Militsioner: Is Bribing a Big Cop with Apples Actually Illegal? | Games

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Running offers a thrilling aspect of immersive Sims. Games like Thief and Strange immerse players in a dynamic world filled with navigable emails and notes.

One could argue that the essence of this genre is embodied by every character you’ve longed for, monstrous figures towering hundreds of feet above while watching your every move. Fortunately, the latest release from Russian developers Tallboys addresses this gap. In Militsioner, you’re apprehended for an ambiguous offense and must escape the city swiftly. Will you cover the getaway on the Railway? Or perhaps shatter a window for distraction? These are classic tactics in immersive sims. Unfortunately, a policeman stands in your way. Even seated serenely, he looms as a melancholic yet vigilant giant over the ravaged urban sprawl.




“A new dimension to storytelling”…Miritty Honor. Photo: Tallboys Game

This formidable figure embodies a military presence. He could either be a target to undermine or a distraction, radiating a visual glow that clearly sets this game apart as a unique immersive journey. Director and game designer Dmitry Shevchenko of Tallboys reveals that the project took shape six months before the police made their entrance.

“I remember an interview regarding the development of Thief: The Dark Project,” shares Shevchenko. “We were captivated by the concept of granting players a definitive role or profession, which resonated with our vision. Around the same time, we also considered giants as a central theme.”

These concepts coalesced when Shevchenko recalled a digital artwork by Russian artist Andrei Snov depicting a colossal traffic cop outdoors. “It resonated perfectly,” Shevchenko laughs. “The image encapsulated the player’s role and their antagonists quite well: the criminals and the police.”




Cruel dystopia…Mirity Honor Photo: Tallboys Game

Following that revelation, the portrayal of other militarized characters fell into place swiftly. The game delves into a harsh, totalitarian landscape that engages with a relentless systemic control over individuals. Yet it also weaves in a more personal and intimate narrative strand. Is it unlawful to offer apples as bribes to towering police officers? Is attempting to pursue a romantic interest considered illegal?

To differentiate elements, Militsioner employs a unique system to track the internal worlds of non-player characters. “We are adhering to classic immersive Sim mechanics, where players can engage through dialogue, stealth, or combat,” explains Shevchenko, suggesting that emotional states will introduce an additional layer inspired by The Sims. “The emotional state of a character will be crucial to the gameplay,” he emphasizes.

For instance, you may trigger panic if you sneak into someone’s home and are discovered. This will alter your dialogue options and interactions. “Such an approach creates an intricately interconnected web of reactions, enhancing problem-solving and narrative depth,” asserts Shevchenko.

This complex system is augmented by rigorous player testing. During this phase, the Tallboys team investigates player actions and their choices. The notion of dating police officers emerged from this feedback. “Players expressed interest in exploring that relational dynamic,” says Shevchenko.

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Milichoiner, developed by a Russian team reflecting on the Ukrainian invasion, is profoundly political and subtly literary. Shevchenko cites influences from Kafka, along with notable figures like the Strugatsky Brothers, famed for their dystopian tales in “Roadside Picnic.” “I continuously strive to evoke the emotions present in their works,” says Shevchenko. “Their ability to depict abstract settings and character sketches, particularly the surreal images of society and its systems, is what I admire.”

Additionally, echoes of Nikolai Gogol can be felt in the narrative, exploring power structures through imaginative and extraordinary gameplay. His anti-heroes navigate a world populated by gigantic police officers, including a man whose nose aspires to a higher social rank, and another who seeks riches by exploiting deceased serfs.

Militsioner is in development for PC, with a release date yet to be announced.

Source: www.theguardian.com