Empowering Young Gamers: Harnessing Online Skills to Combat Cybercrime and How Parents Can Support Them

The rapid technological advancements can widen the gap between parents and teens. Gen

Moreover, a rise in cyberattacks affecting major companies has been frequently reported. Interestingly, many of those who face these hacks are young individuals equipped with advanced digital skills. In fact, the National Crime Agency reports that one in five children engages in unlawful activities under the Computer Fraud Act, which penalizes unauthorized access to computer systems or data. This statistic rises to 25% among gamers.

To combat this, co-ops adopt a unique preventive strategy. As part of our long-term mission to empower young people to harness their technology skills, Co-op has teamed up with a hacking game aimed at helping talented gamers secure positions in the cybersecurity sector.

This collaborative model is crucial because, as Greg Francis, former senior officer at the National Crime Agency and director of 4D Cyber Security, puts it, “A digital village is necessary to nurture digital natives.” Early intervention is essential, and parents play a pivotal role. “Parents are vital as they wield significant influence, but they shouldn’t remain passive. They should grasp the fundamentals of the hacker universe,” notes Francis, who also serves as Hacking Game’s Cyber Ambassador. So, where to begin?

Show Interest Without Judgment

First and foremost, having an interest in hacking isn’t inherently negative.

“Ethical hacking is an exhilarating and rapidly evolving domain, making it completely understandable for children to find it intriguing,” says Lynne Perry, CEO of children’s charity Barnardo’s. The organization collaborates with co-ops to generate funds to support young individuals in forging positive futures.

Maintaining an open dialogue is just as critical as beginning discussions early. “The ideal moment to start is now,” states Perry. “Once your child shows an interest in online technology, it’s time. Frequent, age-appropriate discussions are essential to keep the lines of communication open.”

Activities that seem innocuous can lead to a path towards cybercrime. Composite: Stocksy/Guardian Design

Perry advises involving children in online activities from a young age. “Explore technology together and discuss what to do if something unusual or concerning occurs. As kids mature, they may seek more independence, but regular interaction allows them to steer conversations, ask questions, and express concerns.”

For parents who grew up in a simpler digital age, grasping the complexities of today’s online gaming, dominated by franchises like Roblox, Minecraft, and Call of Duty, might seem daunting. However, both Francis and Perry emphasize that you don’t need to have all the answers to provide support.

Parents should check game age ratings and utilize parental controls, such as friend-only features, to enhance the security of in-game chats. For online resources, check Ask About Games for detailed information on popular games and guides to setting up safety measures.

It’s also beneficial to inquire if your young gamer has ever experienced being “booted” offline. Booting refers to a DDoS (Distributed Denial of Service) attack, where someone hacks another gamer’s IP address and floods it with data, causing an Internet outage. While booting may seem innocuous among gamers, it is a serious issue. Francis clarifies: “They may not realize this infringes on the Computer Misuse Act.” In fact, booting is identified as one of the initial steps towards cybercrime, as noted during Francis’s work with various prevention programs.

Asking questions aligns with observing potential warning signs like excessive gaming, social withdrawal, unexplained tiredness, unusual purchases of equipment or technology (especially if you’re unaware of how it was paid for), and multiple email addresses. While one sign alone might not be serious, a combination of them can be concerning.

Mary* faced these warning signs firsthand. “I had a son engaged in hacking on the darknet. He isolated himself and avoided sleep. I truly had no clue about his activities,” she shares. “After consulting a cybersecurity expert and discussing my challenges, I discovered he was attempting to delve into the cryptocurrency world on the darknet at just 13 years old.”

Guidance from trusted sources inspires talented young individuals to utilize their skills positively. Composite: Getty Images/Guardian Design

A Transformative Path for Neurodivergent Youth

Particularly for neurodivergent youth, engaging with games and spending time online can yield significant advantages in terms of socialization and emotion regulation. Yet, it’s crucial to recognize that with these benefits come potential drawbacks, including the considerable risks of internet or gaming addiction and the associated allure of cybercrime.

However, over 50% of technology professionals identify as neurodivergent, according to the Tech Talent Charter, indicating vast opportunities for neurodivergent young individuals in this sector. This is why The Hacking Games directly targets “digital rebels” showcasing “raw talent” and “unconventional thinking,” matching them with cybersecurity job opportunities, mentors, and fostering community through Discord group chats.

As Mary can confirm, mentorship and career awareness can be life-changing. “Cyber experts supported my son as a credible source of information and ultimately coached him on my behalf,” she states. “They helped him realize that he could channel his skills for impactful purposes. Consequently, he began assisting others.”

While this situation may seem alarming, there are numerous ways for parents to intervene positively. Approaching the subject with curiosity and care, rather than judgment, is paramount for guiding your child in the right direction. Here are some suggestions for parents who are concerned about their kids.

