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Last week, we discussed the long-standing rivalry between Xbox and PlayStation, and how Microsoft’s strategy of releasing games on all platforms, including rival consoles, could signal the end of gaming as we know it. I touched on the potential beginning of this shift. Now, recent news has emerged: Sony is laying off 900 employees across its global studios. Why would a company behind the highly successful PlayStation 5, which outperformed its competitors 3 to 1, take such drastic measures? The end of the console wars may be inevitable, rather than a choice. The landscape of the gaming industry has drastically changed from how it operated in the past.
The announcement of PlayStation’s decision to lay off 8% of its workforce came in a company-wide email from outgoing CEO Jim Ryan less than a week ago. Celebrations at London’s studio were overshadowed by the departure of many employees. Studios like Firesprite are being closed permanently, with other UK branches facing functional reductions. Major studios like Guerrilla Games, Naughty Dog, and Insomniac have also been affected. US-based Sony employees are awaiting further details on how they will be impacted. The email concluded with an ironic appeal for kindness amongst employees.
PlayStation Studios Head Hermen Hulst provided context for this decision in a blog post, citing the evolving landscape of the industry as a driving force behind the layoffs. The demand for high-quality, socially connected gaming experiences necessitates a reevaluation of operational strategies. While growth is essential, it must be purposeful. Some projects have been deemed unfeasible to pursue given the current industry climate.
Analysis points to widespread overinvestment during the 2020-2021 boom, fueled by pandemic-induced demand and surplus capital. The subsequent decline in investment left many studios vulnerable. Despite the profitability of the industry, anticipated layoffs and cost-cutting measures across various gaming sectors are expected in the upcoming years. The closure of Danish studio Die Gute Fabrik serves as a recent example of this trend.
The inability of even industry leaders like Sony to sustain large-scale game development poses significant concerns. Escalating production costs and a focus on continual revenue streams through “live service” games have heightened anxieties about job security within the industry. The success of individual titles like Marvel Spider-Man 2 and PlayStation 5 console sales have not shielded developers from workforce reductions. The sustainability of the console business remains a pressing issue.
The trend towards blockbuster titles with escalating budgets reflects a stark departure from the medium-sized game landscape of the past. Studios once relied on major releases to support smaller projects, fostering a diverse gaming ecosystem. However, the modern industry climate demands unparalleled success, leaving little room for niche or medium-sized games to thrive.
Die Gute Fabrik, the indie studio behind Saltsea Chronicles, has halted production.
Photo: Di Gute Fabric
TThe biggest story in the gaming world so far this year is Palworld, the Pokémon-with-guns early access game that broke and broke concurrent player records on PC.It's showing some signs that it's unsustainable, as these player numbers show dropout In recent weeks, developers have revealed: eye-watering cost Although it requires keeping servers online for so many people (about $600,000 a year), it still has the potential to be the biggest game of 2024 in terms of pure revenue.
There's something a little off-putting about Palworld that makes other developers and critics wrinkle their noses. Unlike Minecraft's blocky animals, it's not just unpleasant to point a gun at a creature that's designed to look cute.The character design became a hot topic because it was too similar to Pokemon. suspicion of plagiarism, the 3D models of some of the game's creatures are incredibly closely matched to those from recent Pokemon games. (The Pokémon Company is currently investigating, but Pocketpair CEO Takuro Mizobe said: palworld said The studio says it has “cleared legal review” and that it has “absolutely no intention to infringe on any other company's intellectual property.” ) Lead developers are also actively outspoken about the use of AI tools, which is a very unpopular opinion among all users. Everyone except a few executives is working on the 2024 game.
Pokemon Scarlet and Violet, from 2022. Photo provided by: Pokemon Co., Ltd.
This game borrows ideas from several other games without incorporating many of its own ideas. When you play Palworld, what comes to mind is not Pokemon, but Ark: Survival Evolved. This is his 9 year old survival game where you tame dinosaurs in addition to the usual collecting, building and crafting. Once you capture a creature, it will either be forced into indentured servitude within your base, or it will come to fight alongside you in the wilderness.
