Quirky Dates, Bisexual Mix-Ups, and Game-Changing Kisses: The Most Unusual Moments in Video Games

Charming Dates in Life Are Weird

Life, as a series, is peculiar, but for me, it blends seriousness with a touch of whimsy, leaving me committed to showcasing queer characters prominently. This has proven fruitful in many respects. While the ambiguous relationship between timid blue-haired Chloe and the enigmatic Chloe from 2015’s Original Life is Strange remains partially undefined, Alex Chen stands out as the oddity in life. However, my favorite queer moment from the series surfaced in last year’s double exposure.

Max Caulfield has grown up and now holds a photography residency at a small-town university. She has come to accept herself. She is attractive but takes a leap with Vince, the not-so-great IT guy on campus. But what about Amanda, the cool lesbian bartender at a local pub? She is both intriguing and complicated. I adore the fact that all bisexual people can find the cool lesbians both intimidating and alluring. If you successfully navigate a date with Amanda, you’re in for one of the most delightful scenes in gaming. They attend an imaginary concert, sharing riffs and laughter over nostalgic chaotic shows. It’s reminiscent of how Nathan Drake and Elena played Crash Bandicoot together in Uncharted 4, creating one of the most genuine relationship moments in the game. (And yes, even after the date goes well, Max stays hesitant to kiss her.)
— Keza McDonald, Video Game Editor for The Guardian

Ellie and Dina from The Last of Us Part II

Our Last Ellie and Dina: Part II Photo: Sony/Naughty Dog

Ellie and Dina’s relationship in The Last of Us Part II has garnered much attention, and rightfully so. There are not many narratives in media that steer clear of trauma. While recognizing the difficulties faced by marginalized groups is vital, it also highlights the importance of joy. It’s remarkable that in a game heavily laden with deep themes and tragic character arcs, these two can engage in a lighthearted, collaborative relationship. They aren’t solely defined by their challenges, but rather by the choices they make. The narrative evolution and eventual conflict stem directly from Ellie’s actions and decisions.
— Amanda Hafford, Producer (and voice of Ducky) Date Everything!, Now

Same-Sex Marriage in Fable

No Cheat Codes Required… Fable Photo: Lionhead

As a teenager, I discovered a game called Fable. I played through the tutorial and sought to enhance my experience using cheat codes, buffing my character considerably.

However, I soon felt uneasy, not because of cheating, but due to not fully identifying with my character.

Does this character truly reflect me? Am I allowed to act this way? I wasn’t sure.

Upon reaching my first town, I met a merchant, bought everything he had, and returned all my items.

I sensed my thoughts beginning to crystallize. Can I genuinely do this? I thought so.

I gifted him a wedding ring. The gay married. I acquired a house and never revisited the game.

I was a closeted teen, and everyone around me seemed to know, except for me.

I was a chubby child, a fact frequently pointed out by others.

It’s amusing now, as I was caught in the game’s narrative, yet I never revealed my own truth. How oddly our teenage minds operate.
— Tanat Boozayaangool, Developer at Tan Ant Games Building Relationships, Coming This Year

Bisexual Mayhem in Thirsty Suitors

Mischief and Sincerity… A Thirsty Suitor Photo: Annapurna Interactive

My passion for queer games exists on both ends of the spectrum. At one end is the “delicate nuance and subtlety,” while the other revels in “delightful confusion.” It resonates with my experience as a bisexual individual.

In the realm of nuance, my initial affection was for the catharsis found in going home and recognizing the peculiarities of my sister Sam and her struggles after being rejected by their parents. There was also the narrative growth that allowed space for new relationships after hardship. More recently, I saw beautiful development in the relationship between Henry and Hans within their kingdom.

On the flip side, there’s ample mischief and sincerity. Thirsty Suitors captures the messy interconnectedness of peculiar dating scenarios and the aftermath when someone is caught up in their own world. As for my game, Crescent County, it leans towards the chaotic side. There’s often a pressure to portray “perfect” queer expressions, which detracts from the characters’ depth and humanity. I get the allure of pure chaos, but we shouldn’t homogenize ourselves for acceptance!
— Anna Hollinlake, Creative Director Crescent County, Coming Next Year

A Wholesome Queer Family Unpacking

Experience Dantel’s Masterpiece… Unpacked Photo: Witch Beam

Reflecting on my journey through the gaming era, my kids affectionately refer to it as the “late 1900s” (I feel Dust accumulating on my bones), I recall that villains were often the only characters coded with diversity. Healthy, quirky moments were as uncommon as writers crafting new, original narratives.

That’s why I absolutely cherished Unpacking. While the game revolves around unpacking belongings as you transition between places, it’s a brilliant show-don’t-tell piece. You leave your parents’ home, share a space with a roommate, eventually move in with your boyfriend, who quickly minimizes your space and expression. I turned to my wife, exclaiming, “She’s gay!” But she didn’t take note because I often relate to characters I admire. However, I was right. As the narrative progresses, she encounters her new partner, grows closer, and eventually they have a child and unpack the nursery together. It concludes with what I believe to be the healthiest representation of a lesbian relationship I’ve seen in any video game.
— Nikkijay, Author Quantum Witch, Now

Source: www.theguardian.com