A Non-Profit Empowering Aspiring Game Developers Worldwide

Gamescom is an extraordinary video game convention that takes place each year in Cologne, Germany. Each year, hundreds of thousands of gamers converge to fill large convention spaces, alongside industry professionals who have the chance to distribute games to fans and present their resumes to developers. For companies located outside the United States, this is the premier event of the year. This marks the first year for the International Game Developers Association (IGDA) Foundation, and Executive Director Alyssa Walles is eager about the opportunities it presents.

The IGDA Foundation focuses on providing professional development for underrepresented and marginalized individuals seeking to enter the video game industry. This initiative is vital, considering the numerous obstacles faced by aspiring producers, developers, and writers. While Ms. Walles has been with the IGDA Foundation for just three years, she brings a wealth of experience from her long-standing career in the video game industry. She understands the importance of supporting those who do not have the advantages of privilege, those who lack the means to travel globally for competitions, or those without formal training in computer design and coding.

Gamescom will welcome video game enthusiasts and industry professionals. Photo: Imago/Alamy

“I was part of the launch team for PlayStation in Europe, and most of the time I was the only woman in the room,” Wallace recalls. “So I’m thrilled to witness this change.” Nevertheless, she recognizes that more effort is needed.

The IGDA Foundation initially began by sponsoring a select number of individuals to attend the annual Game Developers Conference in San Francisco. This costly endeavor often prevents hundreds of developers from marginalized communities and remote regions from participating. When the COVID-19 pandemic altered the landscape of video gaming events, the IGDA Foundation had to innovate. This led to the creation of Virtual Exchange by former executive director Nika Noor—a six-week online initiative that connects grantees with experienced gaming industry mentors. Each year, the IGDA Foundation reviews hundreds of applications and selects grantees based on three main categories: gaming career professionals aspiring to advance, individuals looking to transition into gaming, and recent graduates.

Alyssa Wallace of the IGDA Foundation. Photo: Provided by IGDA Foundation

Walles shared: “A standout example from our network is a young man from Nigeria who has experience in home building and project management. He constructs houses daily and also programs. He hopes to leverage his project management skills to transition into becoming a video game producer.”

For Wallace and other seasoned industry veterans leading the IGDA Foundation, the mission is about channeling their experiences to foster a robust and diverse future for the industry. “I’m 65 years old and I’m not shy about it…I’m nearing the end of my career, so I’m here to give back,” she states.

However, the IGDA Foundation, like many initiatives aimed at improving equity within the video game and technology sectors, has faced significant hurdles recently. Following rapid growth during the pandemic, the industry saw unprecedented layoffs. Companies inform Wallace that funding for the foundation is nonexistent, a claim she finds hard to believe (“I know you have $5,000”). Although the IGDA Foundation does not receive government support, there have been attacks from the Trump administration and Elon Musk’s Department of Government Efficiency (Doge) against diversity, equity, and inclusion initiatives, compelling organizations to reassess their marketing strategies and donor outreach.

“Some nonprofits in our sector have been forced to shut down, but thankfully, we’re not close to that point. Still, I worry about it constantly,” Wallace confesses. “How can we connect with individuals wanting to earn a substantial income in the gaming world and nurture the upcoming generation?”

The virtual exchange program for 2025 is now operational. Photo: Provided by IGDA Foundation

Yet, under Wallace’s direction, the IGDA Foundation is unafraid to innovate. Last year, she found an article in a newsletter about an independent developer making significant profits from a single downloadable content (DLC) in a Steam bundle. “We reached out to the IDGA Foundation’s alumni network and proposed organizing a Steam event featuring DLC,” she explains. Someone from the network volunteered to run it. This led to the initiation of an event called Download for Charity, held in May, which included 24 participating games and raised $24,000,” says Walles. She also organizes game jams in collaboration with diverse partners and recently launched a porting initiative to assist developers in adapting their games for Android devices.

This relentless pursuit of funding exemplifies Wallace’s commitment to the program and the marginalized communities it supports. Wallace’s aspirations for the IGDA Foundation are straightforward. “We simply want adequate funding to sustain our efforts so we can deliver these programs to individuals in need across the globe.”

