Women’s Mission to Mars: An Opera on Acquiring the Red Planet’s Toxic Technical Resources

Writing an opera centered around Mars? Mars represents more than just a celestial body; it embodies philosophy and ideology. Humanity’s perception of it evolves over time, mirroring the complex blend of beliefs, aspirations, dreams, and fears that characterize each era.

In 1965, NASA’s Mariner 4 flew by Mars, delivering the first detailed images of the red planet back to Earth. Before this mission, our knowledge of Mars was limited to telescope observations, where the planet was imagined as a lush environment that might harbor life. Mariner 4 unveiled a starkly different reality: a barren, cratered landscape devoid of life. President Lyndon B. Johnson declared, “It may just be that, as we know, it’s more unique than many people think, along with its humanity. We need to remember this.” The New York Times went even further.

Imagine life in the summer of 1965 if you hadn’t yet been born. In June, Ed White became the first American astronaut to walk in space. His experience was so profound that Soviet astronaut Alexei Leonov referred to it as “the saddest moment of my life” upon re-entering the capsule. Life Magazine celebrated White with a dedicated issue titled “A Glorious Walk in the Universe.” Shortly thereafter, images from Mariner 4 were broadcast, revealing Mars’s desolation. We had just entered a summer filled with dreams of the cosmos, a time of belief that we might not be alone; those dreams, however, were soon overshadowed.




Historic… The first female spaceflight crew including Lauren Sanchez, third from the left. Photo: Blue Origin Handout/EPA

Fast forward 60 years later, space and technology continue to captivate our attention. Spring was bustling with events. In April, the first all-female spaceflight led by then-fiance billionaire Jeff Bezos, Lauren Sanchez, launched using a rocket developed by Bezos’ Blue Origin. In May, another billionaire, Elon Musk, resigned amidst controversies surrounding Doge, all while sporting a “Occupied Mars” T-shirt.

In June, billionaire venture capitalist Peter Thiel shared in an interview with the New York Times, “Mars appears to be more than a science project. It’s a political undertaking.” By July, scientists presented findings at the National Astronomical Conference showing ancient riverbeds on Mars, challenging earlier beliefs regarding water on the planet. Sotheby’s auctioned a large piece of Martian meteorite for around $5.3 million (£4 million). Meanwhile, President Trump signed an executive order aimed at “preventing the federal government from overstepping.”

So, why create an opera about Mars? Because discussing Mars means exploring our own identities, aspirations for the future, and the mechanisms of current power dynamics.

To write the opera about Mars, how do we proceed? First, we select a script. The choice of author Mark O’Connell was natural; we are both intrigued by AI, Silicon Valley, and the ideological currents that permeate everyday life, from transhumanism and futurism to rising concerns around fertility rates in Western nations.

Our research dives deep, adopting a Hard Science Fiction perspective. We begin with everyday logistics. How do astronauts exercise, eat, shower, and use the restroom? Can a pregnancy be carried to term in zero gravity or under Mars’ weaker gravitational pull, which is 38% of Earth’s? The answers vary, ranging from the benign (using advanced resistance exercise equipment) to the concerning (one option involves tying a woman to an underground centrifuge during pregnancy).




“I turned to AI,” remarked Walche and her co-director Tom Creed during rehearsals. Photo: Ste Murray

The vast distance from Earth to Mars (about 140 million miles) complicates real-time communication. I pondered the dynamics of relationships in a scenario where conversations could only happen through audio notes. Each line of inquiry led to more questions: If we find life on another planet, how will it alter our understanding of ourselves and the cosmos? Is there a legal framework in place? Does the 1967 Outer Space Treaty hold? Are we humans destined to repeat the harrowing patterns of colonization, or can we carve a different path?

Our opera centers around an all-female mission. Four astronauts—Svetlana, Sally, Judith, and Valentina—named after the first four women in space, board the spacecraft Buckminster en route to Mars. Their quest is to find water to support existing colonies.

Their journey is arduous, further complicated by the scant entertainment options and reruns of *The Real Housewives of Beverly Hills*. Upon nearing Mars, they learn that their mission has become the target of a hostile takeover by Shadowfax Ventures, helmed by libertarian billionaire Axel Parchment. They now face isolation, the looming specter of corporate authoritarianism, and the existential question of alien life.

As we dived into the plot, the next challenge was to creatively encompass this expansive narrative acoustically. I envisioned the actual sounds astronauts would experience in different space environments: the roar of rocket propulsion, the hum of life support systems, and mechanical sounds. We meticulously analyzed audio recordings from the International Space Station, crafting ways to replicate these auditory experiences.




