I Was Deeply Invested in Clair Obscur: Expedition 33—Then It Betrayed Me at the Last Moment

wEngaging with e-arts encompasses more than just passive observation. We have a role to play. Whether it’s music, painting, or film, the artist contributes, but our mental engagement is what completes the experience. This is particularly applicable in gaming, as you aren’t just passively staring at the Mona Lisa for hours on end.

Our relationship with art evolves. In my youth, I had a stronger appreciation for animation, while nowadays I find great value in jazz. My feelings towards the Mona Lisa can vary—sometimes I find it captivating, other times rather dull.

This dynamic perspective is what makes Clair Obscur: Expedition 33 so intriguing. The game explores our efforts to capture our artistic preferences, or at least that’s how I interpret it. The complexity of this sentiment mirrors my evolving relationship with the game itself. Initially, I was entranced by its beauty nearly three decades ago, illuminated as if by personal rays of sunshine as Glenn navigates through nature. (Rest in peace, Robert Redford.)

Visually and audibly, the characters are stunning, complemented by the best voice acting and soundscapes I’ve encountered. The plot initially eluded me; it vaguely centers around Logan who seems to be on the run. A mysterious force referred to as “the sedative” erases individuals from existence once they reach a certain age. Each year, the Hardy Band embarks on a journey to find and confront this entity, striving to prevent humanity from fading into oblivion.

The courageous adventurer of Clair Obscur attempts to escape the annual Gomage event that gradually erases its participants. Photo: Sandfall Interactive

Despite my confusion regarding the plot, I was enamored by its aesthetics and emotional resonance, and I realized that understanding the intricacies of your passions often takes time. Another aspect that turned my appreciation into obsession was the combat system, which is crucial for any turn-based RPG. Once I invested the effort to understand it, my connection deepened and the combat became exhilarating. It was so fulfilling that I embraced my clumsy attempts in the platforming segments, even when they were harshly punishing. That wasn’t my best decision.

But isn’t it true that we overlook the flaws of those we love?

I spent an excessive amount of time with Expedition 33. I’m a player who often bulldozes levels to simplify boss fights. Online sources say the game takes about 30 hours to complete, yet it took me over 50 to face the final boss. This was largely due to my choice to play on default difficulty instead of easy mode. The gameplay was so rewarding that I didn’t mind losing multiple battles; mastering the unique timing of each encounter felt like a genuine accomplishment, akin to mastering a soccer volley.

However, as time went on, my irritation grew. The absence of a level map left me uncertain about whether my current path was a quick detour or a futile expedition. My mood soured when the plot frustrated me with its lack of subtlety in dialogue that leaned toward the melodramatic (“Painting is about essence, not about truth” – please!). Yet, I had committed to this game, along with its ups and downs.

Then something happened that changed everything.

After finally conquering the sedative in an intense 30-minute boss battle, the game crashed.

The battle was thrilling; I didn’t mind failing – Photo: Sandfall Interactive

The game crashed. I was booted back to the title screen, which hasn’t happened to me with an Xbox game in ages. I searched online and found that many players faced this bug. As far as I know, there haven’t been any patches for the Xbox Series S despite the game being released back in April. From a relational perspective, my emotional investment in this game definitely took a hit. A game shouldn’t launch with a bug that can ruin the experience at such a critical moment.

I discovered that pausing immediately during the cutscene can work around the bug, but that results in missing the cutscene—especially important after defeating the ultimate boss.

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It only got worse.


After bypassing the cutscene, I realized the game was not finished. A plot twist revealed a new third act, adding complexity to the narrative.

I felt a sense of detachment as I tried to progress further. I grappled with my emotional investments in both this game and my other commitments.

What initially felt new and captivating had become tainted. Elements I once found exciting, like character relationships leading to enhanced abilities, now seemed cumbersome and pretentious. My trust had eroded. If I crash at the end again, would I truly endure a long and challenging boss fight?

I’m not saying I’m completely done with Expedition 33, but I believe I need some space before I can fully commit again.

Source: www.theguardian.com

Big Tech Invested $155 Billion in AI This Year—I’m Aiming to Spend Over Tens of Billions!

The largest companies in the US have outspent the government, pouring $155 billion into artificial intelligence development, positioning themselves for the competitive landscape of 2025 as they race to invest more in each other. Education, training, employment, social services continues to dominate the agenda through 2025.

Recent financial disclosures from major Silicon Valley corporations indicate an impending surge that could impact hundreds of millions of people annually.

In the past fortnight, Alphabet (Meta’s parent company), Microsoft, Amazon, and Google have released their quarterly financial reports. Each report disclosed that their capital expenditures related to the acquisition or enhancement of tangible assets since around 2018 are already totaling tens of thousands.

Capital Expenditure (CAPEX) denotes the spending technology firms allocate for AI, necessitating large investments in physical infrastructure—primarily data centers that demand substantial electricity, water, and costly semiconductor chips. Google highlighted in its latest revenue call that capital expenditures “support AI by reflecting primarily investments in servers and data centers.”