1 Begin conversations regarding online gaming safety early, approaching the topic with sensitivity rather than judgment. Remaining calm fosters open communication.

2 You don’t need to be fully informed, but a genuine interest can lead to insightful discussions. Ask your child about their games and online activities. Just as you would inquire about who they play with at a park, ask the same about their online friends. Be vigilant for warning signs like strangers trying to befriend them, offering freebies, or inviting them to unfamiliar worlds or games, as these could indicate grooming.

3 Take proactive measures. Pay attention to age ratings for games, which are significant. The best way to ascertain what is suitable for your child is to play the game together or at least observe them while they play. Remember, just like in Call of Duty, children can also be recruited in games like Minecraft. Games with community or “freemium” options can entice young players seeking extra income through in-game purchases or upgrades.

4 Monitor for warning signs such as social withdrawal, excessive gaming, lack of sleep, unusual tech purchases, and multiple email accounts.

5 Engage with your child’s school. Consult their computer science teacher to learn how they promote digital responsibility. Teachers often have insight into which students may require specific support to enhance their skills. This could serve as an early opportunity to channel their talents positively through initiatives like Cyber First and Cyber Choices or coding communities such as Girls Who Code.

*Mary’s name has been changed to protect her family’s anonymity.

Discover more

Ensure online safety for children and young individuals with Barnardo’s online safety guidance

Source: www.theguardian.com

A Non-Profit Empowering Aspiring Game Developers Worldwide

Gamescom is an extraordinary video game convention that takes place each year in Cologne, Germany. Each year, hundreds of thousands of gamers converge to fill large convention spaces, alongside industry professionals who have the chance to distribute games to fans and present their resumes to developers. For companies located outside the United States, this is the premier event of the year. This marks the first year for the International Game Developers Association (IGDA) Foundation, and Executive Director Alyssa Walles is eager about the opportunities it presents.

The IGDA Foundation focuses on providing professional development for underrepresented and marginalized individuals seeking to enter the video game industry. This initiative is vital, considering the numerous obstacles faced by aspiring producers, developers, and writers. While Ms. Walles has been with the IGDA Foundation for just three years, she brings a wealth of experience from her long-standing career in the video game industry. She understands the importance of supporting those who do not have the advantages of privilege, those who lack the means to travel globally for competitions, or those without formal training in computer design and coding.

Gamescom will welcome video game enthusiasts and industry professionals. Photo: Imago/Alamy

“I was part of the launch team for PlayStation in Europe, and most of the time I was the only woman in the room,” Wallace recalls. “So I’m thrilled to witness this change.” Nevertheless, she recognizes that more effort is needed.

The IGDA Foundation initially began by sponsoring a select number of individuals to attend the annual Game Developers Conference in San Francisco. This costly endeavor often prevents hundreds of developers from marginalized communities and remote regions from participating. When the COVID-19 pandemic altered the landscape of video gaming events, the IGDA Foundation had to innovate. This led to the creation of Virtual Exchange by former executive director Nika Noor—a six-week online initiative that connects grantees with experienced gaming industry mentors. Each year, the IGDA Foundation reviews hundreds of applications and selects grantees based on three main categories: gaming career professionals aspiring to advance, individuals looking to transition into gaming, and recent graduates.

Alyssa Wallace of the IGDA Foundation. Photo: Provided by IGDA Foundation

Walles shared: “A standout example from our network is a young man from Nigeria who has experience in home building and project management. He constructs houses daily and also programs. He hopes to leverage his project management skills to transition into becoming a video game producer.”

For Wallace and other seasoned industry veterans leading the IGDA Foundation, the mission is about channeling their experiences to foster a robust and diverse future for the industry. “I’m 65 years old and I’m not shy about it…I’m nearing the end of my career, so I’m here to give back,” she states.

However, the IGDA Foundation, like many initiatives aimed at improving equity within the video game and technology sectors, has faced significant hurdles recently. Following rapid growth during the pandemic, the industry saw unprecedented layoffs. Companies inform Wallace that funding for the foundation is nonexistent, a claim she finds hard to believe (“I know you have $5,000”). Although the IGDA Foundation does not receive government support, there have been attacks from the Trump administration and Elon Musk’s Department of Government Efficiency (Doge) against diversity, equity, and inclusion initiatives, compelling organizations to reassess their marketing strategies and donor outreach.

“Some nonprofits in our sector have been forced to shut down, but thankfully, we’re not close to that point. Still, I worry about it constantly,” Wallace confesses. “How can we connect with individuals wanting to earn a substantial income in the gaming world and nurture the upcoming generation?”