The Irish National Opera’s production premiered
At the Galway Arts Festival in July.
Photo: Pat Redmond

I immersed myself in hours of space audio—whistles, auroras, interstellar recordings from Voyager 1, and even humorous moments like Chris Hadfield’s lighthearted accounts of using the ISS restroom, alongside studies of various exoplanets. The community at Space Exploration Stack Exchange assisted with inquiries about musical instruments functioning in 38% gravity and the sound quality of trumpets and violins on Mars.

Interestingly, astronauts seem drawn to synth music. A playlist shared by Dutch astronaut Andre Kuipers revealed a taste for Vangelis, Mike Oldfield, and Brian Eno, leading me to incorporate synthesizers into both the orchestra and the spacecraft. For our antagonists, I leaned into AI to define their musical character, which was humorously labeled as “bad EDM.” They demonstrated a propensity for chaotic sounds, driving me to explore genres like “Bro Step” and “Fashwave.”

In our opera, the astronauts confront the challenges of a troubling future, resilient against the odds. Our vision, shaped by Mark’s and my imagination, captures not only resistance and hope but also moments of rebellion and joy. Throughout the summer, our team remained aware of the stark human challenges and anxieties outside the rehearsal space. This awareness drove us to explore the significance of our own world, amidst a perceived power dynamic favoring a select few wealthy individuals imposing their will on the greater populace.

Source: www.theguardian.com

Henrogers Reflects on the Ideal Game: Acquiring Tetris and Outsmarting the KGB

when game designer and entrepreneur Henk Rogers first encountered Tetris at the 1988 Las Vegas Consumer Electronics Show, he immediately recognized its uniqueness. “It was just the perfect game,” he reflects. “It appeared very simple yet was fundamentally captivating, making me want to play it repeatedly. There had never been a demo for a game I hadn’t experienced before.”

Rogers is now a co-owner of the Tetris Company, which oversees and licenses the Tetris brand. Over three decades, he has gained fame equivalent to that of the game itself. The intrigue surrounding his acquisition of distribution rights from the Russian agency Elektronorgtechnica (Elorg) has been transformed into a dramatic Apple TV+ film featuring Taron Egerton. “I suggested that either Johnny Depp or Keanu Reeves should portray me, but it seems they were too old,” says Rogers.


Upon reading the script, casting was only one of his concerns. “It was appalling. I was clueless about how the script would translate into a film. It felt like a disaster… a car chase?”


Induces trance… Nintendo’s Game Boy Tetris. Photo: Graeme Robertson/The Guardian

However, during his pivotal journey to Russia in 1988, nothing could be more daunting than the KGB interrogation awaiting Rogers. Tetris has since become one of the most successful video games in history, selling over 520 million copies, although it was originally conceived by Alexei Pajitnov. This collection of mind-bending tetrominos was on the verge of being kept behind the Iron Curtain, confined to the Soviet regime.

Fortunately, a complex web of international rights agreements among multiple companies, including Robert Maxwell’s Mirrorsoft, ultimately led the Dutch Rogers, residing in Japan, to forge deals for handhelds. On his arrival in Moscow with a tourist visa, the KGB scrutinized Rogers closely. He managed to enter the state-owned enterprise Elorg, which held a monopoly on all Soviet-produced computer software. Upon meeting the mysterious coder behind this mesmerizing game, Rogers quickly realized he had been misled. The rights to Tetris had been “sold” without Russia’s knowledge, much to the displeasure of the Soviets.

“I was in a room with seven individuals, some of whom were KGB operatives, subjected to intense questioning for hours, like, ‘Who is entering the Soviet Union?'” recounts Rogers. It was there he first crossed paths with Pajitnov. “Alexei was initially skeptical of me because he had encountered other individuals seeking Tetris’ rights before. He perceived them all as slimy capitalists wanting to make a quick buck.” The film’s portrayal of this encounter stays true to reality, complete with tense interrogation scenes and KGB surveillance matching Rogers’ account.

“Once he learned I was a game designer, Alexei’s demeanor shifted entirely,” remembers Rogers. “Alexei had never met a game designer before… in the Soviet Union, there was no gaming industry, so game design was merely a side project amidst other work.”


Pajitnov in 1989. Photo: SIPA Press/Rex Features

Curious about another enthusiast, Alexei discreetly requested that Rogers find him post-meeting. The KGB monitored their every move, sensing the potential worth of the deal, and Rogers was acutely aware of the risks involved. “As a foreigner, I had to tread carefully. So, I waited by the door downstairs, took him to my room in the dead of night, and quietly showcased my version of Tetris.”