It's nothing we haven't seen in some other survival games, but Palworld makes it completely smooth and takes a lot of the hectic work out between you and the next great upgrade. Like fellow smash hit Genshin, this game employs familiar gaming tropes and is so easy and engaging that it's hard to put down.
It helps that other players aren't trying to ruin your fun like Ark and Rust do. In another survival game, there's always someone trying to smash you with rocks and take your stuff. There is currently no player vs player competition in Palworld (planned for a later version). Instead, you collaborate with other players on the server. The game's attitude towards creatures is cruel, they exist to be killed, enslaved, or eaten. However, the attitude towards players is very welcoming. There's a reason it's popular.
Despite this, I don't like Palworld. It's soulless, and anecdotally it seems like there are a lot of kids in the 19 million player base, even though this is not a game made with kids in mind. It's violent and immoral, especially when compared to the Pokemon games from which its creature design is clearly inspired. In Pokémon, a children's classic that has evolved over 25 years, your creatures aren't just pets, they're companions. You fight them for sport, sure, which Peta won't approve of, but they don't get hurt, they don't have weapons, and of course you don't either. eat they.
Massacre on a farm…Palworld. Photo: pocket pair
Palworld is more like what panicked parents and reactionary preachers of the late 1990s had in mind.Pokemon was like when Time magazine featured fear-mongering headlines. Be careful of pokemoniacs And Christian groups claimed that Pikachu was literally a manifestation of the devil. “Monsters make disturbing playmates. No matter how toylike and frivolous they may seem, they are unnatural and ultimately deal with unresolved fears,” Time magazine wrote in 1999. Stated. Consider the dubious fascination with the creature called Pokémon… The 4- to 12-year-old set may exhibit the most troubling enthusiasm about Pokémon. ” It's funny to read that line now, but I remember when video games were always talked about in mainstream media in this tone, as a symptom of serious mental illness among kids in the '90s.
Anyway, I'm not here to create a moral panic about Palworld. It's ironic, but it's also mostly harmless and undeniably compelling. I wouldn't let her 7 year old play, but anyone over 12 would have had a much worse experience with her YouTube. There's probably nothing new under the sun, and most of the upcoming breakout games will be repackaged ideas he's seen ten times before. But we keep hoping that the next unexpected hit we'll play this year will leave us with a smile instead of a nasty taste in our mouths.
what to play
Dream Daddy: Daddy dating simulator. Photo: Game Gramps
Since it's Valentine's Day, I have to recommend a game about love that many games don't tackle with confidence. dream daddy is a dating game where you play a single father looking for love with one of seven other eligible single fathers in a new neighborhood. Many thought it was an over-the-top joke until it was released in 2017, but it remains one of the most sincere and unexpectedly touching dating games of all time. Teenage daughters often muster up the courage to talk to the father of your choice. It also often leads to mildly surreal mini-games, where you try to wow your date with competitive pride in your child's achievements, for example. The game turns out to be about the love between parents and children, and the budding romance between you and the sexy singles in your neighborhood. They all have their own problems and are stories that are handled with humor and compassion.
Available on: Nintendo Switch, PlayStation 4, PC, smartphone, Estimated play time: 2-10 hours depending on how many dads you want to date
Star Wars x Fortnite, anyone? Disney invested $1.5 billion in Fortnite maker Epic. Photo: PictureLux/Hollywood Archive/Alamy
We're still waiting for Microsoft to outline its vision for the future of Xbox. It will take place tomorrow evening UK time. via podcast Featuring Xbox executives Sarah Bond, Phil Spencer, and Matt Booty. This is according to a recent study from 2K Games, which suggests that the PS5 is outperforming the Xbox Series X two to one.
British maker of Jagex, the developer of Runescape; Acquired for £900m By two private equity firms.
Disney is Invested $1.5 billion (!) in Epic Games As part of a deal to create a “new permanent universe” [that] It provides numerous opportunities for consumers to play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar and more. ” That sounds like it could mean some more Star Wars skins will be added to Fortnite.
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