The virtual exchange program for 2025 is now operational. Photo: Provided by IGDA Foundation

Yet, under Wallace’s direction, the IGDA Foundation is unafraid to innovate. Last year, she found an article in a newsletter about an independent developer making significant profits from a single downloadable content (DLC) in a Steam bundle. “We reached out to the IDGA Foundation’s alumni network and proposed organizing a Steam event featuring DLC,” she explains. Someone from the network volunteered to run it. This led to the initiation of an event called Download for Charity, held in May, which included 24 participating games and raised $24,000,” says Walles. She also organizes game jams in collaboration with diverse partners and recently launched a porting initiative to assist developers in adapting their games for Android devices.

This relentless pursuit of funding exemplifies Wallace’s commitment to the program and the marginalized communities it supports. Wallace’s aspirations for the IGDA Foundation are straightforward. “We simply want adequate funding to sustain our efforts so we can deliver these programs to individuals in need across the globe.”

Source: www.theguardian.com

Empowering Independent Bookstores: Launching E-Book Sales to Compete with Amazon

The online platform Bookshop.org is set to introduce a new service that allows independent bookstores in the UK to offer e-books, presenting a viable alternative to Amazon’s Kindle offerings.

These independent bookstores retain 100% of the profits from their e-book sales, with pricing matching that of Amazon.

Nicole Vanderbilt, Managing Director of Bookshop.org UK, remarked: “Digital readers are no longer constrained by Amazon’s monopoly, enabling them to purchase e-books at comparable prices on bookshop.org.”

Bookshop.org launched in November 2020 as a platform for independent bookstores to sell physical books within the UK, allowing them to retain 30% of the cover price from each sale. The UK site has successfully generated £4.5 million for independent bookstores to date.

Customers will have the option to buy e-books through their chosen bookstores. Profits from orders that are not associated with a specific bookstore will contribute to a communal pool, which will then be redistributed to all participating stores on the platform.

“We may have a passion for print, but e-books play a vital role in the lives of countless readers,” stated Nic Bottomley, co-owner of B’s ​​Baths In Baths Reading Emporium.

Erin Kelly, the author of Poison Tree, expressed her enthusiasm for the e-book revolution, emphasizing its capability to connect with readers who lack access to traditional formats. She is thrilled that the “ultimate comprehensive format” will soon be available on bookshop.org, which also plans to introduce audiobooks in 2026.

A YouGov poll from earlier this year indicates that nearly 25% of the British population favors e-books over other formats.

The new platform will feature a catalog of over 1 million e-books from major publishers and can be accessed through the BookShop.org app on both Apple and Android devices.

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“Due to Amazon’s specific digital rights management (DRM) requirements, it is currently impossible to acquire DRM-protected e-books from Bookshop.org or local bookstores for reading on Kindle,” stated Bookshop.org. However, they plan to partner with e-reader company Kobo to support Kobo devices by the end of the year, with long-term plans to provide their own E Ink devices.

Source: www.theguardian.com

Microsoft predicts that AI will transform the workplace, empowering everyone to become leaders.

Microsoft has exciting news for those aspiring to hold high-ranking positions. In the future, we will all have AI employees under our supervision.

Tech companies are forecasting the emergence of a new type of business known as “frontier companies.” These companies involve human workers instructing autonomous AI agents to carry out tasks.

According to Microsoft, everyone will become bosses of AI agents.

Microsoft envisions a future where workers will act as “CEO of agents-equipped startups,” managing and delegating tasks to AI agents to maximize their impact in the AI era.

Microsoft, a key supporter of ChatGpt developer Openai, anticipates that all organizations will transition to becoming frontier companies within the next five years. These companies operate based on “on-demand intelligence,” utilizing AI agents for quick answers to internal tasks like generating and editing sales data.

In their Annual Work Trend Index Report, Microsoft stated that these frontier companies scale rapidly, work with agility, and deliver value efficiently.

The evolution of the AI Boss class is envisioned to happen in three phases: AI assistants for all employees, AI agents as digital coworkers handling specific tasks, and humans providing instructions to these agents for business processes and workflows.

Microsoft highlighted the impact of AI on knowledge work, where tasks across various professions will transition from code assistance to AI agents performing the work.

They gave an example in the supply chain industry where humans guide the system and manage relationships with suppliers while AI agents handle logistics from end to end.

Microsoft is promoting the deployment of AI in the workplace through autonomous AI agents or tools that enable users to carry out tasks without human intervention. Organizations like McKinsey are early adopters of Microsoft’s Copilot Studio products, leveraging AI agents for tasks like scheduling meetings.

While AI is expected to eliminate repetitive tasks and enhance productivity, concerns exist regarding potential job displacement. Reports suggest that a significant number of jobs could be impacted negatively by AI advancements.

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Experts suggest that AI deployment may lead to job losses, but also create new opportunities. Organizations may rely more on AI workers to enhance efficiency and lower operational costs, potentially reducing the need for human labor.

Apart from economic impacts, replacing humans with AI risks losing the expertise of individuals who drive business innovation and maintain valuable relationships.

Source: www.theguardian.com