Rogers and Pajitnov have remained friends ever since, establishing the Tetris Company in 1996 after the dissolution of the Soviet Union and the sale of Elorg’s shares. Until that moment, Pajitnov had not seen any financial reward from the game.

The 2023 film did take some creative liberties (“I was perturbed about events that didn’t transpire in the film, like not witnessing my daughter sing at her recital. It premiered in theaters, and although the audience was particularly discerning, they cheered when they first glimpsed the boy in the game. Together, we received the most enthusiastic standing ovation from the crowd).

However, keen to share the deeper narratives of his journey, Rogers has just published a book titled Perfect Game: Tetris, Love from Russia. This work offers an introspective look at the events that brought Pajitnov’s creation to the world, frequently accompanied by mild corrections to errors, infused with fond memories from Pajitnov.


Pajitnov, Rogers, and Nintendo’s Mountain Village Forest at the company headquarters in Kyoto, Japan Photo: Nintendo Company Limited

The film underscores Rogers’ undeniable charisma and business acumen while somewhat underplaying his significance as a game developer. While living in Japan in 1983, he founded Bullet-Proof Software and created the impactful role-playing game The Black Onyx, which introduced an iconic health bar and introduced the RPG genre to Japanese audiences. The game’s manual was authored by Kenyō Suzuki, who later became the president of Squaresoft, the creators of the Final Fantasy series. The influence of Black Onyx extended even to the legendary Nintendo designer Miyamoto, who remarked that it inspired him to create Zelda.

Is it peculiar that Rogers’ narrative sometimes eclipses that of Pajitnov, the original creator of Tetris? “Alexei and I serve very different roles,” responds Rogers. “In narrating my part of the story, he wouldn’t undertake the same role. He is more introverted. If given the platform, he’d prefer to sit in a room and delve into mathematical discussions.”


“We created it in the desert”… the Tetris effect (2019). Photo: Enhance Games

New iterations of Tetris emerge every few years, with the 2019 psychedelic Tetris effect being a notable recent highlight, developed by Mizuguchi Tatsuya, the creator of the Dreamcast classic Rez. “Gucci — that’s what we call him — is a good friend,” Rogers shares. “We attended Burning Man together, where we redefined the Tetris effect in the desert, creating Tetris in VR and built that product.”

While Rogers still revels in the game (“Minecraft has truly done something innovative”), his priorities have shifted after experiencing a fatal heart attack in 2005. “I’ve wrapped up publishing the game,” he states. “I fully understand the labor involved, the finances required, and how much my heart needs to be committed. Now, my focus is combating climate change.”

Residing in Hawaii, Rogers has spent the last 20 years advocating for the island nation to commit to clean energy by 2030 through his Blue Planet Foundation. If anyone can save our planet, it’s the man who outsmarted Maxwell, evaded the KGB, and brought first the iconic blocks to life.

The Perfect Game by Henk Rogers is published by Diangelo

Source: www.theguardian.com

Infants may begin acquiring language skills in the womb

Newborn babies seem to recognize the language their mother speaks

Fida Hussein/AFP/Getty Images

Experiments with newborn babies suggest that they are already aware of their native language, suggesting that language learning may begin before birth.

“We’ve known for some time that fetuses can hear towards the end of pregnancy.” judith jarvan at the University of Padua, Italy. “[Newborn babies] They can recognize their mother’s voice and prefer it to other women’s voices, and can even recognize the language spoken by their mother during pregnancy. ”

To investigate further, Gervain and his colleagues studied the brain activity of 49 infants between one and five days old who had French-speaking mothers.

Each newborn was fitted with a small cap containing 10 electrodes placed near areas of the brain associated with speech recognition.

The team then played a recording that began with three minutes of silence, followed by a seven-minute excerpt from the story. goldilocks and the three bears They took turns speaking in English, French, and Spanish, then there was silence again.

When the babies heard French sounds, the researchers observed spikes in a type of brain signal called long-range temporal correlation, which is related to the perception and processing of sounds. These signals decreased when babies heard other languages.

The researchers found that in a group of 17 infants who last heard French, this spike in neural activity persisted during the subsequent silence.

These findings suggest that babies may already perceive their mother’s native language as more important, Jarvan says. “This is essentially facilitating the learning of their native language,” she says.

The researchers now hope to conduct experiments with babies whose mothers speak different languages, particularly Asian and African languages, to see how generalizable their results are. They also want to investigate how the development of speech perception changes in the womb in infants who have less typical prenatal experiences, such as premature infants.

“Of course, it’s good to talk to your stomach,” Jarvan says. “But we have shown that natural everyday activities, like shopping or talking to neighbors, are already vocal enough to serve as scaffolds for babies’ learning. ”

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Source: www.newscientist.com