Since the beginning of the year, Meta’s capital expenditures have reached $30.7 billion, which is double the $15.2 billion reported last year. Just in the most recent quarter, the company incurred $17 billion in capital expenditures, exceeding the $8.5 billion spent during the same timeframe in 2024. Alphabet has reported approximately $400 billion in CAPEX during the first two quarters of this fiscal year, while Amazon has reported $55.7 billion. Microsoft has announced plans to spend over $300 billion this quarter to develop a data center that powers AI services. Microsoft CFO Amy Hood indicated that this quarter’s CAPEX is at least 50% higher than that of the previous year, surpassing the company’s record capital expenditures of $24.2 billion from June to June.

“We will continue to leverage the vast opportunities ahead,” Hood stated.

In the upcoming year, the total capital expenditure of Big Tech is anticipated to grow significantly, surpassing last year’s impressive figures. Microsoft plans to invest about $100 billion in AI during the next fiscal year, as CEO Satya Nadella announced on Wednesday. Meta is expected to invest between $660 billion and $720 billion, while Alphabet’s estimate has risen to $85 billion, exceeding a prior projection of $750 billion. Amazon anticipates spending $100 million in 2025, now projected to reach $118 billion. Collectively, these four tech giants are predicted to exceed $400 million in CAPEX next year. Wall Street Journal.

The billion-dollar expenditure represents colossal investments, even overshadowing the EU’s quarterly defense spending, as noted by the Journal. However, major tech firms seem unable to allocate sufficient funds for investor returns. Microsoft, Google, and Meta informed Wall Street analysts last quarter that their estimates exceeded previous projections. This led to a surge in excitement among investors, resulting in significant stock price increases following each company’s earnings reports. Microsoft’s market capitalization reached $40 billion the day after their report.

Even Apple, typically regarded as a strong competitor, has hinted at increasing its AI spending next year. The company’s quarterly spending surged to $3.46 billion from $2.15 billion in the same period last year. Apple reported rebounding iPhone sales and strong business performance in China, yet is perceived as lagging in developing and implementing advanced AI technologies.

Apple CEO Tim Cook announced on Thursday that the company is reallocating a “fair number” of employees to focus on artificial intelligence, emphasizing that the “core of its AI strategy” involves ramping up investments across all devices and platforms to “embed” AI features. However, they did not disclose specific spending figures.

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“We’re significantly expanding our investments. We don’t have specific figures yet,” he noted.

Meanwhile, smaller companies are striving to compete with the substantial expenditures of the major players and capitalize on the AI boom. Recently, OpenAI announced it had secured $8.3 billion in investments, as part of a planned $40 billion fundraising effort, valuing the ChatGPT startup at $300 billion as of 2022.

Source: www.theguardian.com

Spotify Invested $100 Million in Podcasters Amidst Escalating Creator Conflict

Since January, Spotify has disbursed over $100 million to podcast creators and publishers, as reported by the New York Times’ Dealbook.

These payments stem from a program launched in 2025, which opens up new revenue opportunities for eligible hosts. This initiative also aims to draw more creators (and their audiences) to Spotify, especially as video podcasting has gained traction on YouTube.

Video content now leads the podcasting landscape. According to Edison’s survey, more than half of Americans aged 12 and older have watched video podcasts — primarily on YouTube. Report As of January, Spotify claims to have attracted 1 billion podcast listeners each month, positioning itself as the leading platform for podcasts. Meanwhile, Media King continues to surpass Spotify and Apple Podcasts, with its original video podcasting efforts that began in 2019.

In contrast to YouTube, Spotify has become somewhat vulnerable in the podcasting space, attracting 170 million podcast listeners per month from a broader audience of 675 million. For context, YouTube invested over $70 billion into creators and media entities from 2021 to 2024.

On Tuesday, the company announced its financial results, projecting approximately 540 million euros in pre-tax revenue within a total of 4.2 billion euros, as per S&P Capital IQ.

Although Spotify is listed on the New York Stock Exchange, it is headquartered in Stockholm. The company maintains a stronghold in the sector due to its impressive roster of talent, including the distribution of advertisements for the widely popular Joe Rogan Experience podcast. It achieved its first profitable year in 2024, with Rogan’s podcast also available on YouTube.

The new partner program is designed to mitigate YouTube’s advantages. Like YouTube, Spotify historically compensated creators solely through ad revenue sharing, but it now provides further incentives for video uploads. Eligible creators can earn additional revenue depending on the engagement levels of their premium subscribers.

Spotify is actively working to attract additional viewers. In November, they unveiled their partnership program, stating that paid subscribers in specific regions would not encounter dynamic ads on video podcasts. As a result, video consumption has surged by over 40% since January, according to Spotify.

The pressing question is whether Spotify can persuade creators to shift their priorities.

David Coles, host of the horror fiction podcast “Just Creepy: Scary Stories,” mentioned that he is reevaluating his “home platform” after Spotify’s revenue recently outpaced YouTube’s. In the last quarter, Coles reported earnings of about $45,500 from Spotify. Since joining the new partner program, his Spotify revenue increased to around $81,600.

For larger shows and podcast companies like YMH Studios, which boasts 2.1 million YouTube subscribers and produces popular podcasts such as “2 Bears, 1 Cave,” the revenue boost has been even more pronounced. YMH Studios reported that its quarterly earnings from Spotify have more than tripled after enrolling in the partner program, although it chose not to disclose specific figures.

Creators have pointed out that this is still early in the program, but Alan Abin, head of advertising revenue at YMH Studios, referred to the new payment framework as a “game changer” and a “pleasant surprise.”

Source: www.nytimes.com