Outer Worlds 2: The Priciest Xbox Game Yet | Gaming News

The Outer Worlds 2 from Obsidian is set to be his inaugural first-party Xbox release, priced at $80 (£70). While the cost of games on the Nintendo Switch 2 is notably high, particularly as Sony’s PlayStation 5 titles have been trending in that direction, you might assume this development wouldn’t ignite a debate among gamers. Yet, it has. The increasing prices of video games continue to be a hot-button issue, especially with the ballooning budgets typically associated with blockbuster titles today. Nevertheless, Outer Worlds 2 promises a more expansive and intricate experience compared to its 2019 comedic sci-fi predecessor, and one could reasonably argue that the price reflects this enhanced value.

I thoroughly enjoyed the original Outer Worlds. It was vibrant with the signature dark humor expected from an Obsidian RPG (the studio behind Fallout: New Vegas). The lush, saturated universe filled with vibrant flora, bumbling activities, and eccentric characters provided joy for approximately 20 hours, although the combat left something to be desired.

According to game director Brandon Adler, Obsidian was aware that gunplay in the Outer Worlds required enhancements from the outset, especially when developing a sequel. “We valued this feedback, so we completely reassessed our approach,” he mentioned during an interview following the Outer Worlds 2 presentation in Los Angeles. “We also consulted with Hello. Everyone…they provided us with an extensive list of suggestions, advising us on what to target and how to improve our weapon analytics.”

Obsidian’s research has yielded impressive results. Not only are there more weapons to engage with in Outer Worlds 2, but they also feel rewarding to fire and offer a variety of combat tactics based on different encounters. A solid stealth approach allows players to sneak into enemy territory without a trace, should they choose to avoid confrontation. In the original game, firing was fun but could often lead to moments of disdain before entering into large battles. This has shifted in the sequel; I found enjoyment in every encounter, skillfully aiming and executing moves as I descended upon my targets.

“We didn’t want mere tweaks. Every weapon feels distinctly unique, each with its individual purpose,” Adler expresses. “You can take these weapons, apply mods, and create all sorts of imaginative combinations.”

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The game also harnesses the capabilities of its upgraded engine (Unreal Engine 5) and modern hardware, making the world feel larger than before. For instance, entering a building no longer requires loading screens that could momentarily pull players out of the immersive experience. “These small details contribute significantly to the overall atmosphere,” Adler states. “Exploration is paramount for me; I want players to feel compelled to delve into this expansive universe, explore every avenue, and investigate even the tiniest features.”

Outer Worlds 2 promises a more expansive setting, refined combat mechanics, and an abundance of customization options, alongside its role-playing elements that can dramatically affect gameplay, including enhanced character perks and flaws. Although Adler refrained from commenting on the $80 price point, it is evident that this sequel stands on its own merit.

Source: www.theguardian.com