Source: www.theguardian.com

Aspiring Deep Sea Explorer? No Need to Worry—Many Opportunities Await!

Humans have visually documented around 1,470 square miles of the ocean floor, which represents only 0.001%. As per recent research. This area is slightly larger than Rhode Island.

The report, released on Wednesday in the journal Science Advances, raises questions about whether the nation will pursue underwater mining for essential minerals.

Some researchers argue that our knowledge about the seabed is limited, suggesting that more exploration is necessary to responsibly advance extraction efforts.

“More information is always beneficial for making informed decisions,” said Katie Krovbell, a deep-sea explorer and founder of the Ocean Discovery League, a nonprofit focused on seabed exploration.

Understanding the deep sea is crucial for grasping how climate change and human actions impact the ocean, she mentioned. Nonetheless, the study also emphasizes the fundamental excitement that motivates many marine scientists.

“Just think about what lies in the remaining 99.999%,” Dr. Bell commented.

Visual documentation efforts began in 1958 with the deep-sea Trieste. Images collected since then have led biologists to discover new species and understand their interactions within marine ecosystems.

Studying deep-sea organisms on the surface is challenging, as few, if any, are adapted to high-pressure environments. Hence, photos and videos are invaluable.

“Certain habitats cannot be sampled from ships,” said Craig McClain, a marine biologist at the University of Louisiana who was not part of the study. “You need to utilize ROVs for that,” he added.

Visualizing the seafloor is also beneficial for geologists. Prior to the advent of remotely operated vehicles and crewed submersibles, researchers had to drag heavy buckets from their ships to see what they contained.

“They will just handle rocks without context,” stated Emily Chin, a geologist at the Institute of Oceanography, who was not involved in the current study. “It’s akin to studying meteors and attempting to understand another planet’s processes.”

By analyzing rock formations on the seabed through photos and videos, scientists gain insights into basic Earth processes. This knowledge also aids businesses in evaluating potential mining and oil and gas sites.

However, accessing the ocean floor is costly in both financial and temporal aspects. Dr. Bell mentioned that exploring a one-square-kilometer area of the deep seabed could cost between $2 million and $20 million. Planning can take years, while things can go wrong in a matter of hours. During a dive, progress is slow, and ROVs tethered to the ship have limited operational ranges, making repositioning tedious.

Given numerous obstacles, Dr. Bell sought to determine how much of the seafloor had been observed and documented.

Dr. Bell and her team compiled records from over 43,000 deep-sea dives, assessed the resulting images, and estimated the extent of the areas documented.

They estimated that 2,130-3,823 square kilometers of the deep seabed have been imaged, equating to about 0.001% of the total seabed.

“I anticipated the figure would be small, but I didn’t expect it to be quite so limited,” Dr. Bell remarked. “We’ve been conducting these efforts for nearly 70 years.”

The study excluded dives in regions where data isn’t publicly accessible, such as military operations and oil exploration. Even if additional documented areas are included, Dr. Bell expressed, “I doubt it would significantly change the current understanding.”

Much of what marine biologists know about the deep seabed is derived from limited areas. The authors argue that this situation mirrors extrapolating data from a smaller area than Houston to represent the entire planet’s land surface.

The survey also indicated that high-income nations conduct 99.7% of all deep-sea dives, led by the US, Japan, and New Zealand. Most dives occur within 200 nautical miles of these countries. This means that the focus of exploration might skew the representation of the studied marine environments.

“Many experts around the globe possess deep ocean knowledge,” Dr. Bell stated. “However, they lack the necessary tools to perform the research and exploration they aspire to.”

The findings reveal that dives are often concentrated in specific areas, such as the Mariana Trench and Monterey Canyon, focusing on similar features like hydrothermal vents. Since the 1980s, most deep dives have been in shallower coastal waters, leaving vast expanses of the deep ocean uncharted.

“This study provides a valuable overview of our current status and emphasizes where we still need to explore in the deep sea,” Dr. McClain noted.

Source: www.nytimes.com