1368-1644 AD) and served as a physical barrier against Mongol incursions.

In contrast to large fortifications, the earlier systems consist of a network of trenches, walls, and enclosures approximately 4,000 km wide across northern China, Mongolia, and Russia.

This infrastructure was developed between the 10th and 12th centuries by various dynasties, primarily the Jin Dynasty (1115-1234 AD). It was primarily constructed by the people of Siberia and the Zurchen from northeastern China, who were herders.

Gideon Shelach-Lavi from The Hebrew University of Jerusalem, along with his team, has utilized satellite imagery and drones to explore and map these ancient walls. They are now investigating a 405 km section excavated in Mongolia, including one of the enclosures.

The structure features a trench about 1 meter deep and 3 meters wide, with the earth piled on one side, forming a compact earth wall that stands 1-2 meters tall. At intervals, a thick square stone enclosure approximately 30 meters wide was added along the wall.

The purpose of these walls is still unclear, as historical records are scarce, and they were not built at natural geographical divides, according to Shelach-Lavi.

Many historians believed they were constructed to thwart Genghis Khan’s army, which reigned over the Mongol Empire from 1206 to 1227. However, Sherach Ravi asserts that these structures would not have been particularly effective for defense. “They were not designed to repel military invasions,” he states.

Instead, he theorizes that the walls were primarily a demonstration of power — showing that the region was under the control of the Jin Dynasty. The walls allowed for the regulation of people through the enclosure gates, managing the flow of people, goods, and animals. He suggests that even though they may not have stopped armies, the walls might have been effective in preventing smaller attacks.

“The objective seems to be guiding individuals towards these enclosures, allowing for control and taxation,” he explains. “It’s all about monitoring movement, which is not so different from what we observe today.”

The findings at the enclosure also illuminate the lifestyle of the inhabitants. “This is a picturesque area,” remarks Sherach Ravi. “We have uncovered extensive evidence of livestock grazing, hunting, and fishing.”

Moreover, within the enclosure, researchers discovered stone platforms or benches that could have served as stoves or beds for the Han Chinese during the Song Dynasty, who were in conflict with the Jin Dynasty.

This suggests that significant resources went into building and maintaining garrisons, indicating that people lived there year-round and engaged in agriculture. “This is remarkable, as even today, farming activities are minimal in this region,” he notes.

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Source: www.newscientist.com